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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Emergent Threats/IX Revival v0.9.4  (Read 217433 times)

Ovid

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Re: [0.96a] Emergent Threats/IX Revival v0.3.7
« Reply #60 on: December 06, 2023, 06:53:17 PM »

I have ET: IX Revival 0.3.7, and I saw a tooltip that caught my eye. Apparently there's supposed to be a Nexerelin (0.11.0x) Background option if you go with a IX start? Well, I don't see that background available to me, only Unknown and Heavy Debt backgrounds. I even turned off RAT, just in case it's additional backgrounds were overwriting, but still no IX background.

Something ain't working like it should, cap'n.
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vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.3.7
« Reply #61 on: December 08, 2023, 09:29:26 AM »

I have ET: IX Revival 0.3.7, and I saw a tooltip that caught my eye. Apparently there's supposed to be a Nexerelin (0.11.0x) Background option if you go with a IX start? Well, I don't see that background available to me, only Unknown and Heavy Debt backgrounds. I even turned off RAT, just in case it's additional backgrounds were overwriting, but still no IX background.

Something ain't working like it should, cap'n.
The background is for independents. If you start with the IX faction then you would already have all the benefits.

Ovid

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Re: [0.96a] Emergent Threats/IX Revival v0.3.7
« Reply #62 on: December 12, 2023, 02:30:12 PM »

I was messing around with IX Revival and Ind.Evo, and decided to see if I could use IndEvo's Engineering Hub building to get me some sweet sweet IX blueprints. And for most of the IX fleet, you can definitely do so.

But several of the ships are oddly on the Reverse Engineering Whitelist, and can't be reverse engineered. Ships like the Banteng (IX), Tigershark (IX), the Temblor (IX), and the Flourish (IX). I can understand why the Radiant (IX) isn't allowed to be RE'd (first is it's a former Remnant ship, but it's also quite rare for the IX fleets), but why are the others prevented from being reverse engineered?

It just seems a bit odd when all the other ships the IX has can be, like the Paragon and Hyperion, but these select few are exceptions.
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vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.3.7
« Reply #63 on: December 12, 2023, 04:44:25 PM »

I was messing around with IX Revival and Ind.Evo, and decided to see if I could use IndEvo's Engineering Hub building to get me some sweet sweet IX blueprints. And for most of the IX fleet, you can definitely do so.

But several of the ships are oddly on the Reverse Engineering Whitelist, and can't be reverse engineered. Ships like the Banteng (IX), Tigershark (IX), the Temblor (IX), and the Flourish (IX). I can understand why the Radiant (IX) isn't allowed to be RE'd (first is it's a former Remnant ship, but it's also quite rare for the IX fleets), but why are the others prevented from being reverse engineered?

It just seems a bit odd when all the other ships the IX has can be, like the Paragon and Hyperion, but these select few are exceptions.

This looks like it has something to do with how that other mod deals with skins of ships that have a base variety with the no_dealer tag. That's not something I can fix on my end, as that tag is crucial for having the ships work properly with the core game.

vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.3.8
« Reply #64 on: December 18, 2023, 02:51:43 AM »

v0.3.8 of IX Revival finally adds the Iconoclast and Flamebreaker carriers to the IX Battlegroup, and also overhauls IX point defense weapons. Balance is ongoing but give it a whirl. Should be compatible with v0.3.7.

vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.3.8
« Reply #65 on: December 18, 2023, 04:32:13 AM »

Had to reupload v0.3.8 due to a minor bug with the Iconoclast ship name. If yours has a 0 in front of it, you can fix it by redownloading the mod.

cghhj

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Re: [0.96a] Emergent Threats/IX Revival v0.3.8
« Reply #66 on: December 25, 2023, 02:41:39 PM »

Sir, could you allow me to translate your mod Emergent Threats/IX Revival to Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much. 8)
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vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.3.8
« Reply #67 on: December 26, 2023, 11:15:00 AM »

Version 0.3.9 is up. Should be save compatible with v0.3.8.

Sir, could you allow me to translate your mod Emergent Threats/IX Revival to Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much. 8)
Of course, that would be fantastic :D Feel free to message me here or pm me for my discord handle if you would like to get in touch.

vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.3.9
« Reply #68 on: December 31, 2023, 06:35:50 PM »

Greetings to the Chinese fossic community! I hope you enjoy my mod. ;D

cghhj

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Re: [0.96a] Emergent Threats/IX Revival v0.3.9
« Reply #69 on: January 06, 2024, 11:13:12 PM »

Question: Hardened Shield Emitter is incompatible with Reactive Combat Shields.
If you S-mod Hardened Shield Emitter, it is incompatible with Reactive Combat Shields either.
BUt if you S-mod Reactive Combat Shields, then you can install the Hardened Shield Emitter...

I bet this did not exactly fit your design? ???
« Last Edit: January 06, 2024, 11:27:21 PM by cghhj »
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cghhj

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Re: [0.96a] Emergent Threats/IX Revival v0.3.9
« Reply #70 on: January 07, 2024, 07:31:16 AM »

......GOT A HELL HOLE BUG......
The id in game program of the Persean League is "persean", not "persean_league"......
In your magicBounty_data.json, you are using the "persean_league", this will works fine in Vannila English Version, by some mistery Java Magic, expect the persean league market wouldn't trigger the bounty.
But if anyone is  playing Chinese Version of the game, witch edited the "displayName" inside the persean_league.faction, then any Magic Bounty of your mod will not appeal... even with console code.
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vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.3.9
« Reply #71 on: January 08, 2024, 10:11:11 AM »

I will fix these two bugs for the next release, thanks  :)

vicegrip

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Re: [0.96a] Emergent Threats/IX Revival v0.4.0
« Reply #72 on: January 11, 2024, 11:04:39 AM »

New update is up. Please let me know if you encounter any bugs or other issues.

Hyperkayak

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Re: [0.96a] Emergent Threats/IX Revival v0.4.0
« Reply #73 on: January 11, 2024, 11:09:38 AM »

Will rebellions vs. IX on invaded planets always fail because there is no black market through which to support them?
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Shogouki

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Re: [0.96a] Emergent Threats/IX Revival v0.4.0
« Reply #74 on: January 11, 2024, 01:29:34 PM »

Not sure if this has been mentioned before, and admittedly it's very minor and user fixable, but I did notice that while most of the Ninth Battalion ships can be reverse engineered their version of the Incursion can't be for some reason.  I wasn't sure if this was just an oversight or intended so I thought I'd post here and see.
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