Hey, Vicegrip! A little bit of a feedback to the balance of some new hullmods:
I honestly think, that new "Adaptive Entropy Arrester" and "Field Repair Nanites" are overwhelmingly overpowered hullmods, even in hard-modded sectors. There's little option to pick comparable subsystem and etc. in competitive, serious battle, in result you always want to have these on all ships.
My problem is a straightforward regeneration of hull, hull restoration is limitless and pretty much unconditional (in ordinance points, burdensome conditions), which is very OP, even officer skill doesn't do that much. Right now I pretty much ignoring these hullmods, because otherwise I'll lose fun.
I suggest, making them at least only applicable on frigate-destroyer ships or even exclusive applicable on remnant hulls (don't do that, please), or to be honest, I would have preffered them to be exclusive on domain drones (in hard-modded sector they pretty much suck, no coppe, and these hullmods could give them very interesting foothold in the meta, without straining meta ships becoming even more overpowered). Of course I can also suggest, to make hull restoration much more less efficient; worsen the burden of having these hullmods on ships, adding additional penalties (peak performance/combat readiness amplification of loss) or worsening existing ones (like crew amplification of loss); set the restoration limit to 35-50% (like in "Combat Endurance" skill); keep only one hullmod, I think "Adaptive Entropy Arrester" subsystem one, to make him less accessible.
We can argue that some hullmods and officer skills are interchangeable, for example, if you pick "Helmsmanship" with 50% maneuverability (and etc.), you, probably, wouldn't pick "Auxiliary Thrusters" with the same effect, and it may seem this is the case with "Combat Endurance" and "Adaptive Entropy Arrester", and "Field Repair Nanites", but I think, this is entirely different matter: 50% maneuverability and limitless hull restoration ("Auxiliary Thrusters" and these 2 hullmods) or 50% hull restor. and limitless restor. ("Combat Endurance" and these 2 hullmods) aren't the same, not really comparable in cons/pros to be precise, and that's why it should be balanced somehow, imo.
Love your vision on subsystem hullmods, pretty much in every sector run synthetic executive officer is picked (from SiC integration), due to how fulfilling builds becoming, thank you.