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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Emergent Threats/IX Revival v0.9.5  (Read 233949 times)

Shogouki

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #135 on: April 27, 2024, 07:53:05 PM »

I've been having crashing when the colossus with the hellfire laser/missile and the flourish with the undershield take the field and try to use their weapons.  I think it may be realistic combat and the weapons having issues, has anyone had a similar issue?

That reminds me of a crash I had a month or so ago that I thought had something in the error logs about that weapon system except with mine it involved some kind of special shielding from a Scy Nation ship rather than a Flourish.
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burgundy

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #136 on: April 27, 2024, 08:08:55 PM »

yeah, it doesnt give me an error in the log, but it does list the json of the ship being loaded right before and I tested those ships and immediately crashed.  My guess is the undershield and targeting laser on the flourish and hellfire colossus.
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cghhj

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #137 on: April 29, 2024, 01:32:27 PM »

Looks like civ ship get MP real fast is alright...

And the crash is cause by mu localization of SMS...
« Last Edit: April 30, 2024, 04:05:52 PM by cghhj »
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Ducksquack

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #138 on: May 03, 2024, 12:13:35 AM »

Hello! I've been getting a crash on startup and checking starsector.log seems to trace me back to this mod.

Quote
3365523 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/vice/ETModPlugin.java', Line 19, Column 33: Cannot determine simple type name "BaseModPlugin"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)

I have way too many mods and some of them are out of date, so it could be a situation where all the things I'm trying to cram into my poor Starsector are messing with each other, but I thought I should ask anyways to make heads or tails out of this log. Thank you in advance!
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #139 on: May 03, 2024, 12:12:34 PM »

Hello! I've been getting a crash on startup and checking starsector.log seems to trace me back to this mod.

Quote
3365523 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/vice/ETModPlugin.java', Line 19, Column 33: Cannot determine simple type name "BaseModPlugin"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)

I have way too many mods and some of them are out of date, so it could be a situation where all the things I'm trying to cram into my poor Starsector are messing with each other, but I thought I should ask anyways to make heads or tails out of this log. Thank you in advance!
That seems very strange. Can you try to run only the ET mod and see if that would load?

Ducksquack

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #140 on: May 04, 2024, 04:51:07 AM »

Hello! I've been getting a crash on startup and checking starsector.log seems to trace me back to this mod.

Quote
3365523 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/vice/ETModPlugin.java', Line 19, Column 33: Cannot determine simple type name "BaseModPlugin"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)

I have way too many mods and some of them are out of date, so it could be a situation where all the things I'm trying to cram into my poor Starsector are messing with each other, but I thought I should ask anyways to make heads or tails out of this log. Thank you in advance!
That seems very strange. Can you try to run only the ET mod and see if that would load?

Running just ET and IX revival alone gives me the same crash, it seems.
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Shogouki

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #141 on: May 04, 2024, 12:02:23 PM »

Hello! I've been getting a crash on startup and checking starsector.log seems to trace me back to this mod.

Quote
3365523 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/vice/ETModPlugin.java', Line 19, Column 33: Cannot determine simple type name "BaseModPlugin"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)

I have way too many mods and some of them are out of date, so it could be a situation where all the things I'm trying to cram into my poor Starsector are messing with each other, but I thought I should ask anyways to make heads or tails out of this log. Thank you in advance!
That seems very strange. Can you try to run only the ET mod and see if that would load?

Running just ET and IX revival alone gives me the same crash, it seems.

Have you tried deleting the mod folders, re-downloading the mod and installing again?
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Ducksquack

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #142 on: May 05, 2024, 10:36:04 AM »

Hello! I've been getting a crash on startup and checking starsector.log seems to trace me back to this mod.

Quote
3365523 [main] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
java.lang.RuntimeException: Error loading [data.scripts.vice.ETModPlugin]
   at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: File 'data/scripts/vice/ETModPlugin.java', Line 19, Column 33: Cannot determine simple type name "BaseModPlugin"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:226)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:178)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)

I have way too many mods and some of them are out of date, so it could be a situation where all the things I'm trying to cram into my poor Starsector are messing with each other, but I thought I should ask anyways to make heads or tails out of this log. Thank you in advance!
That seems very strange. Can you try to run only the ET mod and see if that would load?

Running just ET and IX revival alone gives me the same crash, it seems.

Have you tried deleting the mod folders, re-downloading the mod and installing again?

I genuinely have no idea what was going on at this point because I first deleted the folders, re-downloaded the mod, and installed them again and got the same crash. I did the exact same thing a second time (literally exact process) and now it launched just fine. But hey, it works! Thanks for your help.
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Shogouki

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #143 on: May 05, 2024, 11:58:43 AM »

Huh, wacky.  And no problem, glad it's working now!
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.3
« Reply #144 on: May 05, 2024, 03:23:26 PM »

v0.6.4, now with custom music! Should be compatible with v0.6.3.

cghhj

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Re: [0.97a] Emergent Threats/IX Revival v0.6.4
« Reply #145 on: May 11, 2024, 07:17:35 PM »

Just find another bug, When Bufflo (IX) and Banteng (IX) has d-mods on it, they cannot equip Ground Invasion Conversion, but can equip Ground Attack Conversion.
« Last Edit: May 11, 2024, 09:30:27 PM by cghhj »
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vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.4
« Reply #146 on: May 14, 2024, 06:24:12 PM »

Just find another bug, When Bufflo (IX) and Banteng (IX) has d-mods on it, they cannot equip Ground Invasion Conversion, but can equip Ground Attack Conversion.
Thanks for the report. This will be fixed in the next update.

vicegrip

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Re: [0.97a] Emergent Threats/IX Revival v0.6.5
« Reply #147 on: May 20, 2024, 11:36:42 PM »

Version v0.6.5 is up. Should be compatible with v0.6.4. This is a minor rebalance pass before the next major v0.7.0 content update.

wikitony

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Re: [0.97a] Emergent Threats/IX Revival v0.6.5
« Reply #148 on: May 21, 2024, 08:58:46 PM »

Have a bug report and a possible fix. ?

the hullmod System Reset dropped for me (have a mod that give you some hullmods at start using the "any_hullmod_high" drops) , but when I try to look at it from cargo got a CTD, like this
Code
249918 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipAPI.getMutableStats()" because "ship" is null
at data.hullmods.ix.SystemReset.hasSMods$(SystemReset.java:43) ~[?:?]
at data.hullmods.ix.SystemReset.isApplicableToShip(SystemReset.java:49) ~[?:?]
at data.hullmods.ix.SystemReset.addPostDescriptionSection(SystemReset.java:37) ~[?:?]
at com.fs.starfarer.api.campaign.impl.items.ModSpecItemPlugin.createTooltip(ModSpecItemPlugin.java:211) ~[starfarer.api.jar:?]

if the hullmod should not drop maybe add a tag like "restricted" or "no_drop_salvage",  or better yet check in data.hullmods.ix.SystemReset.hasSMods for a null like so

Code
private boolean hasSMods(ShipAPI ship) {
if (ship == null) {return false;}
LinkedHashSet<String> sMods = ship.getMutableStats().getVariant().getSMods();
return (!sMods.isEmpty());
}


if you want  ;)
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XyttheElite117

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Re: [0.97a] Emergent Threats/IX Revival v0.6.5
« Reply #149 on: May 22, 2024, 04:43:29 AM »

I found out that this mod comes with a special alteration called a Signal Masker? Where can I find one?
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