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Starsector 0.98a is out! (03/27/25)

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Author Topic: Phase Lance range buff?  (Read 2789 times)

Siffrin

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Re: Phase Lance range buff?
« Reply #30 on: June 06, 2023, 10:20:41 PM »

I like CapnHector's idea of turning it into a mini-tach lance.
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TaLaR

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Re: Phase Lance range buff?
« Reply #31 on: June 06, 2023, 11:19:29 PM »

You can create beam shotgun with high armour penetration by making the beams very short lasting, but also with high continuous damage values.

Would need to have some charge-up delay with visible indication (thin beam + sound?) to be fair. Even TL doesn't instantly hit for full damage, giving you some reaction time.
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Megas

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Re: Phase Lance range buff?
« Reply #32 on: June 07, 2023, 04:27:02 AM »

Something to think about:  Rift Lance is the small Omega version of the Phase Lance.  Costs only 9 OP, fits in a small mount, half burst and fire rate, same DPS and armor penetration, has better efficiency (1.0), same range... but can get +200 more from ePD+sIPDAI that Phase Lance cannot get.

If I have enough Rift Lances for a ship, I would use them instead of Phase Lances.  The stat I want most is the +200 range from ePD+sIPDAI, although the faster firing and better efficiency makes it more convenient.
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