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Author Topic: DSTech Corp Fleet v0.5.2a - New Ships and Weapons -  (Read 95806 times)

silentstormpt

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #75 on: September 26, 2012, 08:00:50 PM »

Why not a huge Gauss Cannon (thats a rail gun) instead?
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Kaitol

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #76 on: September 27, 2012, 06:02:00 PM »

Or a massive fuckoff Ion Beam that ignores shielding and pierces ships, but does little to no damage.
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maximilianyuen

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #77 on: October 01, 2012, 05:11:24 AM »

Just want to say thanks for this great mod
and I did use your mod to start my customization, hope you don't mind :)

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[close]
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Fleet construction in progress.

Sunnyko

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #78 on: October 05, 2012, 10:47:51 AM »

Call me blind but I cant seem to find the shipyard anywhere....

Could some one help with a picture maybe? Sorry.
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DSMK2

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #79 on: October 05, 2012, 12:22:06 PM »

The factory should be somewhere outside the Corvus system.
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hadesian

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #80 on: October 05, 2012, 01:25:06 PM »

Just want to say thanks for this great mod
and I did use your mod to start my customization, hope you don't mind :)

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That's one sweet ship graphic.
And this is also OT.

On topic: I've found the ships to be slightly less OP than before with the advent of ship systems, but the huge cannon destroyer is awesome!
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Changes as of May 24, 2013
  • Reinvented Starsector.
  • That is all.

K-64

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #81 on: October 05, 2012, 06:22:45 PM »

I can't seem to figure out what kind of super weapon I want in front of the ship, it's a capital. I know it has to be some kind of energy weapon, however I intend for the central weapon to be a ship cutter laser. Any suggestions?
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Some kind of ship disabling beam? So like the superweapon itself isn't what does the physical damage, it just completely shuts down an enemy ship for the rest of the guns and/or fleet to annihilate the defenceless vessel
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silentstormpt

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #82 on: October 05, 2012, 06:54:11 PM »

I can't seem to figure out what kind of super weapon I want in front of the ship, it's a capital. I know it has to be some kind of energy weapon, however I intend for the central weapon to be a ship cutter laser. Any suggestions?
Spoiler
[close]

Some kind of ship disabling beam? So like the superweapon itself isn't what does the physical damage, it just completely shuts down an enemy ship for the rest of the guns and/or fleet to annihilate the defenceless vessel

You just reminded me, didnt Okim found out how to make a beam that stops ships from moving or even make them spin, a "Gyro Disruptor"
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maximilianyuen

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #83 on: October 05, 2012, 11:50:40 PM »

I can't seem to figure out what kind of super weapon I want in front of the ship, it's a capital. I know it has to be some kind of energy weapon, however I intend for the central weapon to be a ship cutter laser. Any suggestions?
Spoiler
[close]

Some kind of ship disabling beam? So like the superweapon itself isn't what does the physical damage, it just completely shuts down an enemy ship for the rest of the guns and/or fleet to annihilate the defenceless vessel

You just reminded me, didnt Okim found out how to make a beam that stops ships from moving or even make them spin, a "Gyro Disruptor"

what's the diff to ds_forcebeam.wpn ? it already able to did exact same thing it seems
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Fleet construction in progress.

Sunnyko

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #84 on: October 07, 2012, 01:11:55 AM »

Sorry for doing this... but ummm may I make a sugestion?

Would it be posible to add robotic crew. :P

It just feels weird to have a robotic ship but squishy organic crew.
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Shield

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #85 on: October 25, 2012, 08:30:09 PM »

I'm assuming this won't be updated till the next version of Starfarer comes out?
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robokill

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #86 on: October 28, 2012, 08:51:22 PM »

I got an idea for a super weapon. Medium to long range beam that scharge and fires for asl long as hold doing insane kinetic and emp damage.
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Shield

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #87 on: November 26, 2012, 10:50:55 AM »

Can't wait for this mod to be updated to the latest version
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EndersGaming

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #88 on: January 10, 2013, 06:39:17 AM »

Any chance on an update on the mod update?
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2_Wycked

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Re: DSTech Corp Fleet v0.5.1a - New Ships and Weapons -
« Reply #89 on: January 11, 2013, 11:17:46 AM »

Does this version work with .54a?
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