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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Unthemed Weapons Collection 0.6.6 (12/13/24)  (Read 82806 times)

budgetcommander0451

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #60 on: May 17, 2024, 02:29:15 PM »

RIP Pummerer, you will be missed
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sanhedrin13

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #61 on: July 24, 2024, 01:08:41 PM »

The Boltgun has really low resolution. Is there a way to fix this?

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Yisic

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #62 on: August 19, 2024, 04:19:20 AM »

Hello, I am Yisic - a player from China. Your mod is really creative and some of us really interested in it.
Sadly there do not have a corresponding Chinese version. So, I wanna to apply for authorization to translate it and repost it on the Chinese forum - fossic.
https://www.fossic.org/
Could I do that?
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float

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #63 on: August 19, 2024, 11:59:09 AM »

Hello, I am Yisic - a player from China. Your mod is really creative and some of us really interested in it.
Sadly there do not have a corresponding Chinese version. So, I wanna to apply for authorization to translate it and repost it on the Chinese forum - fossic.
https://www.fossic.org/
Could I do that?

Sure.
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EnigmaniteZ

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #64 on: December 06, 2024, 05:18:41 PM »

seems flux cost isnt quite being handled properly in the displays, at least for getBeamWeaponFluxCostMult.

Take a dorito (tesseract), add a rift beam. add a hullmod that applies stats.getBeamWeaponFluxCostMult().modifyMult(id,3f);
display says rift beam costs 1350 to fire per second. that is not correct! the actual value is 150*3, or 450. to test this, equip dorito with 4 riftbeams and install said hullmod. set dorito to 30 flux vents. it should have exactly 1800 flux dissipation, which with only the 3x mult and nothing else, is as much flux dissipation as the cost for the 4 beams. the result is that you gain no flux over time. if the display were to be trusted it'd be 5400 flux a second, and that'd be obvious if it were the case.
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

float

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #65 on: December 07, 2024, 02:19:24 PM »

Thanks for the report, looking through the code it seems I specifically added a line to multiply flux cost by getBeamWeaponFluxCostMult because it wasn't being taken into account by the derived weapon stats. But it seemingly actually is, which is why the multiplier is being applied twice. It's possible this was a change from 0.96 to 0.97 that went under the radar, but it's just as possible that I miscalculated something back then. Regardless, it's been fixed in dev.
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EnigmaniteZ

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #66 on: December 07, 2024, 04:57:00 PM »

very much looking forward to update. it was a pretty big "huh wtf?!?" when I was testing one of the hullmods i'm working on, to see the ship showing a flux drain of over 54k
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Also known as: Khe, Kherae. Pros: tend to be an optimizer and a fixer. Cons: ADD (Is that a squirrel over there?) and severe memory issues (as in: I'm the last 10+ years)

Dear fellow coders: please use more null checks...

RegentMaxa

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #67 on: December 18, 2024, 05:11:47 PM »

Just want to confirm, that the latest release on github is the correct version, did you forget to update your mod_info version number? TriOS having a meltdown trying to update the utilities but only getting a lower version number.

Then again, maybe i should just get rid of the utils... i dont really use them, just the whole weapon mod.
« Last Edit: December 18, 2024, 05:15:03 PM by RegentMaxa »
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float

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Re: [0.97a] Unthemed Weapons Collection 0.6.5 (4/9/24)
« Reply #68 on: December 18, 2024, 05:16:37 PM »

Just want to confirm, that the latest release on github is the correct version, did you forget to update your mod_info version number? TriOS having a meltdown trying to update the utilities but only getting a lower version number.

Just looked, seems correct. Both mod_info.json and the Nexerelin version files state 0.6.6, though the utilities doesn't have a direct download link (since the latest release is pointing to the non-utils version). I suppose I could package both under one release, but I still wouldn't know how TriOS would react to that as I don't know its implementation details.

Edit: never mind, I see the issue. The release zip for utils says 0.6.3 for some reason, despite the repo being up to date. Let me just quickly fix that.
« Last Edit: December 18, 2024, 05:25:31 PM by float »
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cghhj

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Re: [0.97a] Unthemed Weapons Collection 0.6.6 (12/13/24)
« Reply #69 on: December 18, 2024, 05:20:29 PM »

Seems every cache I found and defeated the defence, is empty?
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float

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Re: [0.97a] Unthemed Weapons Collection 0.6.6 (12/13/24)
« Reply #70 on: December 18, 2024, 05:25:52 PM »

Seems every cache I found and defeated the defence, is empty?
Possibly an issue with Clean Sector clearing out caches, if you're using that.
« Last Edit: December 18, 2024, 05:29:01 PM by float »
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Shinr

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Re: [0.97a] Unthemed Weapons Collection 0.6.6 (12/13/24)
« Reply #71 on: December 19, 2024, 10:17:31 AM »

A question:

The Collection already has the utils integrated, yes? So no need to download the utils?
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float

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Re: [0.97a] Unthemed Weapons Collection 0.6.6 (12/13/24)
« Reply #72 on: December 20, 2024, 08:54:05 AM »

A question:

The Collection already has the utils integrated, yes? So no need to download the utils?

Right. They're also incompatible with each other (trying to enable both should result in a crash).
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lolitsjack

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Re: [0.97a] Unthemed Weapons Collection 0.6.6 (12/13/24)
« Reply #73 on: December 20, 2024, 08:46:30 PM »

Only using the utilities. Get this error on game startup. Wat do?




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float

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Re: [0.97a] Unthemed Weapons Collection 0.6.6 (12/13/24)
« Reply #74 on: Today at 09:28:53 AM »

I rebuilt the jar files (and repackaged the release). I think my compiler settings might have reverted at some point when checking out the utilsonly branch. Try downloading the latest release again (or upgrade to java 8/23/24 and enjoy the performance benefits).
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