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Author Topic: Hostile Factions Allowing Refits  (Read 574 times)

SurplusDOS

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Hostile Factions Allowing Refits
« on: May 30, 2023, 08:06:34 PM »

It appears that hostile factions allow you to refit your ships at their stations but you are unable to use their repair facilities. It seems weird that one is allowed but not the other, the facilities required for both would probably be similar - although it should be noted that you while you can repair in space given time, you cannot refit certain hull mods like militarized subsystems as you can currently with hostile stations. As such, I would argue that being able to refit is the more important of the two functions but this option is currently permissible while docked while full repairs are not. Given this, I was wondering if being able to refit at hostile stations is intended behavior.
« Last Edit: May 30, 2023, 08:24:42 PM by SurplusDOS »
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Alex

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Re: Hostile Factions Allowing Refits
« Reply #1 on: May 30, 2023, 08:32:10 PM »

Thank you! It's intended (and requires coming in with the transponder on), but I suppose it's arguable whether it should work that way or not; moving this to Suggestions.
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SurplusDOS

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Re: Hostile Factions Allowing Refits
« Reply #2 on: May 30, 2023, 08:49:49 PM »

Thank you for the reply! While I haven't managed to play the latest version yet (still on 0.95.1a-RC6), I am able to refit hullmods that required being docked (e.g. Auxiliary Fuel Tanks) with my transponder off. I tested this on a new save without any mods. Flying with my starter fleet right up to Garnir with my transponder off still allows me to make any refit I please. Unless something has changed in 0.96 with regards to this (the patch notes don't seem to detail anything relating to refits so I am uncertain), this may still be the case in 0.96 as well. Nothing too major but thought you might like to know. Once again, thanks for all the work you do and I'm looking forward to playing 0.96 once I'm done with this campaign. Cheers!
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Alex

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Re: Hostile Factions Allowing Refits
« Reply #3 on: May 31, 2023, 08:36:49 AM »

Ah - so basically, transponder off means you're able to dock and access the facilities (if only for your crew to make use of), while if you're unable to get docking clearance, you can't do that. So in the one case, you can install dock-only hullmods, and in the other, you can't.

(Presumably the "full repairs" option requires more than just access but the active help of whatever workers etc and that can't be obtained while sneaking in.)

Once again, thanks for all the work you do and I'm looking forward to playing 0.96 once I'm done with this campaign. Cheers!

Thank you, and cheers! <3
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BaBosa

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Re: Hostile Factions Allowing Refits
« Reply #4 on: May 31, 2023, 04:38:16 PM »

The rules around refitting and repairing are more for meta-game reasons not story reasons.

Not being able to repair at hostile markets is to stop you from picking fights with factions near their markets, retreating when you're damaged or low CR, repairing at the market and then fighting again. Because that would be cheesing and feel really off.
Kinda like how you can't change hullmods in space without a penalty because then you could adapt your fleet for any enemy just before a battle and you can't change logistic hullmods at all without a market because then you'd put logistic hullmods on everything and then swap them out combat ones just before a fight.

Actually Alex, why not make repairing at a hostile market possible but not when it is closed to you because you fought nearby and you have to wait for com chatter to die down?
« Last Edit: May 31, 2023, 04:41:07 PM by BaBosa »
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Histidine

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Re: Hostile Factions Allowing Refits
« Reply #5 on: May 31, 2023, 05:03:01 PM »

(Presumably the "full repairs" option requires more than just access but the active help of whatever workers etc and that can't be obtained while sneaking in.)
One weird thing is that you can't repair at an inhospitable or hostile market even if you have full docking access due to the faction or market not caring about transponder off status (free port etc.)
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Doctorhealsgood

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Re: Hostile Factions Allowing Refits
« Reply #6 on: June 01, 2023, 10:09:24 AM »

The rules around refitting and repairing are more for meta-game reasons not story reasons.

Not being able to repair at hostile markets is to stop you from picking fights with factions near their markets, retreating when you're damaged or low CR, repairing at the market and then fighting again. Because that would be cheesing and feel really off.
Kinda like how you can't change hullmods in space without a penalty because then you could adapt your fleet for any enemy just before a battle and you can't change logistic hullmods at all without a market because then you'd put logistic hullmods on everything and then swap them out combat ones just before a fight.

Actually Alex, why not make repairing at a hostile market possible but not when it is closed to you because you fought nearby and you have to wait for com chatter to die down?
i thought that you couldn't already
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Gift-of-Life

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Re: Hostile Factions Allowing Refits
« Reply #7 on: June 02, 2023, 12:45:51 PM »

I think it could be cool it Transponder off get you access only to Market.  Having a faction Contact to a trust value of 50 would get you access to repairs. When getting Contact trust to 100 for refits.
This way you can pull on leverage on a faction no matter how hostile they are.
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