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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Author Topic: Alert player when passive changes to Hostile Activity cause the rate to rise.  (Read 405 times)


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Due to background events (like pirate base just spawned) and not a direct result of player actions.

A pirate base spawned unaware, and my normal rate in the green with a negative number (-2) became positive in the background.  Had I not checked Hostile Activity on a whim, it would have crept up while I was busy doing other things.

Even if my colonies do not know where the pirate base is, it ought to know there is something causing more Hostile Activity and should let the player know so he can deal with it.

[EDIT:  This should be in Suggestions.]
« Last Edit: May 28, 2023, 06:41:56 AM by Megas »