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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: CTD after a battle have ended  (Read 334 times)

SayRayMay

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CTD after a battle have ended
« on: May 27, 2023, 08:50:10 AM »

Every time a battels done and as soon as it fades to after battle report it crashes.

22405 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [module_hightech_decor] not found in ship_data.csv
22404 [Thread-3] ERROR com.fs.starfarer.loading.ShipHullSpreadsheetLoader  - Ship hull spec [flare] not found in ship_data.csv
170660 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetEncounterContext.computeFPHullDamage
36154 [Thread-3] ERROR exerelin.utilities.LunaConfigHelper  - Setting nex_directoryDialogKey has invalid type key
36154 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_ceasefireNotificationPopup]
36154 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_enableInvasions]
36155 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_invasionsOnlyAfterPlayerColony]
36155 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentBaseSalary]
36155 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_agentSalaryPerLevel]
36155 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_maxAgents]
36155 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_useAgentSpecializations]
36155 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerBaseRansomValue]
36155 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_prisonerRansomValueIncrementPerLevel]
36156 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_vengeanceFleetSizeMult]
36156 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_specialForcesSizeMult]
36156 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyGrowthMult]
36156 [Thread-3] ERROR com.fs.starfarer.loading.StarfarerStrings  - Missing string: [tooltip_hardModeColonyIncomeMult]
36172 [Thread-3] DEBUG lunalib.backend.ui.settings.LunaSettingsLoader  - LunaSettings: Reloaded Mod Settings for nexerelin
35849 [Thread-3] ERROR org.magiclib.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
java.lang.RuntimeException: Error loading [data/trails/trail_data.csv] resource, not found in [G:\Starsector\starsector-core\..\mods\Crew_Replacer-master,G:\Starsector\starsector-core\..\mods\LazyLib,G:\Starsector\starsector-core\..\mods\LunaLib,G:\Starsector\starsector-core\..\mods\MagicLib,G:\Starsector\starsector-core\..\mods\Nexerelin,G:\Starsector\starsector-core\..\mods\RealisticCombat,G:\Starsector\starsector-core\..\mods\VariantsLib,G:\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
35815 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
java.lang.RuntimeException: Error loading [data/trails/trail_data.csv] resource, not found in [G:\Starsector\starsector-core\..\mods\Crew_Replacer-master,G:\Starsector\starsector-core\..\mods\LazyLib,G:\Starsector\starsector-core\..\mods\LunaLib,G:\Starsector\starsector-core\..\mods\MagicLib,G:\Starsector\starsector-core\..\mods\Nexerelin,G:\Starsector\starsector-core\..\mods\RealisticCombat,G:\Starsector\starsector-core\..\mods\VariantsLib,G:\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
35815 [Thread-3] ERROR data.scripts.plugins.MagicAutoTrails  - unable to read data/trails/trail_data.csv
java.lang.RuntimeException: Error loading [data/trails/trail_data.csv] resource, not found in [G:\Starsector\starsector-core\..\mods\Crew_Replacer-master,G:\Starsector\starsector-core\..\mods\LazyLib,G:\Starsector\starsector-core\..\mods\LunaLib,G:\Starsector\starsector-core\..\mods\MagicLib,G:\Starsector\starsector-core\..\mods\Nexerelin,G:\Starsector\starsector-core\..\mods\RealisticCombat,G:\Starsector\starsector-core\..\mods\VariantsLib,G:\Starsector\starsector-core\..\mods\GraphicsLib,../starfarer.res/res,CLASSPATH]
 i belive thats all

MODS
Crew_Replacer-master
GraphicsLib
LazyLib
LunaLib
MagicLib
Nexerelin
RealisticCombat
VariantsLib
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Histidine

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Re: CTD after a battle have ended
« Reply #1 on: May 27, 2023, 06:28:30 PM »

Is that the actual error at the end of the log, right after the crash?

The trail_data.csv error might be fixed by ensuring MagicLib is up to date, but I don't think that's the cause of the crash. The last time I heard about an end-of-battle crash was apparently from Realistic Combat, try updating/disabling it.
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