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Author Topic: Submissions for project CAELUS  (Read 342932 times)

Sproginator

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Re: Submissions for project CAELUS
« Reply #495 on: June 09, 2012, 04:16:03 AM »

Ftfy?
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Upgradecap

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Re: Submissions for project CAELUS
« Reply #496 on: June 09, 2012, 05:33:57 AM »

Fixed that for you. Your second IMG link didn't work properly :)
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Sproginator

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Re: Submissions for project CAELUS
« Reply #497 on: June 09, 2012, 06:06:02 AM »

Ark Royal Heavy Broadsider Capital Ship:
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CrashToDesktop

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Re: Submissions for project CAELUS
« Reply #498 on: June 09, 2012, 06:31:03 AM »

Erm ,which faction is this for?  We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.
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Re: Submissions for project CAELUS
« Reply #499 on: June 09, 2012, 06:37:11 AM »

Erm ,which faction is this for?  We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.

I guess that's the sidus dim. Though it'll need that teal/orange color to it ;)
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Sproginator

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Re: Submissions for project CAELUS
« Reply #500 on: June 09, 2012, 08:45:24 AM »

Erm ,which faction is this for?  We've got to straighten out a lot of stuff in in prep for campaign, like what weapons each faction will be using, and what fleet composition will be.

I guess that's the sidus dim. Though it'll need that teal/orange color to it ;)
-_-'. Can someone else do it? I hate redoing stuff :(
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TheHappyFace

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Re: Submissions for project CAELUS
« Reply #501 on: June 09, 2012, 09:59:03 AM »

well we need to make some faction i guess.
faction that spriters accually want to make.
i am planning on making a low tech faction.
ships where you can see the construction etc.
they will be a corporation wo was formally specialised in mining,
but due to circumstances they decided to do whatever was neccesay to make money.
now they do mercenairy jobs, transporting ,but there main income is boarding and collecting disabled ships from former battlefields(scrap).
there ships can be splitted in 3 catergories.
small collectors :which gather the ships and disable any resistance. (fighters)
field commanders: which moslt have flight decks for the collectors. have the fuel, cargo and troops (cruiser/ big destroyer).
outposts: mobile stations build on asteroids were the scrap is gathered and ships get refueled etc.(capitols/big cruisers)

here is a collector. i am planning to make this faction a small one. (if i get green light ofcourse ;) )
they will be peacefull to all faction if they are peacefull to them.


and btw if any1 is interrested in the energy ships i made a while ago please make some lore for them and code them. :)
they are a while back in the thread or i can repost them if somebody asks. here is one to make the memory come back.

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Sproginator

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Re: Submissions for project CAELUS
« Reply #502 on: June 09, 2012, 11:06:20 AM »

well we need to make some faction i guess.
faction that spriters accually want to make.
i am planning on making a low tech faction.
ships where you can see the construction etc.
they will be a corporation wo was formally specialised in mining,
but due to circumstances they decided to do whatever was neccesay to make money.
now they do mercenairy jobs, transporting ,but there main income is boarding and collecting disabled ships from former battlefields(scrap).
there ships can be splitted in 3 catergories.
small collectors :which gather the ships and disable any resistance. (fighters)
field commanders: which moslt have flight decks for the collectors. have the fuel, cargo and troops (cruiser/ big destroyer).
outposts: mobile stations build on asteroids were the scrap is gathered and ships get refueled etc.(capitols/big cruisers)

here is a collector. i am planning to make this faction a small one. (if i get green light ofcourse ;) )
they will be peacefull to all faction if they are peacefull to them.


and btw if any1 is interrested in the energy ships i made a while ago please make some lore for them and code them. :)
they are a while back in the thread or i can repost them if somebody asks. here is one to make the memory come back.



I like the idea of collectors, Sounds promising, Lets get it implemented people :D
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A person who's never made a mistake, never tried anything new
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- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

etherealblade

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Re: Submissions for project CAELUS
« Reply #503 on: June 09, 2012, 12:33:01 PM »

Please do not give up on making a space monster. Uboros's Relics and Conversions has the Scourage heart.
You need you're very own malignant force that is sweeping through the galaxy.

The thought I'm having would be to make the monster body which would look similar to a ship, make arms hands or legs as turrents that fire from slots you think you would. For instance if you had a huge monster head, the middle of the monsters mouth would have an invisible weapons that fires. If the bio route is tough, make a machine plague race. The ships would be machine like, but from top down they would have ports, gizmos, and structures that are designed to make malignant faces.

Just an idea, don't flame me. Please, think of something better. ;)
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TheHappyFace

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Re: Submissions for project CAELUS
« Reply #504 on: June 09, 2012, 12:44:42 PM »

Please do not give up on making a space monster. Uboros's Relics and Conversions has the Scourage heart.
You need you're very own malignant force that is sweeping through the galaxy.

The thought I'm having would be to make the monster body which would look similar to a ship, make arms hands or legs as turrents that fire from slots you think you would. For instance if you had a huge monster head, the middle of the monsters mouth would have an invisible weapons that fires. If the bio route is tough, make a machine plague race. The ships would be machine like, but from top down they would have ports, gizmos, and structures that are designed to make malignant faces.

Just an idea, don't flame me. Please, think of something better. ;)
it would help if you could make a sketch :)
i thank you for your help cause i really didnt know what to do with it.
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TheMessiah

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Re: Submissions for project CAELUS
« Reply #505 on: June 09, 2012, 01:01:37 PM »

Don't we already have a mining faction (ferrian) and a corporation (sidus dim)?
So any other way to make the faction and still fit into mining and low tech?
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Upgradecap

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Re: Submissions for project CAELUS
« Reply #506 on: June 09, 2012, 01:07:17 PM »

We could always resort to my faction idea ;)

They're lowtech, yes :)
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TheHappyFace

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Re: Submissions for project CAELUS
« Reply #507 on: June 09, 2012, 02:02:54 PM »

Don't we already have a mining faction (ferrian) and a corporation (sidus dim)?
So any other way to make the faction and still fit into mining and low tech?

ehm the faction im proposing is low tech but its not a mining faction.
its a small scraping corporation that clears battlefields and is speciallised in re-using old ships and building on asteroids.
:)
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Re: Submissions for project CAELUS
« Reply #508 on: June 09, 2012, 02:03:38 PM »

Awww :(

And here i was, hoping that my faction would get ingame. :(
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TheMessiah

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Re: Submissions for project CAELUS
« Reply #509 on: June 09, 2012, 02:55:22 PM »

Even if we did decide to have them, wouldn't it be really hard to make shape-shifting in game?
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