Okay, here are two things I would like to see in the game.
One: make Spacer start compatible with the tutorial. I love the Spacer start for the zero-to-hero aspect but it always feels weird to play because it skips the tutorial, and said tutorial estabilishes the main story of the game. Even if skipped, everyone in the Sector treats the tutorial as completed - i.e. Caliban Tseen Kee still recognizes you on Coatl and talks to you about the Galatia events, as do everyone else including the "distinguished academician" who invites you to the Academy - which doesn't really fit with the idea of just spawning right next to Jangala in a banged-up unarmed Kite.
Easiest solution: in a Spacer start, give the player a regular Kite instead(i.e. the one your officer gets if you choose it as your second ship in Bounty Hunter start) and let the tutorial play out as usual. A single Kite should be able to beat the tutorial Hound and the Derelict drones with some decent piloting and every other fight can be avoided. Then just remove the Galatia stipend and done. This would also have an added effect of letting the Spacer player get into bounty hunting right away if they so choose, since currently you have no way of doing any combat at all at the beginning.
Two: Hard mode! There's Normal and Easy, but no Hard. I'm thinking something like, halve the amount of money the player gets from missions/bounties/colonies, and maybe reduce the amount of reputation you get as well. Smuggling will remain as a money printer, but that's a separate issue that should be addressed across all difficulties.