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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Expectations for 1.0  (Read 5213 times)

Lawrence Master-blaster

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Re: Expectations for 1.0
« Reply #30 on: June 13, 2023, 10:34:02 PM »

Thank you for pointing out the two extremely obvious and extremely sub-par solutions to the issue.
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Grievous69

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Re: Expectations for 1.0
« Reply #31 on: June 13, 2023, 11:35:59 PM »

Yeah that is a very good point, I got so used to it I almost forgot. If I just jumped in this game I'd ask "Why the hell is the main thing on the screen minimized, there's only one window lol". Refit screen is probably the dumbest thing since I see so many people zooming in on their ships to put guns on. There really is no need for so much wasted space.
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Horselover Manly

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Re: Expectations for 1.0
« Reply #32 on: June 13, 2023, 11:39:08 PM »

You can also use scaling settings in Windows, by right-clicking on the Starsector application. Then select "Properties", and the "Compatibility" tab. Click "Change high DPI settings". This gives you options to override the application's scaling.
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Grievous69

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Re: Expectations for 1.0
« Reply #33 on: June 13, 2023, 11:44:03 PM »

God tests me every day on this forum.
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Horselover Manly

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Re: Expectations for 1.0
« Reply #34 on: June 15, 2023, 03:16:35 AM »

There's also Magnifier if the UI is still too small...
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Üstad

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Re: Expectations for 1.0
« Reply #35 on: June 15, 2023, 04:26:21 AM »

More diplomacy and  AI colonizing planets with each faction prioritizing different things.

AI learning how to use missiles.

More customizable simulation battles, from weapons to officer skills.

Remnant phase ships, which would make kinetic damage less important which is too important when dealing with remnants.
« Last Edit: June 15, 2023, 04:30:54 AM by Üstad »
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Lawrence Master-blaster

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Re: Expectations for 1.0
« Reply #36 on: June 19, 2023, 02:14:55 AM »

Okay, here are two things I would like to see in the game.

One: make Spacer start compatible with the tutorial. I love the Spacer start for the zero-to-hero aspect but it always feels weird to play because it skips the tutorial, and said tutorial estabilishes the main story of the game. Even if skipped, everyone in the Sector treats the tutorial as completed - i.e. Caliban Tseen Kee still recognizes you on Coatl and talks to you about the Galatia events, as do everyone else including the "distinguished academician" who invites you to the Academy - which doesn't really fit with the idea of just spawning right next to Jangala in a banged-up unarmed Kite.

Easiest solution: in a Spacer start, give the player a regular Kite instead(i.e. the one your officer gets if you choose it as your second ship in Bounty Hunter start) and let the tutorial play out as usual. A single Kite should be able to beat the tutorial Hound and the Derelict drones with some decent piloting and every other fight can be avoided. Then just remove the Galatia stipend and done. This would also have an added effect of letting the Spacer player get into bounty hunting right away if they so choose, since currently you have no way of doing any combat at all at the beginning.

Two: Hard mode! There's Normal and Easy, but no Hard. I'm thinking something like, halve the amount of money the player gets from missions/bounties/colonies, and maybe reduce the amount of reputation you get as well. Smuggling will remain as a money printer, but that's a separate issue that should be addressed across all difficulties.
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Horselover Manly

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Re: Expectations for 1.0
« Reply #37 on: June 19, 2023, 02:26:29 AM »

There is also an iron mode. Confusingly, you need to tick the box to enable this when creating your character. In this mode, you can't load a save while in the game or exit without saving, which greatly increases the difficulty. According to the tooltip, this is a mode intended to play the game. For those who like challenges, I suppose there could be an even harder mode.
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