Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
I think the magic number is 16, actually. Lets you grab 3 keystones + 1 most important skill from the other tree; 4 capstones if they are from only 2 aptitudes; or grab a 6'th skill in a tree without giving up an entire keystone for it.
If flagship playstyle needs to be buffed, give the player extra skillpoints that can ONLY be spent on the combat tree, otherwise you're fixing one playstyle but ruining the other.
Well, a lot of people disagree with that. I still had the other thread about nerfing Leadership on my mind so that was my "conclusion" I guess.
And here i play dumping all my early points into Industry.In my experience, there are weak-ish skills, but not entire unbalanced trees.