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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: Combat Skill Elite Effects  (Read 3330 times)

Megas

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Re: Combat Skill Elite Effects
« Reply #15 on: May 23, 2023, 06:55:47 AM »

I like faster vent on Polarized Armor.  Gives a reason to pick Industry, and a reason for high-tech flagships (with flux-hungry weapons and speed to escape) to pick the skill.  Still, I would pick Ordnance Expert over Polarized Armor unless piloting a ship with no shield or otherwise always gets +25% armor/EMP DR.
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mortache

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Re: Combat Skill Elite Effects
« Reply #16 on: May 16, 2024, 01:29:22 AM »


  • Ordnance Expertise: Not quite bottom of the barrel for elite effects, but close. May be higher priority if I'm specifically raising an officer to be installed in a frigate, though. (Or phase ship, I suppose, but I probably wouldn't be giving them ordnance expertise at all for a phase ship.)

Ordnance Expertise is essentially a 25% discount on weapons OP, that's HUGE for lowtech and midline. You're basically paying 33% more OP for weapons when you don't have it.

In my Pegasus it frees up about 55OP which allows me to put two whole new hullmods.
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Lawrence Master-blaster

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Re: Combat Skill Elite Effects
« Reply #17 on: May 16, 2024, 03:58:08 AM »

Check the date my dude.

And skills had a balance pass since then.
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