Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Pages: 1 2 [3]

Author Topic: High Scatter Amplifier and laser PDs  (Read 3411 times)

Sinigr

  • Captain
  • ****
  • Posts: 290
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #30 on: May 13, 2024, 12:15:09 AM »

If you have issues hitting frigates with a plasma, i suggest setting it to auto fire, tagging the frigate, and letting it handle itself. Autofire AI is pretty good at hitting frigates with large anti-everything guns.
These AIs will simply die with these weapons in such conditions, beams perform their task perfectly, with the help of various beams I destroyed 10 Ordos, there is no place for plasmas there, except of one on the flagship. With plasmas, the ship misses, which leads to self-heating and death, of course they can do a lot with plasmas, but the rays will do more without heating the carrier with blank shots. Here's how it works. In principle, I respect plasma as a weapon, but due to numerous disadvantages, the use of this weapon is questionable. I’ll also add the fact that plasma has a poorly configured collision, which is why in some cases it simply doesn’t even fire, which leads to a loss. I am attaching the recording. https://www.youtube.com/watch?v=PjgNV4MHGyA
Logged
"officerMaxLevel":29,
"officerAIMax":36,
"maxOfficersInAIFleet":36
"tier1StationOfficerLevel":29,
"tier2StationOfficerLevel":29,
"tier3StationOfficerLevel":29,
Try to hunt it! ;)
https://i.imgur.com/gXIAgGy.png

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 25143
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #31 on: May 13, 2024, 09:13:20 AM »

It seems you are blind, okay, I'll leave it at that...

Neither this nor the bloody gif you posted in the other thread are acceptable behavior on the forum. Please familiarize yourself with the forum rules, especially the part about treating other forum members with respect. Further rudeness will result in a temp ban, or other action, depending on the specifics.
Bloody gif it was +- too much, it is just a gif, but ok. About that other I described the essence of the question, attached a video, indicated the time frame and he still couldn’t see, I wrote “blind”, it’s just a word, not those words and expressions that I can’t even put here and now in an example since it would violate rules.

Whether a word is filtered out or not is not the point here. What matters is that what you wrote was rude, and you've been warned for it. If you wish to discuss this further, please PM a moderator.
Logged

Sandor057

  • Captain
  • ****
  • Posts: 281
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #32 on: May 13, 2024, 09:26:57 AM »

If you have issues hitting frigates with a plasma, i suggest setting it to auto fire, tagging the frigate, and letting it handle itself. Autofire AI is pretty good at hitting frigates with large anti-everything guns.
These AIs will simply die with these weapons in such conditions, beams perform their task perfectly, with the help of various beams I destroyed 10 Ordos, there is no place for plasmas there, except of one on the flagship. With plasmas, the ship misses, which leads to self-heating and death, of course they can do a lot with plasmas, but the rays will do more without heating the carrier with blank shots. Here's how it works. In principle, I respect plasma as a weapon, but due to numerous disadvantages, the use of this weapon is questionable. I’ll also add the fact that plasma has a poorly configured collision, which is why in some cases it simply doesn’t even fire, which leads to a loss. I am attaching the recording. https://www.youtube.com/watch?v=PjgNV4MHGyA

This is not unique behaviour to Plasma Cannon, I've notice it mostly for ballistics, Helbore or Mjolnir for example, which have relatively high damage single shots. It seems that the AI holds fire if there is a friendly ship which is somewhat close to the line of fire. This behaviour seems less noticeable the shorter the weapon range is.


That said, going back to the original topic, while HSA can be made to work, it is basically converting beams (some more efficiently than others) to a function that, by default, is the task of another type of weapon. Looking at PD, it can be used for some Burst PD spam shenanigans with Expanded Magazines S-modded, but that's it, for regular PD Laser or LR PD Laser it's just a very minor DPS increase for a significant range decrease.
Logged

Bungee_man

  • Admiral
  • *****
  • Posts: 790
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #33 on: May 13, 2024, 09:56:39 AM »

Garbage, yeah yeah. You are dumb. https://youtu.be/QSXbXeIL0Zg https://youtu.be/VA2jOZsMu1E

The thing to note here is that the Paragon (and maybe the Scarab, sure, but that's pushing it a bit) is the only ship where it's viable, and that's due to ATC's unique boost. I haven't really seen anyone even try to argue that it works anywhere else.
Logged

Killer of Fate

  • Admiral
  • *****
  • Posts: 2785
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #34 on: May 13, 2024, 11:03:32 AM »

The thing to note here is that the Paragon (and maybe the Scarab, sure, but that's pushing it a bit) is the only ship where it's viable, and that's due to ATC's unique boost. I haven't really seen anyone even try to argue that it works anywhere else.
I saw someone say it works good on a Nova, cause it's more flux efficient, but I never checked.
Logged

Beep Boop

  • Commander
  • ***
  • Posts: 231
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #35 on: May 13, 2024, 07:57:13 PM »

The quality of the recording is almost equivalent to the original, YouTube cannot digest lossless quality in the pure original, so I still had to reduce the quality of the recording a bit. Everyone sees everything perfectly, but you write the quality of the recording is terrible, it seems to me in this case that you are deliberately provoking me. I had to emphasize this fact so as not to leave it like that, it is unacceptable.
Well, if it wasn't bad at your point of recording, it was certainly bad after Youtube finished mutilating it, because it was incredibly blurry to the point where the weapon shots were nearly unidenfiable.

These AIs will simply die with these weapons in such conditions, beams perform their task perfectly, with the help of various beams I destroyed 10 Ordos, there is no place for plasmas there, except of one on the flagship. With plasmas, the ship misses, which leads to self-heating and death, of course they can do a lot with plasmas, but the rays will do more without heating the carrier with blank shots. Here's how it works. In principle, I respect plasma as a weapon, but due to numerous disadvantages, the use of this weapon is questionable. I’ll also add the fact that plasma has a poorly configured collision, which is why in some cases it simply doesn’t even fire, which leads to a loss. I am attaching the recording. https://www.youtube.com/watch?v=PjgNV4MHGyA
It's definitely true that plasma cannons have a flux profile that can be really hard on the AI to manage, particularly on ships with poor flux profiles to begin with. And it definitely shouldn't be used against frigates, but on the other hand, you don't need hard flux at all vs. frigates, so HSA still loses here.
Logged

Killer of Fate

  • Admiral
  • *****
  • Posts: 2785
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #36 on: May 14, 2024, 02:13:51 AM »

The quality of the recording is almost equivalent to the original, YouTube cannot digest lossless quality in the pure original, so I still had to reduce the quality of the recording a bit. Everyone sees everything perfectly, but you write the quality of the recording is terrible, it seems to me in this case that you are deliberately provoking me. I had to emphasize this fact so as not to leave it like that, it is unacceptable.
Well, if it wasn't bad at your point of recording, it was certainly bad after Youtube finished mutilating it, because it was incredibly blurry to the point where the weapon shots were nearly unidenfiable.
maybe you watched it the moment it was uploaded and YouTube wasn't done processing it yet
Logged

Beep Boop

  • Commander
  • ***
  • Posts: 231
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #37 on: May 14, 2024, 03:04:48 AM »

Probably not, I've seen horribly mutilated Youtube videos that were months or years old by the time I saw them, and they looked horrid in exactly the same way yours did, so unless all of you are recording with the same recording software with awful settings (which you have denied), it must be Youtube that butchers them.
Logged

Killer of Fate

  • Admiral
  • *****
  • Posts: 2785
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #38 on: May 14, 2024, 03:58:03 AM »

i dunno, the video looks fine to me... And it was uploaded 2 months ago... Maybe it's ur internet connection or some configuration error/glitch on your part.
Logged

Nettle

  • Admiral
  • *****
  • Posts: 801
  • making humorous maneuvers
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #39 on: May 14, 2024, 02:57:12 PM »

Playing embedded YT vids seems to default to 140p for some reason, but seemingly not always or not with all browsers. No clue what is the culprit here, but the vid itself is totally fine and goes up to 1080p.
Logged
I can't wait to get curb-stomped.

(Honestly, I'm really looking forward to this.)

Pizzarugi

  • Commander
  • ***
  • Posts: 153
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #40 on: May 15, 2024, 05:42:05 AM »

I use mods, so take the following with a grain of salt...

I did a number of tests between phase lances with HSA and ion pulsers with extended magazines. In every scenario that involved destroying enemy ships, the ion pulsar outperformed in almost every fight. The only thing phase lances have going for it is that their long cooldown between shots makes them unbeatably flux efficient, I've found that I can spend more time facing down cruisers and capitols in a fight using phase lances before needing to back away to vent. However, ion pulsers make up for their poor flux efficiency with DPS and the fact they can EMP weapons and engines.

AI even handles ion pulsers better than HSA phase lances. I created two different aurora cruisers, one with ammo charges (extended magazines) and one with beams (HSA). I used nexerelin to keep track on damage inflicted. Even when equipped with small rift beams from [super redacted] and phase lances, the beam aurora couldn't keep up with the one using 3 ion pulsers and 4 IR pulse lasers. It kept getting outranged and outDPS'd.

And I'm not gonna lie, I hate that I find HSA to be more of a detriment. I like the concept of beam weapons. Phase and tachyon lances are very good at moderating your flux generation so you don't spend a good portion of your battles running away to vent, but the drawback of having a greatly diminished range in exchange for making beams do hard flux doesn't seem worth it. And the worst part is that you kinda need HSA to make beams even remotely threatening since soft flux is easy to remove.
« Last Edit: May 15, 2024, 05:44:40 AM by Pizzarugi »
Logged

Killer of Fate

  • Admiral
  • *****
  • Posts: 2785
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #41 on: May 15, 2024, 07:36:54 AM »

I use mods, so take the following with a grain of salt...

I did a number of tests between phase lances with HSA and ion pulsers with extended magazines. In every scenario that involved destroying enemy ships, the ion pulsar outperformed in almost every fight. The only thing phase lances have going for it is that their long cooldown between shots makes them unbeatably flux efficient, I've found that I can spend more time facing down cruisers and capitols in a fight using phase lances before needing to back away to vent. However, ion pulsers make up for their poor flux efficiency with DPS and the fact they can EMP weapons and engines.

AI even handles ion pulsers better than HSA phase lances. I created two different aurora cruisers, one with ammo charges (extended magazines) and one with beams (HSA). I used nexerelin to keep track on damage inflicted. Even when equipped with small rift beams from [super redacted] and phase lances, the beam aurora couldn't keep up with the one using 3 ion pulsers and 4 IR pulse lasers. It kept getting outranged and outDPS'd.

And I'm not gonna lie, I hate that I find HSA to be more of a detriment. I like the concept of beam weapons. Phase and tachyon lances are very good at moderating your flux generation so you don't spend a good portion of your battles running away to vent, but the drawback of having a greatly diminished range in exchange for making beams do hard flux doesn't seem worth it. And the worst part is that you kinda need HSA to make beams even remotely threatening since soft flux is easy to remove.
I combine Ion Pulser and Phase Lance on Aurora, because the suppression Ion Pulser offers as well as high damage on stripped armour combines well with high hit strength and long in-between shots of Phase Lance. Plus Phase Lance is also more efficient flux-wise by default, standing at 0.8, whereas Ion Pulser stands at 1.1. But latter is more efficient against shields cause it has higher DPS. And time is of the essence on High Tech ships which can either take 0 damage or die instantly.
Logged

JohnVicres

  • Lieutenant
  • **
  • Posts: 75
    • View Profile
Re: High Scatter Amplifier and laser PDs
« Reply #42 on: May 16, 2024, 04:45:38 AM »

It ruins the laser PDs. HSA murders it
HSA murders it? It ruins the lasers? What are you talking about?... https://www.youtube.com/watch?v=nI0VYEO7wVw
Your example uses a high level captain and S-modded ship. You gotta test with 0 skills or modifiers, otherwise the test is biased.
« Last Edit: May 16, 2024, 04:47:11 AM by JohnVicres »
Logged
Pages: 1 2 [3]