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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: Fleet-Mods (Stances? Doctrines?)  (Read 349 times)

NasaBrindle

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Fleet-Mods (Stances? Doctrines?)
« on: May 22, 2023, 06:22:06 AM »

Concept: Move some Hullmods from individual application to fleetwide. Some hullmods work best if they're applied to every ship, or almost every ship, because they represent a commitment to a particular playstyle, and I think it'd be neat to formalize that by having a slot for a bonus that applies to your entire fleet. A button you can push to easily shift from "We're wandering around looking at planets" to "It is time to invade the Hegemony"

Examples:

Insulated Engines: Either you're on a stealth mission or you're not.
Solar Shielding: I want *all* my ships to survive reckless hyperspace travel
Augmented Drives??: This one is fine as is but would also make sense to choose "fast" in lieu of travelling quietly or safely
Improved Sensors/Survey/Salvage: As above

 


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Megas

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Re: Fleet-Mods (Stances? Doctrines?)
« Reply #1 on: May 22, 2023, 06:31:26 AM »

Also, improved capacity:  "I'm a tomb raider and I wanna haul more loot!" or "We gonna haul all this metal to the hypershunt and bring it online!" or "Gimme bigger trade jobs for mo' money!" or "We want to build a colony and we need to haul crew and stuff!" or "I wanna raid for blueprints and we need lots of marines!".
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