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Starsector 0.97a is out! (02/02/24); New blog post: New music for Galatia Academy (06/12/24)

Author Topic: [0.97a] Darksynth Battle Music 1.0.1  (Read 2299 times)

TheDeviL234

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[0.97a] Darksynth Battle Music 1.0.1
« on: May 20, 2023, 08:46:20 PM »

Features:
This mod replaces the default battle ambiance track with several darksynth/cyberpunk/dark techno/industrial tracks made by Aim to Head

Requirements:
None

Installation:
- Extract the archive into your Starsector\mods folder
- Open the game launcher and enable the mod in the Mods section



Tracks:
Spoiler
Aim to Head - Blodning
Aim to Head - Chaser
Aim to Head - Death Race
Aim to Head - Hail
Aim to Head - Plasma
Aim to Head - Plastic
Aim to Head - Schizo
Aim to Head - Serpentine
Aim to Head - Sink
Aim to Head - Veleno
Aim to Head - Venery
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Notes:
-If you want to add your own music, navigate to DarksynthBattleMusic\sounds\music and paste the files there, then navigate to DarksynthBattleMusic\data\config\sounds.json and enter the filenames you pasted into \music
-This mod can be added mid-save and removed without breaking it

Changelog:
Spoiler
1.0.1 - Updated for Starsector 0.97a
1.0.0 - Initial Release
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« Last Edit: February 25, 2024, 01:07:40 PM by TheDeviL234 »
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holyjay

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Re: [0.97a] Darksynth Battle Music 1.0.1
« Reply #1 on: March 05, 2024, 01:43:52 PM »

Is it possible to make the first track played repeat for the whole battle rather than another random track being played after it ends?
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TheDeviL234

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Re: [0.97a] Darksynth Battle Music 1.0.1
« Reply #2 on: March 08, 2024, 12:31:28 PM »

Is it possible to make the first track played repeat for the whole battle rather than another random track being played after it ends?
not with this mod. it might be possible with some java wizardry, but i don't know how to do that.