Do you feel like you should be able to use the same ship that you can buy at any black market for everything in the game? Want to use just one civilian ship for haulin' and busting star fortresses? Need -500 surveying requirements on your Ordo farming fleet? Allow me to recommend the Venture Mk. II, a wonderful ship that can do anything in the game, without needing officers. sorry it can't fight double Ordos, at least without officers, but you do gain a literal million exp for killing just one I decided to farm Ordos using 225 DP of unofficered Ventures under AI control, and thought I'd share because it's pretty fun.
This is the first thing I've seen all week that made me laugh out loud. Shine on you crazy guy, with your silly, lumbering Venture mk.II fleet.
You find all kinds of fun stuff. I like that.
Thanks! It was fun. I really enjoyed doing something new again. I'll dedicate this next build to you.
Although, believe it or not, my build in the OP which I found grinding and grinding against Radiants in the simulator is surprisingly optimal. I have now spent another day's gaming time budget on trying to improve the build without investing more SP. It's been almost impossible. Here is a list of things I've tried
- Shorter range, more flux efficient weapons
- Literally every single bomber with DTA (this actually works with the Legion, you can get infinite Hammers, but not with the Venture apparently since there isn't enough anti-shield even with Longbows)
- Sarissa
- DTA Broadswords
- DTA Thunders
- Locust + Hammers
- Squalls and HE bombers / Hammers
- Improving the flux stats significantly at cost of range
- Removing Converted Hangar to improve flux stats and guns
None of these have improved the build. At all. In fact it does worse.
I have finally been able to improve it slightly though, taking a cue from the standard overpowered Gryphon build. Compared with the original build I replaced Reapers with Breaches that are linked with the HVDs in weapon groups. This causes the AI to not hesitate using them which improves performance. Additionally I removed Militarized Subsystems for ITU and caps for an IR Autolance to deal more hull damage.
This build can take out Ordos cleaner, with often only a few losses even against strong Ordos, with the same parameters of 25 Ventures and no officers. I think it could take out a double Ordo if only it didn't run out of missiles after killing one, since the start of the fight is usually very clean, even if there are Radiants coming in, so long as you use orders as in the OP. I don't really see a solution to this, though; the main solution is Missile Specialization but I can't have 25 officers.
These Ventures work great as backup though, I have farmed some SP (which I spent on the Legions) using 4 Legions with this fleet and then it's easily a double Ordo fleet when you place the Legions in the front line.