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Author Topic: Warn if you're about to take a jump point into a neutron star beam  (Read 1996 times)

KDR_11k

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It's pretty frustrating to jump into a neutron star system and end up showing up in the middle of the beam, burning up a ton of supplies. Since we get warnings about enemy fleets on the other side of the jump point can we get one about the neutron star's beam too? AFAIK there's no indicator in hyperspace which way the star is currently facing.
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xenoargh

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #1 on: May 18, 2023, 09:40:03 PM »

+1 to that.

While I'm on this subject, Neutron systems should be more Fun.

Neutron systems are something I totally avoid until I'm already over the shark and into Silly; in my current testing run, I hit them now that I'm flying around with Mark Zuckerberg's bank account and literally don't care, other than being mildly triggered by unmarked places on the map. They feel like pointlessly dangerous places, with practically no jackpots of interesting gameplay to enjoy, and all of the "fun" of maybe losing all of my Supplies if I jump in and didn't save first. If I ever played Iron Mode in Vanilla, I'd not bother unless past Omega and using some dreadfully-optimaxed fleet designed to just explore.

1. Neutron stars should never have inhabitable worlds, worlds with farmland etc., for obvious reasons. But they should generate unusual numbers of worlds for mining Transplutonics with a high probability of +3 production.

2. There should be some ultimate Domain gimmick mechanic whereby if Player has <MacGuffin> they can build something that surrounds a Neutron star with barriers in exchange for a ridiculous amount of Refined Metal, making these systems potentially actually useful.

3. It'd be Fun if there was a Hull Mod that allowed players to dip into Neutron Star streams and trade Supplies for Fuel in a real hurry. Something about harnessing all that energy in Nature's biggest particle accelerators or something.

4. It'd also be Fun if there was a Hull Mod that allowed players to "sail" with them, being pushed but safely, that allowed them to reach phenomenal velocities or something. IDK what fun could be had there, but it seems like there's an opportunity.

5. Neutron stars should have more than their fair share of Domain fleets / artefacts. Something about how the Von Neumann devices got fried by the constant exposure to neutrinos, and just stuck around in their default mode- replicating. I think it'd be pretty amusing to enter one of these Systems in search of treasure and possible danger ("Captain, we have a 1500-DP Domain drone fleet off the portside bow? Now what?"  "Oh, never fear, me hearties, I've been saving up all my slow-kiting skillz for this, tee hee").
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prav

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #2 on: May 18, 2023, 11:49:22 PM »

I visit every main star neutron I spot since they have a, what, 75%?, chance of a Research Station. That's well worth the chance of eating some gamma rays, and a transverse on a planet in the system usually works out fine.

Would still be nice with a heads up on the JPs.
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Princess of Evil

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #3 on: May 19, 2023, 12:50:52 AM »

Neutron systems are difficult, but they are extremely likely to have research stations and ruins, so they're worth it.
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Lawrence Master-blaster

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #4 on: May 19, 2023, 01:20:28 AM »

I feel like that would be too convenient/easy. I'm not even a fan of the enemy fleet warning to be honest.

I liked the idea that you should be simply able to see the beam through the jump-point, and if I remember correctly so did Alex.
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Grievous69

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #5 on: May 19, 2023, 01:31:22 AM »

It's only natural that if we already have jump points, jumpscares should also exist.
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Network Pesci

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #6 on: May 19, 2023, 09:35:11 AM »

I visit every main star neutron I spot since they have a, what, 75%?, chance of a Research Station. That's well worth the chance of eating some gamma rays, and a transverse on a planet in the system usually works out fine.

This is how I feel.  Vanilla neutron star systems are boring (and xeno had a lot of good points on how they could be more interesting, +1 to all five of those ideas) but simple, and they're worth the trouble in the midgame when I'm looking for blueprints and Domain tech.  Transverse jump directly onto the star if it has no planets, either there's a research station or not, survey the planets if there are any (and I care).

The HMI mod (not updated for .96 yet) has a neutron star system that's undeniably "interesting", although it really feels more like a hostile environment in a video game than a real place anybody would actually live.

Definite plus one to the idea of seeing the beam through the jump point.  If we can detect the drive signatures of a pirate fleet hovering near a jump point, we should be able to detect a planet-wide beam made up of the sixteen most harmful kinds of deadly radiation.

I also think that with all the Red Planet Force Shields and Planetkillers we've got now, there should be some kind of Domain tech (maybe guaranteed to spawn at one of those research stations in a neutron star system) like Advanced Solar Shielding that lets you take less heinous damage from the neutron ray.  We can build an improvised comm array that will sit in that radiation for decades without repairs, just make the armor on my ships out of whatever you make the comm array out of like that old joke about the black box on the airplane.
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KDR_11k

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #7 on: May 19, 2023, 02:08:43 PM »

Wait, don't solar shields work on neutron star beams as well?
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Network Pesci

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #8 on: May 19, 2023, 02:35:51 PM »

They work somewhat, but you have to S-Mod them in to get full protection.  I've reconfigured my fleet to have Solar Shielding on all my ships, that's a pain in the rear but could be worth doing if you're trying to conquer Sindria or something.  But using a S-Mod on every ship in your fleet, that's a bit much, by the time I can afford to do that I'm in the late late endgame.
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SafariJohn

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #9 on: May 19, 2023, 06:31:59 PM »

1. Neutron stars should never have inhabitable worlds, worlds with farmland etc., for obvious reasons. But they should generate unusual numbers of worlds for mining Transplutonics with a high probability of +3 production.

In a similar vein, I think all worlds in a neutron system get the radiation condition, but I'd suggest planets with magnetic fields should not.

Magnetic fields should also give a defense bonus, maybe block stations, but eh.

It's only natural that if we already have jump points, jumpscares should also exist.

lol
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Ragnarok101

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #10 on: May 23, 2023, 11:11:19 AM »

1. Neutron stars should never have inhabitable worlds, worlds with farmland etc., for obvious reasons. But they should generate unusual numbers of worlds for mining Transplutonics with a high probability of +3 production.

In a similar vein, I think all worlds in a neutron system get the radiation condition, but I'd suggest planets with magnetic fields should not.

Magnetic fields should also give a defense bonus, maybe block stations, but eh.

It's only natural that if we already have jump points, jumpscares should also exist.

lol

A magnetic field is basically just an Earth-scale thing? Trust me, being hit with a pulsar beam every so often would irradiate you real quick regardless.

That said, as for the original, *** yes. That or guarantee a gas giant spawn so I can hide behind something.
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SafariJohn

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #11 on: May 23, 2023, 07:21:36 PM »

1. Neutron stars should never have inhabitable worlds, worlds with farmland etc., for obvious reasons. But they should generate unusual numbers of worlds for mining Transplutonics with a high probability of +3 production.

In a similar vein, I think all worlds in a neutron system get the radiation condition, but I'd suggest planets with magnetic fields should not.

Magnetic fields should also give a defense bonus, maybe block stations, but eh.

A magnetic field is basically just an Earth-scale thing? Trust me, being hit with a pulsar beam every so often would irradiate you real quick regardless.

Most habitable worlds in Starsector don't show their magnetic fields though they must have them, so the logical conclusion is the magnetic fields that are shown must be particularly strong. I just think it would be neat if there was the possibility of non-sucky colony spots in pulsar systems for "hidden" bases.
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Oni

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #12 on: May 24, 2023, 04:32:43 PM »

It's pretty frustrating to jump into a neutron star system and end up showing up in the middle of the beam, burning up a ton of supplies. Since we get warnings about enemy fleets on the other side of the jump point can we get one about the neutron star's beam too? AFAIK there's no indicator in hyperspace which way the star is currently facing.
Honestly, I'd like a warning for jump points that take you in too close to a star too... basically, a warning for jumping someplace that'll cause damage to your ships by simply being there.
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Mortrag

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Re: Warn if you're about to take a jump point into a neutron star beam
« Reply #13 on: May 25, 2023, 01:50:02 PM »

I support the suggestion and would tweak it slightly, that you get a warning if any kind of negative effect is lingering on the jump point.
Because neutron star beams aren't the only culprits here, but jump points can also spawn within the corona of a star, which also takes a 10x-supply-tax (and you can't see that from the outside).
« Last Edit: May 25, 2023, 02:37:30 PM by Mortrag »
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