Okay, quick disclaimer - I know some of the "lore" is just an evaluation of the combat role on some of these ships. The point is to get something into the descriptions in the campaign mode and the Codex to provide this mod with a more finished feel. I am willing to add more, this is just a start. Please feel free to provide any constructive feedback so I can make these as good as possible before I make a full submission to the file.
Ship: Anzac
Role: Anti-Fighter
Lore: Originally built for scouting areas for pirates before mining
operations the Sidus Dim upgraded the hull and shield so it could
sustain more damage in fights against better, well equipped enemies. It
is now one of most used fighters in the Sidus Dim fleet due to it's low
price and survivability.
Ship: Chimera
Role: Anti-Frigate Fighter
Lore: With an Assault Chaingun and pair of Swarmers, project Chimera
was devised by Sidus Dim engineers to be the hard counter for enemy
frigates seeking to gain information on sensitive corporate projects.
Used initially to ambush enemy scouts in nearby asteroid belts, the
Chimera soon became widely popular with corporate standing fleets.
Ship: Ardent
Role: Tactical Frigate
Lore: Cleverly rerouted engine inertia provides this must have frigate
with the ability to launch Smart Mines out a rear hatch at surprising
velocities. Combined with an additional Mark II Mine Launcher and flown
by a clever pilot, this Frigate can easily be a match for most Cruisers.
Ship: Dextra
Role: Ultra-Light Support Carrier
Lore: Truly one of a kind, the Dextra was in development for over 20
years. This frigate has hangar space for five Chimera Attack Wings.
Arguably, the space folding technology used to pull off this amazing
feat of engineering by Sidus Dim scientist's baffles even the most
brilliant minds. This small, unassuming ship is a testament to Sidus Dim
ingenuity.
Ship: Elektroid
Role: Heavy Assault Destroyer
Lore: Lots of armor and decent flux/dmg shield ratio make this ship an
essential part of any corporate fleet. Hard to kill, it makes for an
excellent distraction when a Fleet Commander needs a few moments to
reorganize his/her fleet.
Ship: Ares
Role: Multi-purpose Destroyer
Lore: Created to fill many roles, this well rounded Sidus Dim Destroyer is
fitted with hi-tech energy weapons. Ares combat speed can be used to
great advantage, to get to all those hard to reach places.
Ship: Sickle
Role: Freighter
Lore: Pinned with the daunting task of supplying an economical empire,
this Sidus Dim design is the mule of the empire. Moderately armed and
armored, this freighter is intelligently designed to survive skirmishes
intact.
Ship: Deity
Role: Assault Carrier
Lore: The Deity is one of the more vulnerable carriers in the Sidus Dim
fleet because of it's low armor rating and hull integrity; however, with its
Phase Skimming tech and two flight decks, this ship can be used to
devastating effect. With it's six medium energy mounts it can easily
dispatch the unwary.
Ship: Devastator
Role: Frontline Battleship
Lore: This frontline battleship comes with high armor rating and hull
integrity to withstand massive assaults. This war machine first rolled out
when the Sidus Dim conquest began and has since then been improved
upon. One modification that was done recently, is the EPC Flux drive
which increases the flux capacity at the expense of flux dissipation.
Missing: stormwolf + nebula. *working on it