Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Poll

Which faction do you like the most?

The Sidus Dim
The CDF
The Ferrus
The independents
The infection
The farmers
The Tholian Directive

Pages: 1 ... 166 167 [168] 169 170 ... 188

Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 807087 times)

theSONY

  • Admiral
  • *****
  • Posts: 673
  • Not a single Flux given
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2505 on: September 22, 2012, 01:46:57 PM »

Intended feature - they do not dissipate, gain or raise flux during phase. :)
so it can be in PHASE all the time ?
Logged
-the ABOMINATION - in progress

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2506 on: September 22, 2012, 02:10:52 PM »

Yeah, but they can't escape while being in it. And can't fire or do anything.
Logged

theSONY

  • Admiral
  • *****
  • Posts: 673
  • Not a single Flux given
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2507 on: September 22, 2012, 03:16:48 PM »

so if AI decide it can fight the battle will take forever, so it better be some coledown between phase use or something cuz this is going nowhere
Logged
-the ABOMINATION - in progress

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2508 on: September 22, 2012, 03:24:32 PM »

No cooldown or anything :3


Point is, this can be used against them. Need a break from fighting? No problems, just cloak! AI isn't that smart about it, though.
Logged

theSONY

  • Admiral
  • *****
  • Posts: 673
  • Not a single Flux given
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2509 on: September 22, 2012, 04:00:26 PM »

but whats the point staying invisibla forever ?
& i just check just to be sure & it CAN retreat when in PHASE state
just check that for yourself cuz its just aint right fighting with 1 ship more then 30min
Logged
-the ABOMINATION - in progress

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2510 on: September 22, 2012, 04:04:02 PM »

Tbh, that's an intended feature of those ships that isn't fleshed out very much yet. What you see right now is very much a concept of something bigger with the phase ships ;)
Logged

Wendigo

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2511 on: September 22, 2012, 10:04:28 PM »

Ok, I still can't get the update to work I get this error and cannot make this log out
Spoiler
48432 [Thread-6] INFO  com.fs.starfarer.loading.ShipHullSpecLoader  - Loading ship hull [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\CAELUS\data\hulls\TD_glaucous.ship]
48432 [Thread-6] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [C:\Program Files (x86)\Fractal Softworks\Starfarer\starfarer-core\..\mods\CAELUS\data\hulls\TD_glaucous.ship]
50153 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
50154 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
50173 [Thread-6] ERROR com.fs.starfarer.combat.D  - org.json.JSONException: JSONObject["styleSpec"] not found.
org.json.JSONException: JSONObject["styleSpec"] not found.
   at org.json.JSONObject.get(JSONObject.java:406)
   at org.json.JSONObject.getJSONObject(JSONObject.java:500)
   at com.fs.starfarer.loading.ShipHullSpecLoader.o00000(Unknown Source)
   at com.fs.starfarer.loading.ShipHullSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
   at com.fs.starfarer.loading.oOoO.o00000(Unknown Source)
   at com.fs.A.oOOO.new(Unknown Source)
   at com.fs.starfarer.combat.D.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
[close]

Thanks for the help yet again :)
Logged

Strifen

  • Commander
  • ***
  • Posts: 117
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2512 on: September 22, 2012, 11:32:55 PM »

found an "oppressor_wing" in the scripts/world/corvus/Corvus.java at line 470 causing an error, in addition to the one stated previously)

@Wendigo
  A quick search of CAELUS files revealed no naming errors I could find, the only thing different about the Glaucous seems to be a strange "position": null, that is in no other .ship; a quick forum search brought this up -
Spoiler
Traylobot i got this in my ship file in all Weapons code:

{
      "angle": -90,
      "arc": 90,
      "id": "WS0002",
      "locations": [
        -11,
        -16.5
      ],
      "mount": "TURRET",
      "position": null,
      "size": "SMALL",
      "type": "ENERGY"
    },


What is that: "position": null,   ?
I use last version 2.3
@arcibalde: is it causing a crash?
-snip-
Well i don't know. Mod isn't finished yet. I'll try this on finished mod and report what is happen.

EDIT: ok i putted line in one weapon slot code, played mission with ship that have that WS, use weapon, NO CRASH everything is ok.
[close]
add to that the current phase-ship discussion(unless they're talking about the Cerulean, or a phase ship I didn't see) it shouldn't be causing a problem(aside: tried the TD_Glaucous to see if it would cause my version of CAELUS to crash[it didn't];

So, Does the mod crash for you on start up, when the ship loads, or when some other thing happens?
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2513 on: September 23, 2012, 05:19:38 AM »

It's not the Glaucous that's causing the problem, I can say that much now just looking at that report.

Wendigo: What version of Starfarer are you using? It is the latest one, right? I think it something to do with the custom engine flares that it's not liking perhaps
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2514 on: September 24, 2012, 07:32:26 AM »

Fixed all errors (that where game-breaking :)), just DL the .zip again :)
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2515 on: September 24, 2012, 01:18:11 PM »

Erm, there's some REALLY bad stuff going on with the Ferrus ships. ;D
Each one has 1 crew, costs way less than it should, and some of them are misnamed (Mace-class is named "Destroyer" where it should be named a "Cruiser").  And there's a Ferrian Raider...with a Camel Super-Tanker?  Really? -_-
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2516 on: September 24, 2012, 02:01:37 PM »

That is on my "to-do" list ;)
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2517 on: September 24, 2012, 06:50:43 PM »

Meh. -_-

Oh, and I can still do weapons.  Need a sprite and a description (I know the dark-energy thingy weapon, but there't not much I can do without a sprite and a weapon description)
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2518 on: September 25, 2012, 02:18:23 AM »

Yeah, I've still got to get those sprites. armoredcookie has been sick lately.
Logged

Legacy

  • Ensign
  • *
  • Posts: 20
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 6) *NEW!*
« Reply #2519 on: September 30, 2012, 01:28:47 PM »

i clicked my capital ship in battle and hit view info because i wanted to see some of its stats so i would select it for a battle. This is what i got after the game crashed.
Fatal: Ship hull varian
[exported_variant_TD_reliant_c861ce33-e36d-4459-a22c-9a0afd7e63f3] not found!
Check starfarer.log for more info.
Logged
Pages: 1 ... 166 167 [168] 169 170 ... 188