Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Which faction do you like the most?

The Sidus Dim
The CDF
The Ferrus
The independents
The infection
The farmers
The Tholian Directive

Pages: 1 ... 158 159 [160] 161 162 ... 188

Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 803724 times)

TheMessiah

  • Captain
  • ****
  • Posts: 315
  • Captain of the Sidus Dim
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2385 on: August 27, 2012, 02:03:44 PM »

If he has multiple starsystems in that patch, it's definitely going into an alpha.
As soon as he announces multiple starsystems I'm probably gonna be making some planets for a couple of days :P
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2386 on: August 27, 2012, 02:48:58 PM »

If he has multiple starsystems in that patch, it's definitely going into an alpha.
As soon as he announces multiple starsystems I'm probably gonna be making some planets for a couple of days :P

Ok, haven't been here in a while, but Ive got some major questions: Where do we stand on using davidoff's ships? If we cant use them, than the Warhawks will be kitbashed. I still don't see what is wrong with this, as their ships are strong, but all have weaknesses and most have low pd coverage (execpt for a few). As well, the number of active contributors has fallen of, and as such I have lost my coding buddy. So to continue working I would need another coding buddy. That's all for now.
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2387 on: August 27, 2012, 03:12:53 PM »

I can do some coding if people want. Mostly simpler stuff for now (don't have much experience with java and such), that said, I'd say I'm better at coding than I am at artsy stuff :P
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2388 on: August 27, 2012, 06:18:13 PM »

I can do some coding if people want. Mostly simpler stuff for now (don't have much experience with java and such), that said, I'd say I'm better at coding than I am at artsy stuff :P

It's just ship coding
Logged

K-64

  • Admiral
  • *****
  • Posts: 1117
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2389 on: August 27, 2012, 06:51:02 PM »

Nae problem. That's the easy stuff
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2390 on: August 28, 2012, 12:59:21 AM »

Maybe we should remove everyone from the list that hasnt contributed anymore since a month or so
and make a list for them. then its easy to see how many people we got left
and this way we could maybe look for more coder ,spriters or whatever.
Logged
Fractalsoftworks limited edition ban hammer.

SmellyDrinks

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2391 on: August 28, 2012, 08:05:31 PM »

Hi guys!

Great work your doing here!

Can I please request that you add Starfarer version compatibility to the homepage of both project CAELUS and the Corporate collection?
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2392 on: August 28, 2012, 10:38:33 PM »

The corporate collection is dead for the time being, as is the TimCORP (though I might revive it sometime soon) but caelus is always compatible with the latest starfarer version :)
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2393 on: August 31, 2012, 01:32:25 AM »

Heh, i am considering having a dynamic war system. Anyone that'd enjoy having such?
Logged

TheHappyFace

  • Admiral
  • *****
  • Posts: 1168
  • The critic
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2394 on: August 31, 2012, 01:57:35 AM »

Heh, i am considering having a dynamic war system. Anyone that'd enjoy having such?

/vote approve

edit: seems i gtg back to my old style....
the indepedents are getting more and more votes...
« Last Edit: August 31, 2012, 02:02:26 AM by TheHappyFace »
Logged
Fractalsoftworks limited edition ban hammer.

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2395 on: August 31, 2012, 02:05:36 AM »

Heh, i am considering having a dynamic war system. Anyone that'd enjoy having such?

looking at exar, I think people wouldn't mind it...

(omg i started a bandwagon  :o)

EDIT: also, by any chance, would you need help from someone with experience in making that stuff?
Logged
mmm.... tartiflette

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2396 on: August 31, 2012, 02:24:22 AM »

Well, i would indeed.

(As in, you convert your scripts to help this cause, and we give you credit ;D)

And LW, where's that paycheck system?! :D
Logged

PCCL

  • Admiral
  • *****
  • Posts: 2016
  • still gunnyfreak
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2397 on: August 31, 2012, 03:20:44 AM »

it'll take time and I can't until at least Exar v0.90b (when the code is ready), maybe v1.00 (when I'll definitely have time)

I never thought I'd be involved with this... heck I never even played caelus...

but all things considering, it would be interesting to see what these scripts do to a free-for-all

I'll be honored, if you would have me.
Logged
mmm.... tartiflette

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2398 on: August 31, 2012, 03:30:20 AM »

Ofcourse. Anyone who is capable to contribute in such a major way is always welcomed :)
Logged

Ghoti

  • Captain
  • ****
  • Posts: 283
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 5)
« Reply #2399 on: September 01, 2012, 08:02:08 AM »

Some strange asymmetry in the diety cruisers weapon mount. An oversight?
Also:
Some of the prices in this mod are a little screwy. For example, the the sidius heavy assault frig is kinda meh, but it's obscenely expensive, it's far more profitable to sell than to use. The cargo frigate for the CDF is the same way. Better to just grind the pirates if you need cargo. Or buy a cruiser with the same cargo capacity for just twice the cost.
Twice the cost also being pretty darn expensive.

The inflated rates of the equipment in this game only serves to slow progress down. Grinding kinda sucks.

And on the topic of the CDF. There are errors in the CDF spawn logic. That's why they're getting *** in Caelus right now, they're just not spawning defense fleets. rather, 80% of the time they spawn scouts.
Here's the adjusted spawn logic.
Code
		float r = (float) Math.random();
if (r > 0.7f) {
type = "S";
} else if (r > 0.5f) {
type = "AF";
} else if (r > 0.2f) {
type = "IF";
} else   {
type = "PDF";
                }

Another issue is that the sidius and the tholians are the same color. That is annoying. I changed the sidius to a salmon color, but orange would suit them as well.

Another thing I've found is that at the tholian station, when you jump to the destroyer tab starfarer crashes with "Fatal: Null". I'm not good enough with java to debug this.

Finally. Let me quote you on the stats for the Mark IV hypercannon.
Quote
Mount: Large, Ballistic
Ordnance points: 20
DPS: 500
Damage type: ENERGY
Range: 3500
Flux/second: 250
Now that things just silly. This mod has some silly stuff, that is the silly of silly.

[attachment deleted by admin]
« Last Edit: September 01, 2012, 09:45:05 AM by Ghoti »
Logged
Pages: 1 ... 158 159 [160] 161 162 ... 188