The neutral faction is ready to be included in the mod. To do so, look at the dropbox in
https://www.dropbox.com/home/Project%20Caelus/Thaago%20temporary/Neutral%20ModThis includes just the new files: neutral.faction, NSpawnPoint.java
And modifications to: SectorGen.java, Corvus.java
If you are running demo 4, simply replace the files you currently have with those files.
If the most up to date files (for demo 5) have been modified beyond what they were in demo 4, I included a readme with instructions on how to update SectorGen and Corvus.java to include neutrals.
Features:
They are hostile only to pirates.
4 types of neutrals: Traders, Trading Fleets, Mercenary, and Revenge Armada.
All fleets spawn on the left side of the system, and despawn at one of two locations on the right.
Traders and Trading Fleets will go to one of the orbital bases at random (presumably to trade) and then head to the right to despawn. They do not carry any cargo, but could if people want (and the command would be changed from GO_TO to DELIVER).
Mercenary fleets will go to a random orbital station and defend it for 30 days.
Revenge Armadas head towards and attack the pirates home planet (Eudora B) for 30 days.
Faction color is gold.
Let me know how it goes, I had no idea how many ships to include in the fleets for balance so I just guessed.