i played it
a couple of things
the harrier
the mounts on the side of the harrier should have a larger turning angle as i allready told in his description.
lets say something like 120 degrees. also the weapons placed on it should have longer range.
the weapons that are now on it cant hit *** just because everything is faster than him.
one more thing i think the maneavrability should be lower since it is a long ship with no thrusters on his sides.
the peregrin
well i guess you listen to good to me, but this is one of the only independed ships that isnt fast.
instead it got 3 medium mounts on it or 1 was large and 2 medium i dont know anymore, :/
but now 2 of them are small. :/
so i would say decrease maneavrability and speed ,but increase the mounts.
with the other ships you did a great job.
the fearians are fighters? really? xD
i made them to be frigets but yea there quiet small.
i like them to be fighters
there nice.
something about the weapons placed on it? i dont know.
they all got lots of firepower against fighter and missle treats ,but nothing against shields.
i tried a simulation with a lot of them ,but i couldnt even get one shield down.
so maybe change that.
overall good job ,but try to look at my post while making the coding (if you made the coding
)
it could help and if you disagree with something in the description just tell me and we'll figure it out.
edit: ow one more thing
the shield radius of the buzzard is too small.
he still gets hits from missles when shield is online and facing the right direction
edit2: i got to admit the harrier is a capital crusher now.
took trylobots 2 biggest ships and both i defeated in a matter of seconds.
edit of edit 2: ik know why. the mounts on the side should be medium large medium large medium medium. not 5 times large
there are also 6 mounts on the side not 5. one on the end nearest to the engines.