Dear Balancers of the Project CAEULUS Mod. I have some things i would like to say about some of the ships. The mineflayer varient (i dont remember the ship) has 2 burst lasers, 2 swarmers and i think some kind of rocket pod. I found this ship nearly impossible to kill because it moves so fast and its capacity is too high. Like this thing is harder to kill then a purifier ship from Uozmoz's mod. I think that it is a excellent idea to make a near impossible to kill frigate because we need something to tank up the damage. But i still think it is unfair because once campaign comes in this ship will be unstoppable. If you put antimatter blasters and 2 harpoons this thing will easily slay destroyers by its self. So im thinking that you make it have like 3 small energy mounts and it will be like that. Or you can keep it this way and have the FP at about 10 or have its op be very low so you cant give it stuff that is too good. Also I have one question to ask. WHERE ARE ALL DA MISSELZ!?!??!?!?!?! When i was playing everything had only energy mounts or only ballistic. i think i saw only different ships with missels and those werent very good missles. Because when i was playing with the blue faction ships (whos name i have also forgot) they had tons of frigates. But they had no missles. I would happily trade that medium energy mount for a couple of missles and an extra small energy mount. And for the lag i found it was really bad because of the size of the battle. But still maybe we could add some missions with little groups of ships because that is more like the campaign. Well once there is a update i will stop playing this mod. It was fun and i have done my job in this so far. Hope you can fix some of this stuff.