Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Which faction do you like the most?

The Sidus Dim
The CDF
The Ferrus
The independents
The infection
The farmers
The Tholian Directive

Pages: 1 ... 34 35 [36] 37 38 ... 188

Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 803528 times)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #525 on: May 25, 2012, 01:33:03 PM »

is this the most current verison?

Indeed it should be.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #526 on: May 25, 2012, 01:44:30 PM »

is this the most current verison?
Well, it's the most current from the stuff I salvaged from the DB.  Not sure if any ships were balanced since then.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #527 on: May 25, 2012, 01:50:29 PM »

ok, give me a second to see if it works!
Logged

Aratoop

  • Admiral
  • *****
  • Posts: 613
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #528 on: May 25, 2012, 01:52:00 PM »

Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Logged
Quote
The community's response to a change is inversely proportional to its importance.

What do you call a dog who's a magician? A labracadabra

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #529 on: May 25, 2012, 01:52:55 PM »

Ok, it's done.
http://www.mediafire.com/?mcn7a6orabcevda
Hopefully it works.
Holy s**** that's awesome thanks so much  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

You can thank us by giving us feedback! :D
Logged

Sunfire

  • Admiral
  • *****
  • Posts: 698
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #530 on: May 25, 2012, 01:53:36 PM »

I still have an older version if you want that? (like one version ago)
Logged

Aratoop

  • Admiral
  • *****
  • Posts: 613
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #531 on: May 25, 2012, 01:53:57 PM »

Logged
Quote
The community's response to a change is inversely proportional to its importance.

What do you call a dog who's a magician? A labracadabra

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #532 on: May 25, 2012, 03:24:12 PM »

Alright, I've just finished an minelayer frigate, but the mines don't handle as I'd expect them to handle (stay in one place) instead, they fly all over the place like those bombs. Is there a way to maje a missile untargetable by PD and making it able to only stay in one place and only?
Logged

maffo

  • Captain
  • ****
  • Posts: 306
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #533 on: May 25, 2012, 03:42:18 PM »

no idea
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #534 on: May 25, 2012, 04:03:38 PM »

Alright, I've just finished an minelayer frigate, but the mines don't handle as I'd expect them to handle (stay in one place) instead, they fly all over the place like those bombs. Is there a way to maje a missile untargetable by PD and making it able to only stay in one place and only?
You can try making the frigate have a ton of maneuverability, so you can stop and go easily, since the mine has no engines and no launch speed.  Stop, lay mine, go, stop, lay mine, etc.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #535 on: May 25, 2012, 04:18:01 PM »

Hey guys, I had an idea for that superstation battle mission, if you guys could just code some weapons for it, I could do the spriting, im thinking its top speed should be 5, To just get the scale of it its gonna be HUGE! like 4 capital ships! It will need to be able to stand off against large amounts of forces, but it should make for an epic mission :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #536 on: May 25, 2012, 04:19:23 PM »

Hey guys, I had an idea for that superstation battle mission, if you guys could just code some weapons for it, I could do the spriting, im thinking its top speed should be 5, To just get the scale of it its gonna be HUGE! like 4 capital ships! It will need to be able to stand off against large amounts of forces, but it should make for an epic mission :D

We could always see the sprite :)

Though that would then be missions specific only, not campaign since that'd break balance :)
Logged

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #537 on: May 25, 2012, 04:21:36 PM »

Precisely, I'll get to work on the sprite asap, It will be as the image of the ship i put in the submissions for first attempts, But its gonna have tons of turret hardpoints, Various energy weapon mounts and approximately 6 missile hardpoints, The sprite will be easy, but the coding, well thats where you guys come in :D
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #538 on: May 25, 2012, 04:24:12 PM »

Well, that was a quick conversation between you two, 3 comments in less than a minute. ;D
I'll make the weapons, I love doing that stuff.
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Sproginator

  • Admiral
  • *****
  • Posts: 3592
  • Forum Ancient
    • View Profile
Re: Project CAELUS ,the biggest project starfarer will ever see.
« Reply #539 on: May 25, 2012, 04:47:00 PM »

Sounds great, I'm thinking very rapid fire point defences, a couple of long range torpedo launchers and a ton of various energy weapons, long range and powerful ballistic cannons and maybe 4 huge devastating cannons? Charge up times for the missiles and heavy cannons would need to be huge as, due to it supposedly being a station, it needs to have unlimited ammo for all lol
Logged
A person who's never made a mistake, never tried anything new
- Albert Einstein

As long as we don't quit, we haven't failed
- Jamie Fristrom (Programmer for Spiderman2 & Lead Developer for Energy Hook)
Pages: 1 ... 34 35 [36] 37 38 ... 188