hmm, lets see, feedback/bugs seen:
1) The Tholian phase destroyer is more or less impossible to kill, it can phase with no flux penalty so you bring it to 95% soft flux and then it sits there phasing in and out. Using the ship system needs to have a flux penalty. Also maybe phase ships coming out of phase on top of a fighter can kill fighters with their hull? I think this is a global bug not mod related, or I interpreted what I saw incorrectly.
2) As above, the Ferrian ships other than fighters are all 1 crew / 50 credits (or so, basically 2-3 orders of magnitude too low...)
3) Maybe more of a feature than a bug, but it is veeery hard to start out and not lose your first few ships due to the few pirates, copious hostile fleets, etc. Basically spawn rates and fleet-size balancing should be looked at, some races tend to dominate while others end up with zero fleets alive. Fleet points may need to be adjusted due to character development too.
4) mod_info.json is out of date, still shows it as the Demo 5 version. I believe I'm playing with the updated patch but definitely with at least alpha 1.
5) Otherwise, not a bad update! Still a fun mod to play around with.