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Author Topic: Project CAELUS ,the biggest project starsector will ever see. (Alpha 1)  (Read 803427 times)

Muffel

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1065 on: June 13, 2012, 12:44:33 PM »

Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1066 on: June 13, 2012, 03:02:11 PM »

Quote
17793 [Thread-6] INFO  com.fs.profiler.Profiler  - ID     Calls   Duration    Percent
17794 [Thread-6] INFO  com.fs.profiler.Profiler  - --------------------------------
17795 [Thread-6] ERROR com.fs.starfarer.combat.D  - java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
java.lang.RuntimeException: Error compiling [data.scripts.world.corvus.Corvus]
   at com.fs.starfarer.loading.scripts.ScriptStore$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:619)
Caused by: java.lang.ClassNotFoundException: Compiling unit "data/scripts/world/corvus/Corvus.java"
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:205)
   at org.codehaus.janino.JavaSourceClassLoader.findClass(JavaSourceClassLoader.java:157)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
   ... 2 more
Caused by: org.codehaus.commons.compiler.CompileException: File data/scripts/world/corvus/Corvus.java, Line 30, Column 35: No applicable constructor/method found for actual parameters "com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.StarSystemAPI, int, int, com.fs.starfarer.api.campaign.SectorEntityToken"; candidates are: "data.scripts.world.corvus.SidusDimSpawnPoint(com.fs.starfarer.api.campaign.SectorAPI, com.fs.starfarer.api.campaign.LocationAPI, float, int, com.fs.starfarer.api.campaign.SectorEntityToken, com.fs.starfarer.api.campaign.SectorEntityToken)"
   at org.codehaus.janino.UnitCompiler.compileError(UnitCompiler.java:9014)
   at org.codehaus.janino.UnitCompiler.findMostSpecificIInvocable(UnitCompiler.java:6714)
   at org.codehaus.janino.UnitCompiler.invokeConstructor(UnitCompiler.java:5695)
   at org.codehaus.janino.UnitCompiler.access$6900(UnitCompiler.java:104)
   at org.codehaus.janino.UnitCompiler$11.visitNewClassInstance(UnitCompiler.java:2875)
   at org.codehaus.janino.Java$NewClassInstance.accept(Java.java:2922)
   at org.codehaus.janino.UnitCompiler.compileGet(UnitCompiler.java:2890)
   at org.codehaus.janino.UnitCompiler.compileGetValue(UnitCompiler.java:3897)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:1571)
   at org.codehaus.janino.UnitCompiler.access$1600(UnitCompiler.java:104)
   at org.codehaus.janino.UnitCompiler$5.visitLocalVariableDeclarationStatement(UnitCompiler.java:876)
   at org.codehaus.janino.Java$LocalVariableDeclarationStatement.accept(Java.java:1771)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:888)
   at org.codehaus.janino.UnitCompiler.compileStatements(UnitCompiler.java:914)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:1999)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:789)
   at org.codehaus.janino.UnitCompiler.compileDeclaredMethods(UnitCompiler.java:770)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:464)
   at org.codehaus.janino.UnitCompiler.compile2(UnitCompiler.java:357)
   at org.codehaus.janino.UnitCompiler$3.visitPackageMemberClassDeclaration(UnitCompiler.java:312)
   at org.codehaus.janino.Java$PackageMemberClassDeclaration.accept(Java.java:770)
   at org.codehaus.janino.UnitCompiler.compile(UnitCompiler.java:319)
   at org.codehaus.janino.UnitCompiler.compileUnit(UnitCompiler.java:288)
   at org.codehaus.janino.JavaSourceClassLoader.generateBytecodes(JavaSourceClassLoader.java:203)
   ... 5 morecodehaus.janino.UnitCompiler.compileGet2(UnitCompiler.java:3673)
   at org.


This error is bogging the hell out of me! >:(

Can't figure out the reason as to why.

The code which it says the error is in (In pastebucket) http://www.pastebucket.com/2394
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CrashToDesktop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1067 on: June 13, 2012, 06:04:45 PM »

Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
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Legacy

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1068 on: June 13, 2012, 06:39:24 PM »

so umm i have made some sprites and when i look at them they are terrible. :/ So i guess i will just test the game for bugs and balancing issues. Sorry peoples.
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TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1069 on: June 13, 2012, 10:22:49 PM »

so umm i have made some sprites and when i look at them they are terrible. :/ So i guess i will just test the game for bugs and balancing issues. Sorry peoples.
dont give up!
if you want i can help you imrpove them.
maybe you can start a new thread to show your work and get comments.
if you really want to sprite then there always a way to learn it!
if you really  think your not capable you can always start off with kitbashes or battleship forever,
but dont give up that easy!

@upgradecap
when will the campaign demo be downloadable for us (spriters, coder ,lore people ...)?
is it after you solved that error?

@every coder we have.
the collector sprites are done (or at least if there aint any comments on them anymore)
so feel free to code them and put them in. (this means: Go code my sprites or your fired! )
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Muffel

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1070 on: June 13, 2012, 11:18:05 PM »

Just want to say hi, I'm the new weapon spriter. Also, first forum post, wuhu.
Welcome to the mod team, buddy. ;D
You'll be under my command (depending on which team you're put on) or maffo's, so good luck!
On the first page it says I'm in team one, so I guess under your command.
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Aratoop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1071 on: June 14, 2012, 06:41:35 AM »

 I know it's late, but can I ask what file the heavy metal battle music is? It really (for me) doesn't fit the theme of battles :p
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The community's response to a change is inversely proportional to its importance.

What do you call a dog who's a magician? A labracadabra

TheHappyFace

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1072 on: June 14, 2012, 06:52:57 AM »

I know it's late, but can I ask what file the heavy metal battle music is? It really (for me) doesn't fit the theme of battles :p
i have to agree with you. i dont really like the music in the battles although this is just my personal opinion
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Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1073 on: June 14, 2012, 06:54:30 AM »

Is it the one with guitar only, mostly rock? Yeah, I'll remove that one for DEMO 4, infact; I have already removed it. Added a track for campaign travel aswell, though even I'm still stuck on the Sidus Dim spawns. Oh well.
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Aratoop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1074 on: June 14, 2012, 06:57:38 AM »

Could you tell me the names of the files? I like the soviet one but it's the one with the rock I want to remove. And I don't know what the names of any of the music is s I could accidentley remove the menu music :p. Something \i don't want to do...
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Quote
The community's response to a change is inversely proportional to its importance.

What do you call a dog who's a magician? A labracadabra

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1075 on: June 14, 2012, 07:09:48 AM »

Please post the music you don't like here, as I'm not Sure which one you don't like now...


You can open the music tracks which are in the sounds/music folder with any audioplayer and then just say the name of he one you don't like.

Actually, if you remove something fron there, there's a very high chance you'll crash your game.


Wait, let me guess. It's a song called grinder, right?
« Last Edit: June 14, 2012, 08:17:22 AM by Upgradecap »
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Aratoop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1076 on: June 14, 2012, 09:15:53 AM »

The one I enjoy is the C&C one :). The other one is the bad one (imo)
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Quote
The community's response to a change is inversely proportional to its importance.

What do you call a dog who's a magician? A labracadabra

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1077 on: June 14, 2012, 09:22:07 AM »

But which one is it ???
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Aratoop

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1078 on: June 14, 2012, 09:30:07 AM »

I've no idea :p. It's a battle music and it's not grinder... :-\
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Quote
The community's response to a change is inversely proportional to its importance.

What do you call a dog who's a magician? A labracadabra

Upgradecap

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Re: Project CAELUS ,the biggest project starfarer will ever see. (DEMO 3)
« Reply #1079 on: June 14, 2012, 09:57:43 AM »

Is it perhaps Hell March 3? Or is it Soviet: Up yours? Those are the only two other battletracks in.
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