Hey there! First off, I just want to say this mod is really cool. It adds a ton of variety to missions and makes things feel way more alive and dynamic. That said, I’ve got a few pieces of feedback that I think could help make it even better:
1.
Station Defense Missions and Hidden Factions: Right now, station defense missions default to using hidden factions, and honestly, that’s a little weird. It’s super immersion-breaking to suddenly face Omega ships or some wacky faction from another mod that makes no sense. Hidden factions should be toggled
off by default for these missions—players who want the chaos can always turn it back on if they want.
2.
Station Defense Mission Frequency: Speaking of station defense missions… there are way too many of them. Like,
every. single. colony. always has one. If a colony has an orbital station, there’s just permanently a defense mission sitting there. It would feel a lot better if these were toned way down so they appear as often as other mission types. Right now, it’s a bit overwhelming.
3.
Scaling of Station Defense Missions: Another thing about these missions is how they scale. The enemy fleet almost always matches your fleet’s strength (plus the station’s), so it feels like you’re almost guaranteed to win. That’s fine sometimes, but it also removes the challenge and variety. A better way to scale might be to base the enemy fleet on:
- The
colony’s size and importance (bigger, richer colonies face bigger threats).
- Your
fleet composition (maybe not an exact match, but similar in size/tier).
-
Random variance to keep things spicy—sometimes it’s overwhelming, sometimes it’s a joke.
4.
Escort Trade Convoy Missions (Convoy AI): I’ve got to be honest, the convoy AI in these missions is super frustrating at times. Sometimes the convoy just chills by a jump point for no reason, or decides to meander across the sector like it’s on vacation. Other times, they make a straight-line dash that’s literally impossible to keep up with. It’d be great if they were more consistent in their routing—stick to logical paths and keep a pace that makes sense for their escorts.
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Overall, this mod is awesome, but a few tweaks here and there would really make it shine. Keep up the great work, and I’m looking forward to future updates!
