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Author Topic: Is there any way to set up specific Duzahk seeds?  (Read 1323 times)

Ragnarok101

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Is there any way to set up specific Duzahk seeds?
« on: May 13, 2023, 01:40:23 PM »

My last run I got absurdly lucky, got a Terran world, gas Giant with AV, and a no-atmosphere world all in the same Duzahk spawn. I'm wondering if there's any way to set up a seed to replicate something like that since having a Core-world bastion really made things a lot more tolerable. I've heard running mods will change the seeds as well...basically, how do I get something good to spawn in that system without trial and error?
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Antichrist Hater

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Re: Is there any way to set up specific Duzahk seeds?
« Reply #1 on: May 13, 2023, 03:21:07 PM »

It would appear that habitable moons around a gasgiant are no more for Duhzak. It's finally been patched out. You can still get decent planets just no farming (I think, maybe you could get a desert world with -1 farmlands).
We should all seek out a system that at least has a hypergate.
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Lawrence Master-blaster

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Re: Is there any way to set up specific Duzahk seeds?
« Reply #2 on: May 13, 2023, 09:00:39 PM »

I had a bunch of seeds for habitable Duzahk saved but it seems that the new patch made them obsolete.

If you install the console commands mod you can simply re-launch the game over and over and use survey all to try and roll one. Assuming it's even still possible.
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BaBosa

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Re: Is there any way to set up specific Duzahk seeds?
« Reply #3 on: May 14, 2023, 04:56:23 AM »

The adversary faction mod adds a customisable star system that you can make into an ideal base.
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Dread Pirate Robots

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Re: Is there any way to set up specific Duzahk seeds?
« Reply #4 on: May 14, 2023, 08:19:30 AM »

If you just want a good system and don't care how you get it, you can use the console commands mod to add and remove conditions from planets, so you can make the duzahk planets as good as you want.
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Candesce

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Re: Is there any way to set up specific Duzahk seeds?
« Reply #5 on: May 14, 2023, 08:31:47 AM »

We should all seek out a system that at least has a hypergate.
It's fairly common to find Warning(Low) systems with a gate and a habitable planet, in my experience.

Historically the issue has been that they frequently only have that one planet, which means you can't put all your eggs in that one basket - but with the way Hostile Activity rewards holding multiple systems, maybe they'll be more desirable in practice.
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