In the releases that introduced hyperspace, I did not like it because storms paralyzed the fleet and drained supplies like a black hole.
In the releases with redesigned storms, but before slipstreams were in, hyperspace was okay because storms made travel fast, and the CR hit was a small price to pay.
In the first release with slipstreams, my first game was luck, and slipstreams went mostly the way I wanted to go, but in every game afterward, they have been more of a roadblock that with one wrong move, the fleet gets sucked down too far and it is time for a reload. Now, I save the game every time before I cross a slipstream, ready to reload if I botch the crossing.
After slipstreams, plus ghosts that ping your fleet and block s-burn until I ping back, traveling through hyperspace is an annoyance, not quite as bad as paralyzing black holes disguised as storms, but bad enough that I prefer to bypass it entirely. Now, I want gates in every system I want to colonize. The less I need to deal with hyperspace, the better.
EDIT: There is one time I like hyperspace, and that is when interplanetary travel takes less time by t-jumping twice (into hyperspace, then back into system through a purple haze) instead of direct travel from planet to planet (or other object). I dislike hyperspace, but I dislike wasting several days traveling inside a huge system more.