Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: Temjin on May 09, 2012, 01:31:38 PMI foresee lots of collisions and more time spent maneuvering than actually fighting.Consider a wider viewpoint: if, as gunnyfreak desires, the collisions are modded to be sufficiently frequent and destructive, and the hulls are modded to be sufficiently sluggish and just-barely-too-unresponsive, then the maneuvering IS the fighting. Harpoons, phase beams etc. are just the icing on the "F=ma" cake.
I foresee lots of collisions and more time spent maneuvering than actually fighting.
its actually easier to get weps in range with my mod...2x wep range speaks for itselfdecel is also decreased big time so AI won't just move back as u approach
Except you can't see twice as far, and missiles are probably made more useless as a result of PD weapons having longer time to shoot at them. And it'll still take an hour to get in range of anything.