(If you could also show me the stats for Kinetic Blaster I'd be very grateful)
A bit of a topic drift, maybe someone will make a thread for all the new weapons (and existing weapon changes), but a couple of note:
Kinetic Blaster is 12 OP, range 600, damage 250 (kinetic), DPS 250, flux per shot 375, refire delay of 1 second.
Pulse Laser is 10 OP, range 600, damage 100 (energy), DPS 300, flux per shot 80 (so flux/sec of 240), refire delay of 0.3333333 second.
Mining Blaster is 10 OP, hybrid, range 500, damage 200 (HE), DPS 1000(100), flux per shot 300 (so flux/sec of 1500(150)), refire delay of 0.2, max charges of 4, 2 sec per recharge, recharge gives 1 ammo
IR Autolance is 8 OP, range 1000, beam DPS 500(100) (frag), flux per shot of 30 (so flux/sec of 150(30)), refire delay of 0.1 sec, max charges of 40, 5 sec per recharge, recharge gives 10 ammo
The way IR Autolance works is that the beam just keeps firing continuously, but a charge gets removed every 0.1 sec until it's out of charges. Prior to the update, beams would instead stop and start with each charge. The beam's hit strength is 250 frag so it's 62.5. The AI does seem to use it intelligently, i.e. only use as many charges as to stay pretty full when enemy shields are up (i.e. fire ~10 charges, wait for regen back to full, fire ~10 charges, etc.), and then spam them once shields go down.
The logistic hullmod bonuses look insane and make Industry tree even less appealing than it already was.
Yeah I always fill up my logistic ships with s-mods anyway, so this means they get a lot more loot. (Usually my logistics footprint for endgame is 2 Atlases and a Prometheus, each with 3 s-mods.)
On the other hand, Expanded Missile Racks... can't believe I'm saying this, but *only* 10% penalty? Wasn't it 50% in initial draft? I know it was supposed to be toned down but I expected 33% or 25%. 10% is practically nothing.
Yeah it will affect certain spam missiles like Squall and Hurricane, but for other missiles like Cyclone, it won't matter much. And even for Squall/Hurricane etc. it's just a matter of whether or not you prefer the extra OP versus the 10% lower DPS.