v0.1.1
-Added the Calcari and Alyro systems so the faction will spawn without random core worlds enabled.
-Added sim opponents.
v0.1.2
-Added the Chalice High-Value Bounty.
-Urocerus: Decreased OP from 300 to 280.
--Adjusted default variants accordingly.
-Mound: Changed system from Reserve Deployment to Reserve Drones.
--Reserve Drones: Identical to Reserve Deployment pre-0.96, but with 80s cooldown instead of 60s.
-Added the Atrox Light Cannon (medium energy).
v0.1.3
-Updated for Starsector 0.96.
--Adjusted default variants to reflect OP changes.
--Added new weapons to default variants.
-Added the Cteno cruiser.
-Added the Mandibula MRM (medium missile).
-Added the Tristis Pulse Gun (small energy).
-Urocerus:
--Small ballistics mount now has 360° angle.
-Polistes:
--Reduced hull to 8000 (was 9000).
--Increased speed to 60 (was 50).
--Max crew reduced to 250 (was 350).
-Atrox Light Cannon:
--Now has autocharge (will not need to hold the fire button for the duration of charge-up).
v0.2.0
Ships:
-Added:
--Ceraphron destroyer.
--Ceraphron (P) destroyer.
--Osmia (P) frigate.
--Polistes (E) cruiser.
--Halict (E) frigate.
--Belcher cruiser (HVB).
-Changes:
--Polistes:
---Reduced armour to 900 (was 1000).
--Halict:
---Supplies/month reduced to 5 (was 6).
---Increased armour to 220 (was 200).
---Increased flux capacity to 2000 (was 1800).
Weapons:
-Added:
--Exsecta Mortar (medium ballistic).
--Aculeus SRM Pod (medium missile).
-Changes:
--Mandibula MRM
---Reduced missile hull to 400 (was 750).
Other:
-Added Belcher High-Value Bounty.
-Apocrita:
--Upgraded to size 6.
--Added Military Base
-Ymenn:
--Removed Military Base.
--Added Light Industry.
-Reduced several cruiser and destroyer prices. Good lord the cruisers were overpriced...
-Fixed issue where the Cteno would not naturally spawn.
-Fixed typo in the sim_opponents file resulting in the Xyloc sim opponent being replaced by a nebula.
-Adjusted Nexerelin starting fleets to include new ships.
-Adjusted planet locations in the Calcari system to make it less obviously based off a specific vanilla system on the map.
v0.3.0
Ships:
-Added:
--Mellifera-class Heavy Tug.
--Abscond-class Courier (HVB).
--"Strange Vessels" HVB bounty chain. (It's supposed to be difficult but it's probably just unbalanced as hell...)
-Changes:
--Polistes:
---Tweaked sprite.
---Removed 4 small slots.
---Reduced OP to 130 (was 160).
---Adjusted variants.
--Polistes (E):
---Tweaked sprite.
---Removed 1 small slot.
---Reduced OP to 140 (was 170).
---Adjusted variants.
--Vespul
---Reduced OP to 120 (was 130).
---Adjusted variants.
--Cteno:
---Added Automated Repair Unit and Resistant Flux Conduits as built-in hullmods.
---Replaced Interdictor Array system with Entropy Amplifier.
--Ceraphron (P) and Osmia (P)
---Changed tech/manufacturer to Pirate.
--Belcher
---New system AI to make it use its system as a weapon.
Weapons:
-Changes:
--Vivax
---Projectile now passes through missiles and fighters.
---Increased range to 1000 (was 800).
--Mandibula MRM
---Flight time reduced to 15 (was 30).
--Aculeus SRM Pod
---Flight time reduced to 10 (was 25).
Other:
-AA crest flag changed.
-Slightly tweaked a bounty description.
-Adjusted weapon rarities.
-Fixed weapon prices not being read properly.
-Tweaked the Synoeca's description.
v0.3.1
Weapons:
-Atrox Light Cannon:
--Increased flux per shot to 300 (was 250).
-Tristis Pulse Gun:
--Increased flux per shot to 120 (was 100).
-Byblos Antimatter Caster:
--Added 'restricted' tag so it should no longer appear randomly, only as a bounty reward.
--Increased flux per shot to 1000 (was 900).
Ships:
-Slightly debuffed the shield efficiency of some non-pilotable bounty ships.
-Adjusted shield module placement and module shield arc on a non-pilotable bounty ship.