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News:

Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.95.1a] Adjustable Skill Thresholds 1.2.0  (Read 146071 times)

Seamus Donohue

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #75 on: April 02, 2024, 06:52:11 AM »

Nevermind, I forgot to update the Java Runtime Environment in Starsector as per https://fractalsoftworks.com/forum/index.php?topic=25974.0

I've got it working, now.
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Polyvessel Pilot, Capsule Cleared

KalHirol

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Re: [0.95.1a] Adjustable Skill Thresholds 1.2.0
« Reply #76 on: December 17, 2024, 06:51:59 PM »


This mod still works with 0.97 and such since it just edits numeric values.

This is the easiest way to get a fleet of automated ships working by increasing the talent threshold from 120 to WAY HIGHER.

Also I think a lot of the other values dont make a lot of sense anymore in a modded game with fleets bigger than vanilla.

All you have to do is edit the value to your liking, like increasing the automated ship threshold to 1200 instead of 120  8)
and you can also edit the "game version" in the mod_info.json so the mod is not flagged for being outdated
(if you dont know what to do, just copy the game version text line from a current mod).

Finally my robots can conquer the universe with normal CR.
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