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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Tri-Tac Special Circumstances - V 1.2 06/05/25 - A Questionable Update  (Read 189079 times)

Karak03

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #150 on: May 04, 2025, 07:29:31 AM »

Well hello again, hold on let me get my coffee :)
I actually spent a decent amount of time writing up names and descriptions of ranks for TTSC in the AotD - Questions of Loyalty/Quality of Life/QoL mod. Starts off very corporate-like, and only near the tail-end of the higher ranks is it more mask-off in what the Player Character's role in TTSC really is.
Nice, I have had some requests for integration but I personally do not use that mod so I am a bit unfamiliar with it. I would be interested in seeing what you have come up if you would care to share.
I also love that the TTSC has a phase capital and it's main balancing point is a whopping 50% CR deployment cost.
That one seems to be a love it or hate ship from what I read on discord. I spent more time on that one than the others in this mod to get it balanced which was a challenge as I personally dislike phase ships lol. I am glad you like it so much.
As for the relations in Nex thing, I just headcanon it away as TTSC being okay with working with other factions not so much out of the kindness of their hearts, but for expanding the number of people willing to trade with them and people who are on your good side are less likely to shoot you in the back while you're busy kicking a bunch of Luddic Pathers in the stomach.
I like that and it essentially sums them up. In my head cannon, they are the disavowable black bag sub corporation of TT rather than an extension of their military like Iron Shell. Easier to do corporate spying and espionage if you are on decent relations after all ;)
Will you be adding any missiles/torpedoes in the future to TTSC, preferably the kind that regenerate their ammo to compensate for when the AI sees some enemies and immediately dumps their load only for the enemy ships to just raise their shields, pretty please?
Well that is tricky to be honest, they are so super focused on beams that there are few mounts for missiles on their ship and in my opinion they are a little bit of a downgrade to use them with the TTSC hull mod. Also, I get a lot of flak (pun intended) for the overabundance of weapons I have added to my other mods, especially CFT, and I tried to keep this one streamlined by only offering variants of vanilla beam weapons so players could switch it up. What type of missiles did you have in mind that are not already offered in game or by another mod that would fit their theme?

I appreciate the follow up, I look forward to any other ideas you have regarding the mod.
Enjoy!
Question of Loyalty adds ranks and bonuses to commissions, but you also can only ever own a few colonies at a time, can't experience colony crisis events since those colonies/markets are owned by the commissioned faction, which for people tired of the PL crisis, is probably a bonus in their eyes. Free storage at all markets owned by your parent faction, you can eventually tell patrols to not bother scanning you, you can scan cargo of smugglers in/near markets owned by your parent faction. Either way, here's the ranks and the descriptions in a top-to-bottom list, from lowest rank to highest rank:

Rank 1. Accountant - "Newly invited into Tri-Tachyon Special Circumstances, hopes from those above you are quite high for your potential. Of course the expectations that you'll succeed are even higher, and higher still is the penalty for failure to carry out your tasks in an acceptable manner."
Rank 2. Senior Accountant - "You've shown you can handle the more simple tasks given to you by Special Circumstances, your promotion has given you a bit more leeway in carrying out the orders from up top; but only a bit, you're still being heavily monitored to ensure your invitation was not a mistake that has to be corrected."
Rank 3. Problem Solver - "More jobs, more smuggling, more wetwork to be done. Those high up at Special Circumstances are starting to view you as someone who is quite adept at solving small problems whenever they crop up, you'll need to prove that you're capable of more than just the small ones though if you don't want to end up 'retired'."
Rank 4. Procurement Specialist - "Whether it be a report on a successful delivery of cargo, extracting wayward employees or competitors, or even just tactically bombarding markets to increase profit margins, you've shown you can be trusted to perform and not get caught. Even if you do get caught during whatever job you've been tasked with, your superiors know you've no qualms about dealing with any whistleblowers from within or outside of Tri-Tachyon and Special Circumstances."
Rank 5. Human Resources Manager - "The hard part isn't getting rid of problems these days, it's having to file all the reports from people failing underneath you, whether they be employees of Tri-Tachyon, incompetent members of Special Circumstances that need to be culled for the sake of reputation, or even just a quartermaster who asks one too many questions. You're at the point where you look forward to simple smuggling or assassinations, there's far less menial reports involved."
Rank 6. Executive Auditor - "The board trusts you when it comes to the most unpleasant acts that need to be carried out, a great deal of leeway is even given to you by Special Circumstances so long as you continue to advance their goals with both results and profits. You've gotten pretty good at 'cooking the books' too in such a way that it doesn't lead back to you... the dead can't file any complaints after all."
Rank 7. Enforcer of The Board - "Finally, you've reached the point of being absolutely indispensable to both Tri-Tachyon Special Circumstances and The Board itself, not just through your ruthless efficiency, but hushed whispers of how even the few superiors above you are afraid of getting on your bad side. High Executives of the more public-facing part of the company sieze up in quiet terror whenever you enter the room or see you on their comms, to say nothing of those beneath your rank. The entire Board knows and fully approves of your use of installing and making use of Alpha-level cores into your ships, it makes dealing with those who get in the way that much easier and efficient."

That bit about Alpha cores being integrated is from one of Yunru's mods more than anything else, really. I actually had a lot of fun thinking them up and writing them out, I hope you like them as much as I do. Like I said, it goes from very Corporate-speak to becoming more Mask-Off in what TTSC is about, with the final rank just dispensing with pleasantries entirely.
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Dazs

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #151 on: May 04, 2025, 08:16:44 AM »

Question of Loyalty adds ranks and bonuses to commissions, but you also can only ever own a few colonies at a time, can't experience colony crisis events since those colonies/markets are owned by the commissioned faction, which for people tired of the PL crisis, is probably a bonus in their eyes. Free storage at all markets owned by your parent faction, you can eventually tell patrols to not bother scanning you, you can scan cargo of smugglers in/near markets owned by your parent faction. Either way, here's the ranks and the descriptions in a top-to-bottom list, from lowest rank to highest rank:

Rank 1. Accountant - "Newly invited into Tri-Tachyon Special Circumstances, hopes from those above you are quite high for your potential. Of course the expectations that you'll succeed are even higher, and higher still is the penalty for failure to carry out your tasks in an acceptable manner."
Rank 2. Senior Accountant - "You've shown you can handle the more simple tasks given to you by Special Circumstances, your promotion has given you a bit more leeway in carrying out the orders from up top; but only a bit, you're still being heavily monitored to ensure your invitation was not a mistake that has to be corrected."
Rank 3. Problem Solver - "More jobs, more smuggling, more wetwork to be done. Those high up at Special Circumstances are starting to view you as someone who is quite adept at solving small problems whenever they crop up, you'll need to prove that you're capable of more than just the small ones though if you don't want to end up 'retired'."
Rank 4. Procurement Specialist - "Whether it be a report on a successful delivery of cargo, extracting wayward employees or competitors, or even just tactically bombarding markets to increase profit margins, you've shown you can be trusted to perform and not get caught. Even if you do get caught during whatever job you've been tasked with, your superiors know you've no qualms about dealing with any whistleblowers from within or outside of Tri-Tachyon and Special Circumstances."
Rank 5. Human Resources Manager - "The hard part isn't getting rid of problems these days, it's having to file all the reports from people failing underneath you, whether they be employees of Tri-Tachyon, incompetent members of Special Circumstances that need to be culled for the sake of reputation, or even just a quartermaster who asks one too many questions. You're at the point where you look forward to simple smuggling or assassinations, there's far less menial reports involved."
Rank 6. Executive Auditor - "The board trusts you when it comes to the most unpleasant acts that need to be carried out, a great deal of leeway is even given to you by Special Circumstances so long as you continue to advance their goals with both results and profits. You've gotten pretty good at 'cooking the books' too in such a way that it doesn't lead back to you... the dead can't file any complaints after all."
Rank 7. Enforcer of The Board - "Finally, you've reached the point of being absolutely indispensable to both Tri-Tachyon Special Circumstances and The Board itself, not just through your ruthless efficiency, but hushed whispers of how even the few superiors above you are afraid of getting on your bad side. High Executives of the more public-facing part of the company sieze up in quiet terror whenever you enter the room or see you on their comms, to say nothing of those beneath your rank. The entire Board knows and fully approves of your use of installing and making use of Alpha-level cores into your ships, it makes dealing with those who get in the way that much easier and efficient."

That bit about Alpha cores being integrated is from one of Yunru's mods more than anything else, really. I actually had a lot of fun thinking them up and writing them out, I hope you like them as much as I do. Like I said, it goes from very Corporate-speak to becoming more Mask-Off in what TTSC is about, with the final rank just dispensing with pleasantries entirely.
Whoah, this is awesome thank you for taking the time to type it all up and share with me. I just got back from running some errands and was about to play test a Hiver/Stelnt combo volt and I are working on but saw I had a reply here. I figured OK I'll just pop over to TTSC first and see what's up. I have spent quite some time now reading and re-reading this and it has prompted me to investigate question of loyalty now to see if I can incorporate my mods into it (well at least this mod since some hero has done 90% of the work already) :)

Karak03

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #152 on: May 04, 2025, 10:10:21 AM »

Question of Loyalty adds ranks and bonuses to commissions, but you also can only ever own a few colonies at a time, can't experience colony crisis events since those colonies/markets are owned by the commissioned faction, which for people tired of the PL crisis, is probably a bonus in their eyes. Free storage at all markets owned by your parent faction, you can eventually tell patrols to not bother scanning you, you can scan cargo of smugglers in/near markets owned by your parent faction. Either way, here's the ranks and the descriptions in a top-to-bottom list, from lowest rank to highest rank:

Rank 1. Accountant - "Newly invited into Tri-Tachyon Special Circumstances, hopes from those above you are quite high for your potential. Of course the expectations that you'll succeed are even higher, and higher still is the penalty for failure to carry out your tasks in an acceptable manner."
Rank 2. Senior Accountant - "You've shown you can handle the more simple tasks given to you by Special Circumstances, your promotion has given you a bit more leeway in carrying out the orders from up top; but only a bit, you're still being heavily monitored to ensure your invitation was not a mistake that has to be corrected."
Rank 3. Problem Solver - "More jobs, more smuggling, more wetwork to be done. Those high up at Special Circumstances are starting to view you as someone who is quite adept at solving small problems whenever they crop up, you'll need to prove that you're capable of more than just the small ones though if you don't want to end up 'retired'."
Rank 4. Procurement Specialist - "Whether it be a report on a successful delivery of cargo, extracting wayward employees or competitors, or even just tactically bombarding markets to increase profit margins, you've shown you can be trusted to perform and not get caught. Even if you do get caught during whatever job you've been tasked with, your superiors know you've no qualms about dealing with any whistleblowers from within or outside of Tri-Tachyon and Special Circumstances."
Rank 5. Human Resources Manager - "The hard part isn't getting rid of problems these days, it's having to file all the reports from people failing underneath you, whether they be employees of Tri-Tachyon, incompetent members of Special Circumstances that need to be culled for the sake of reputation, or even just a quartermaster who asks one too many questions. You're at the point where you look forward to simple smuggling or assassinations, there's far less menial reports involved."
Rank 6. Executive Auditor - "The board trusts you when it comes to the most unpleasant acts that need to be carried out, a great deal of leeway is even given to you by Special Circumstances so long as you continue to advance their goals with both results and profits. You've gotten pretty good at 'cooking the books' too in such a way that it doesn't lead back to you... the dead can't file any complaints after all."
Rank 7. Enforcer of The Board - "Finally, you've reached the point of being absolutely indispensable to both Tri-Tachyon Special Circumstances and The Board itself, not just through your ruthless efficiency, but hushed whispers of how even the few superiors above you are afraid of getting on your bad side. High Executives of the more public-facing part of the company sieze up in quiet terror whenever you enter the room or see you on their comms, to say nothing of those beneath your rank. The entire Board knows and fully approves of your use of installing and making use of Alpha-level cores into your ships, it makes dealing with those who get in the way that much easier and efficient."

That bit about Alpha cores being integrated is from one of Yunru's mods more than anything else, really. I actually had a lot of fun thinking them up and writing them out, I hope you like them as much as I do. Like I said, it goes from very Corporate-speak to becoming more Mask-Off in what TTSC is about, with the final rank just dispensing with pleasantries entirely.
Whoah, this is awesome thank you for taking the time to type it all up and share with me. I just got back from running some errands and was about to play test a Hiver/Stelnt combo volt and I are working on but saw I had a reply here. I figured OK I'll just pop over to TTSC first and see what's up. I have spent quite some time now reading and re-reading this and it has prompted me to investigate question of loyalty now to see if I can incorporate my mods into it (well at least this mod since some hero has done 90% of the work already) :)
To get those ranks and such to display properly you have to go into Starsector\mods\Ashes of the Domain - Question of Loyalty\data\campaign\aotd_commision_data.csv and add this line at the bottom, preferably in Notepad++, here:
TTSC,"accountant, senior_accountant, problem_solver, procurement_specialist, human_resources_manager, executive_auditor, enforcer_of_the_board","accountant:0, senior_accountant:250, problem_solver:500, procurement_specialist:750, human_resources_manager:850, executive_auditor:1200, enforcer_of_the_board:1700",,2000,,

It has to be exactly like that, and TTSC is in all caps because that's how it's used in your factions.csv file. Once you do that, you have to edit aotd_rank_data.csv file in the same folder to look like this and the start of each new rank requires it's own line, so you probably shouldn't do a straight copy/paste, do it for each individual rank entry:
accountant,Accountant,5000,true,2,0,10,2,"can_scan_cargo,free_storage","Newly invited into Tri-Tachyon Special Circumstances, hopes from those above you are quite high for your potential. Of course the expectations that you'll succeed are even higher, and higher still is the penalty for failure to carry out your tasks in an acceptable manner."
senior_accountant,Senior Accountant,10000,true,5,0,30,3,"can_restock,can_scan_cargo,free_storage","You've shown you can handle the more simple tasks given to you by Special Circumstances, your promotion has given you a bit more leeway in carrying out the orders from up top; but only a bit, you're still being heavily monitored to ensure your invitation was not a mistake that has to be corrected."
problem_solver,Problem Solver,20000,true,7,1,40,4,"can_restock,can_intimidate,can_scan_cargo,free_storage,have_research_permit,can_retire","More jobs, more smuggling, more wetwork to be done. Those high up at Special Circumstances are starting to view you as someone who is quite adept at solving small problems whenever they crop up, you'll need to prove that you're capable of more than just the small ones though if you don't want to end up 'retired'."
procurement_specialist,Procurement Specialist,50000,true,9,1,80,5,"can_restock,can_intimidate,can_scan_cargo,free_storage,have_research_permit,faction_blueprint_access","Whether it be a report on a successful delivery of cargo, extracting wayward employees or competitors, or even just tactically bombarding markets to increase profit margins, you've shown you can be trusted to perform and not get caught. Even if you do get caught during whatever job you've been tasked with, your superiors know you've no qualms about dealing with any whistleblowers from within or outside of Tri-Tachyon and Special Circumstances."
human_resources_manager,Human Resources Manager,120000,false,11,2,150,5,"can_retire,can_intimidate,gets_colony_protection,have_research_permit,can_scan_cargo,free_storage,faction_blueprint_access","The hard part isn't getting rid of problems these days, it's having to file all the reports from people failing underneath you, whether they be employees of Tri-Tachyon, incompetent members of Special Circumstances that need to be culled for the sake of reputation, or even just a quartermaster who asks one too many questions. You're at the point where you look forward to simple smuggling or assassinations, there's far less menial reports involved."
executive_auditor,Executive Auditor,150000,false,13,2,200,6,"can_retire,can_intimidate,gets_colony_protection,have_research_permit,can_restock,can_scan_cargo,free_storage,faction_blueprint_access","The board trusts you when it comes to the most unpleasant acts that need to be carried out, a great deal of leeway is even given to you by Special Circumstances so long as you continue to advance their goals with both results and profits. You've gotten pretty good at 'cooking the books' too in such a way that it doesn't lead back to you... the dead can't file any complaints after all."
enforcer_of_the_board,Enforcer of The Board,200000,false,15,3,200,1,"can_retire,can_intimidate,gets_colony_protection,have_research_permit,can_restock,can_scan_cargo,free_storage,faction_blueprint_access","Finally, you've reached the point of being absolutely indispensable to both Tri-Tachyon Special Circumstances and The Board itself, not just through your ruthless efficiency, but hushed whispers of how even the few superiors above you are afraid of getting on your bad side. High Executives of the more public-facing part of the company sieze up in quiet terror whenever you enter the room or see you on their comms, to say nothing of those beneath your rank. The entire Board knows and fully approves of your use of installing and making use of Alpha-level cores into your ships, it makes dealing with those who get in the way that much easier and efficient."

You also need to make sure the correct number of commas separate each faction's entries as their own line entries, you'll see what I mean as soon as you look at the specific file.
,,,,,,,,,
That is the correct number of commas to be placed above and below the rank entries in the aotd_rank_data.csv file. You'll be able to see the changes mid-save and you can tweak most things mid-save until you find a balance you like. I personally run SOTF so I make it so I can run one extra market/colony compared to base QoL numbers so I can run that colony in the Duskkeeper star system with no real penalty.
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Dazs

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #153 on: May 04, 2025, 10:50:02 AM »

I am speechless!
I appreciate all of that beyond words. I am currently working on a Hiver update but TTSC was next on my list before all of this but now it is cemented :) I will need time to look into question of loyalty; I only use the cryosleeper module so I have no ETA on that. Just know it is on my to-do once I am finished working with volt integrating Stelnet into Hiver.

If you already have this done, it would be helpful if you could upload the file(s) and attach it/them here or you can always contact me via the unofficial discord. Entirely optional on your part, I am sure I can puzzle it out but I learn better going over the actual files. Either way, I am beyond thank yous for all this work you have done!

Karak03

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #154 on: May 04, 2025, 11:02:56 AM »

I am speechless!
I appreciate all of that beyond words. I am currently working on a Hiver update but TTSC was next on my list before all of this but now it is cemented :) I will need time to look into question of loyalty; I only use the cryosleeper module so I have no ETA on that. Just know it is on my to-do once I am finished working with volt integrating Stelnet into Hiver.

If you already have this done, it would be helpful if you could upload the file(s) and attach it/them here or you can always contact me via the unofficial discord. Entirely optional on your part, I am sure I can puzzle it out but I learn better going over the actual files. Either way, I am beyond thank yous for all this work you have done!
I'll send you a DM on Discord to avoid cluttering up the unofficial discord server and attach the files.
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Reshy

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #155 on: May 31, 2025, 03:28:56 AM »

I am speechless!
I appreciate all of that beyond words. I am currently working on a Hiver update but TTSC was next on my list before all of this but now it is cemented :) I will need time to look into question of loyalty; I only use the cryosleeper module so I have no ETA on that. Just know it is on my to-do once I am finished working with volt integrating Stelnet into Hiver.

If you already have this done, it would be helpful if you could upload the file(s) and attach it/them here or you can always contact me via the unofficial discord. Entirely optional on your part, I am sure I can puzzle it out but I learn better going over the actual files. Either way, I am beyond thank yous for all this work you have done!


Minor thing from me, but like with Iron Shell you might want to consider automatically forming an alliance with Tri-Tachyon and TTSC.
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Dazs

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #156 on: May 31, 2025, 05:50:01 AM »

Minor thing from me, but like with Iron Shell you might want to consider automatically forming an alliance with Tri-Tachyon and TTSC.
Hello Reshy,
I apprecaite you sharing your thoughts however I have been asked this in the past and have made the decision to keep them as seperate factions. I am a story and lore based player and my mods reflect that. I have TTSC set apart from Tri-Tachyon and my reasoning for having them independent from Tri-Tac is based on their lore. Tri-Tac is not a military faction like Hegemony is and Iron Shell is the Hegemony’s force projection and enforcement. It makes sense for them to be allied, whereas Tri-Tac is a corporation down on its power due to the AI wars and interference from the Lud and Hegemony as well as being raided by Pirates.

I see TTSC as their dirty jobs sub faction that though allied at start, have the ability for Tri-Tac to disavow them as rogues gone wild if things get too hot. If a player plays as either Tri-Tac or TTSC it is easy to keep their factions closely linked as they start as allied and have the same political stances. If Nexerelin tosses a bad wedding event or some such, as a player you can just do a mission for the offended faction and it will go back up. However if a player installs them but does not play as them, I do have some code that keeps them close unless Nexerelin tosses numerous random alignment changes and I do not have control over that. I think it leaves a chance for randomness that can make the game more fun.

I am always open to suggestions and generally follow good advice such as you generally give so I do hope you accept my reasoning or at least understand my stance on keeping them close but seperate.

Dazs

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V1.2 released today - Save Compatible
   -Ablation: Raised the speed to 64 - It was too slow for a standard cruiser and struggled to stay in range
   -Caconyml: Raised max turn from 20 to 30 and turn accel from 30 to 40 - It had difficulty dodging properly which is a staple of a phase ship - TY Quinn for your commentary
   -Raised all the Omega variant Rift weapon costs by 25% - Though they are nerfed versions of vanilla Omega weapons, I felt their cost to buy/duplicate was too low
   -Changed the game version from 0.98a-RC5 to the current 0.98a-RC8 - just keeping up with the Joneses :)
   -Added support for the mod AOTD Question of loyalty module - TY Karak03 for all you work making this happen!

A special TY to Karak03 for not only turning me onto the Question of Loyalty mod (which I am enjoying) but taking the time and effort to help integrate TTSC

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Thanks for the update.

I have a special liking for your mod, because when I first got into Starsector I played a lot with the Tri-Tachyon faction, so having a mod that adds the Tri-Tachyon faction makes me very happy, whether it's adding new ships, weapons, abilities, etc. Technological factions border on uniqueness compared to what is possible to have in a game like Starsector. Your mod is among my: Essential Mods. Keep up the good work. ^.~3
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Dazs

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Thanks for the update.
Hello there and you are quite welcome!
I have a special liking for your mod, because when I first got into Starsector I played a lot with the Tri-Tachyon faction, so having a mod that adds the Tri-Tachyon faction makes me very happy, whether it's adding new ships, weapons, abilities, etc. Technological factions border on uniqueness compared to what is possible to have in a game like Starsector.
Well I am glad to hear that TTSC does that for you. I made it as a counter to other mods that enhance factions that are thier enemies while keeping thier own story/lore and uniqueness.
Your mod is among my: Essential Mods. Keep up the good work. ^.~3
Excellent, thank you so much for taking the time to let me know!

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First mod I ever installed, and one of my favorites to this very day.  Thanks for keeping it updated!
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Dazs

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First mod I ever installed, and one of my favorites to this very day.  Thanks for keeping it updated!
WOW that is quite the compliment, thank you so much! I do take breaks from the game but even after all the years I have played it I still get pulled back in and I am happy to provide content that enhances a player's enjoyment.
Enjoy!

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Re: [0.98a] Tri-Tac Special Circumstances - V 1.1 04/01/25
« Reply #162 on: June 07, 2025, 04:26:10 AM »

Minor thing from me, but like with Iron Shell you might want to consider automatically forming an alliance with Tri-Tachyon and TTSC.
Hello Reshy,
I apprecaite you sharing your thoughts however I have been asked this in the past and have made the decision to keep them as seperate factions. I am a story and lore based player and my mods reflect that. I have TTSC set apart from Tri-Tachyon and my reasoning for having them independent from Tri-Tac is based on their lore. Tri-Tac is not a military faction like Hegemony is and Iron Shell is the Hegemony’s force projection and enforcement. It makes sense for them to be allied, whereas Tri-Tac is a corporation down on its power due to the AI wars and interference from the Lud and Hegemony as well as being raided by Pirates.

I see TTSC as their dirty jobs sub faction that though allied at start, have the ability for Tri-Tac to disavow them as rogues gone wild if things get too hot. If a player plays as either Tri-Tac or TTSC it is easy to keep their factions closely linked as they start as allied and have the same political stances. If Nexerelin tosses a bad wedding event or some such, as a player you can just do a mission for the offended faction and it will go back up. However if a player installs them but does not play as them, I do have some code that keeps them close unless Nexerelin tosses numerous random alignment changes and I do not have control over that. I think it leaves a chance for randomness that can make the game more fun.

I am always open to suggestions and generally follow good advice such as you generally give so I do hope you accept my reasoning or at least understand my stance on keeping them close but seperate.


I want to say that this can still happen even when in an alliance, but the main thing having them in an alliance (at least initially unless their rep gets hammered hard enough) is that if one goes to war the other goes to war as well which I feel makes more sense here.
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Dazs

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I want to say that this can still happen even when in an alliance, but the main thing having them in an alliance (at least initially unless their rep gets hammered hard enough) is that if one goes to war the other goes to war as well which I feel makes more sense here.
Well hello yet again Reshy, I appreciate your persistence which to me means that you are enjoying the mod but wish to see this change to make it more enjoyable for you. What benefit does having them be in a enforced alliance out values the current state where the player has the choice to keep them aligned?

I make my mods to be malleable on purpose so the player can have control on where they stand. For example, my mod Carter’s Freetraders are open to be either piratical smugglers or charming rogues that the sector tolerates. In the case of CFT, the player can go either way as they start neutral with Pirates as well as the vanilla factions. Nexerelin will not tolerate that and will toss negative relations if you play as them so it is up to the player which way they want their commission to go.

My point is that by starting TTSC as aligned to Tri-Tac is lore correct as they are a sub-faction of Tri-Tac. However, I leave it up to the player whether or not they want to keep it that way. In your request, it takes that option away from the player which I have strong feelings about.

Sooo, TLDR, I only ask why?

Oni

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.... My point is that by starting TTSC as aligned to Tri-Tac is lore correct as they are a sub-faction of Tri-Tac. However, I leave it up to the player whether or not they want to keep it that way. In your request, it takes that option away from the player which I have strong feelings about.

Sooo, TLDR, I only ask why?
Well, personally I'd say it just looks a bit... odd, to say the least, when they're in different alliances and go to war with each other.
Very messy and chaotic. It is a bit funny though.

You could always just make it a Lunalib On/Off toggle (defaulted to Off) and leave it up to the player to decide if they start allied or leave it to RNG.

That's just my opinion though.
« Last Edit: June 07, 2025, 02:25:47 PM by Oni »
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