Well hello again, hold on let me get my coffee

I actually spent a decent amount of time writing up names and descriptions of ranks for TTSC in the AotD - Questions of Loyalty/Quality of Life/QoL mod. Starts off very corporate-like, and only near the tail-end of the higher ranks is it more mask-off in what the Player Character's role in TTSC really is.
Nice, I have had some requests for integration but I personally do not use that mod so I am a bit unfamiliar with it. I would be interested in seeing what you have come up if you would care to share.
I also love that the TTSC has a phase capital and it's main balancing point is a whopping 50% CR deployment cost.
That one seems to be a love it or hate ship from what I read on discord. I spent more time on that one than the others in this mod to get it balanced which was a challenge as I personally dislike phase ships lol. I am glad you like it so much.
As for the relations in Nex thing, I just headcanon it away as TTSC being okay with working with other factions not so much out of the kindness of their hearts, but for expanding the number of people willing to trade with them and people who are on your good side are less likely to shoot you in the back while you're busy kicking a bunch of Luddic Pathers in the stomach.
I like that and it essentially sums them up. In my head cannon, they are the disavowable black bag sub corporation of TT rather than an extension of their military like Iron Shell. Easier to do corporate spying and espionage if you are on decent relations after all

Will you be adding any missiles/torpedoes in the future to TTSC, preferably the kind that regenerate their ammo to compensate for when the AI sees some enemies and immediately dumps their load only for the enemy ships to just raise their shields, pretty please?
Well that is tricky to be honest, they are so super focused on beams that there are few mounts for missiles on their ship and in my opinion they are a little bit of a downgrade to use them with the TTSC hull mod. Also, I get a lot of flak (pun intended) for the overabundance of weapons I have added to my other mods, especially CFT, and I tried to keep this one streamlined by only offering variants of vanilla beam weapons so players could switch it up. What type of missiles did you have in mind that are not already offered in game or by another mod that would fit their theme?
I appreciate the follow up, I look forward to any other ideas you have regarding the mod.
Enjoy!