WOW that is quite the compliment, thank you so much! I do take breaks from the game but even after all the years I have played it I still get pulled back in and I am happy to provide content that enhances a player's enjoyment.
Enjoy!
No, my fren, thank
you! I'm real picky on the mods I install---possibly due either to traumatic experiences back in my TES phase (Skyrim never
did work quite right with all of my desired mods enabled, curse it) causing a general fear of glitches & crashes, or else to a general low tolerance for OP ships / factions / other such jarring stuff---so for a long time, I had only four mods installed: Nex, Kazeron, Ko Combine, and... this one! Hell, even
now, I've only got like... ten, in total; heh...
...but that's about to change, because somehow I did not realize that
you've got another Tri-Tach mod! And what's this
Carter's Freetraders thing? Oh, man, how did I miss these?!
Sooo, TLDR, I only ask why?
It deeply pains me---feels wrong, just
wrong!---to contradict
Lord Dazs, but: I
might lean toward the other side too, on this 'un. I.e.: it does seem, t'me, that TT & TTSC should be closely allied / in the same bloc at (almost) all times; I feel like it ought to take a
lot to get them at each other's throats.
That said, I'm not so sure it should be
impossible to split up the happy couple, either---as you say: less player agency, that way---and I believe you
already do have it set so that they're more-than-usually fond of each other (i.e., as compared to any two unrelated factions), right?
At least, they almost always end up sticking together in my games, AFAICR. Maybe just kick those relationship bonuses up a bit more, and then everyone's happy...?
(Well,
I'm happy either way, really---esp. 'cause I've got two new faction mods to try...

Question: y'know that mod that adds more high-tech ships? I've been considering it, in order to give my beloved corpo friends more ship-options... but since I'll be using TTSC
and now also the TT-Xpac, think it'd sort of be overkill?)