Thank you for your reply and sorry for making you work.
Oh not an issue at all. I rely on reports such as yours to gain a better insight on how my mods perform.
I am not quite certain that we are seeing the same issue. It might be a mod conflict or something...
It could be. The Latebricole standard variant is equipped with long range lasers and does tend to kite a bit due to it's speed so what you showed in that regard is what I experienced.
I uploaded a very professional video of what I am talking about: https://streamable.com/iujc0i
I do have one question about what I saw in your video. It looked to me like the Hypervelocity Drivers on your ship were just passing through the frigate. The Latebricole was firing it's beams each time so I know it was not phased out so I am not sure what was going on there. Your ship landed several what should have been damaging hits in that fight but it seems every ordinance just passed though. Any thoughts on that?
As for balancing I cannot say. I reckon any phase ship is very strong in capable hands.
Well that is true but this was an AI fight and it seemed to be doing what it genrally does when the computer is flying it.
Edit: I tested that same ship against all of this mod's phase ships and it wrecked them all. It is really only this one frigate for some reason.
I am sort of stumped myself. All the TTSC phase ships have a phasecloak as their defense mechanism and the Latebricole has the most inefficient one of the bunch so in theory it should be taking more hits than the other phase ships.
I know that I had stated that I would have a hotfix today but I had some errands to run. So far I have made adjustments to the ship by lowering it's HP and replacing the medium turret with a small. I have edited the sprite to show a small mount and it is ready to go for another testing round. I was working on adding a high tech combat tanker to the mod and some more bar missions so I think I will just bundle in the adjusted Latebricole with those changes.
Thank you for the follow up and the video, that was very enlightening. I apologize for not meeting my projected fix release but I figure it will probably be Saturday evening or Sunday afternoon (barring any new issues with my mods) that I can have the update out for TTSC.