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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Lobster cruiser v3.2.2  (Read 55214 times)

Not_a_cat

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #45 on: March 28, 2025, 05:52:06 AM »

Good news everyone!

3.2.1 is out:
I have updated the mod for 0.98a-RC* + polish the variants a bit

Enjoy !
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Cruacious

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #46 on: March 28, 2025, 09:24:09 AM »

Good news everyone!

3.2.1 is out:
I have updated the mod for 0.98a-RC* + polish the variants a bit

Enjoy !
Thanks man. I just saw this mod and, after a quick review, have decided that this ship fits into the cruiser line doctrine we NEED in vanilla. Not want, need. Besides, who likes to use Dominators as the only heavy ballistic cruiser anyway?
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Not_a_cat

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #47 on: March 28, 2025, 09:42:10 AM »

Quote
Thanks man. I just saw this mod and, after a quick review, have decided that this ship fits into the cruiser line doctrine we NEED in vanilla. Not want, need. Besides, who likes to use Dominators as the only heavy ballistic cruiser anyway?

Glad you liked it and hope you wont be disappointed
I look forward to your feedback and wish you smooth sail through the sector's hyperspace
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Cruacious

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #48 on: April 01, 2025, 09:02:03 PM »

I've gotten my hands on the different variants, bashed together a bunch of builds and fought others and can give my impression now. It's honestly good! The ship actually fits in between a fury, an eagle, and a falcon. It really is not overpowered but can scale decently with some S-mods, better with an officer, and good weaponry. However, it is pretty fragile and easily over-fluxed if outmatched or overwhelmed. Frankly, I would say this could fly in any vanilla game and I wouldn't even feel it was out of place.

In short, I like it. A lot. Kinda like the Hammerhead's natural evolution into cruiser form.
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Not_a_cat

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #49 on: April 02, 2025, 12:43:12 AM »

Thank you!!!
I'm especially glad you like the mod specifically for the design decisions that have been hammered into it over many iterations

BTW, May I ask you to share your favourite build(s) (Screenshot would be sufficient), I want to update options for 0.98a and wouldn't mind some external inspiration
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Cruacious

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #50 on: April 02, 2025, 08:29:07 PM »

Thank you!!!
I'm especially glad you like the mod specifically for the design decisions that have been hammered into it over many iterations

BTW, May I ask you to share your favourite build(s) (Screenshot would be sufficient), I want to update options for 0.98a and wouldn't mind some external inspiration



This is currently the build I run as I have yet to get all weapons and ship in this run and have not maxed my player level. This LG base model Lobster runs 2 Pulse Lasers, 1 Ion Pulser, 2 Ion Cannons, 2 Reaper Torpedo Launchers, and 2 PD Lasers rear. It is fast, aggressive, and not overly fluxed.
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Flagelant_One

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #51 on: April 05, 2025, 06:07:50 PM »

I weep, cry, and lament every night, afraid of going to sleep, for i know I'll dream of the XIV Battlegroup Lobster

But in the morning

It'll be gone  :'(
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Not_a_cat

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #52 on: April 06, 2025, 09:14:34 AM »

I weep, cry, and lament every night, afraid of going to sleep, for i know I'll dream of the XIV Battlegroup Lobster

But in the morning

It'll be gone  :'(

If you find someone who can do a spritework I'll add it to the game (however I don't think the lobster would be terribly suitable for XIV doctrine). Current version is done by @MiniDeth3 maybe ask him :3
In a meanwhile try to enjoy the rest of crustaceans   
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sigvard

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #53 on: April 06, 2025, 09:19:55 AM »

I've been running the lobster cruiser mod for a bit now, and I thank you for your work on it. It fits so well into the roster, the spritework is good, and you've been attentive to balance and issues well enough that the lobster will remain as a permanent fixture in my modlist from here on. It's vanilla+ in the best way, it belongs in the sector.

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TooManyTeeth

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #54 on: April 07, 2025, 10:19:29 AM »

Heyo, I'm really liking the mod! Just noticed the smallest of oversights when updating my mods -- v3.2.1 is 3.2.0 in mod_info.

Thanks for the work you do!
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Not_a_cat

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #55 on: April 07, 2025, 11:04:51 AM »

Will be fixed in 3.2.2
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Not_a_cat

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Re: [0.98a] Lobster cruiser v3.2.1
« Reply #56 on: April 08, 2025, 05:14:06 AM »

Good news everyone 3.2.2 is out
I've updated build variants + introduced some new ones
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