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Starsector 0.97a is out! (02/02/24)

Author Topic: industry slots  (Read 617 times)


  • Ensign
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industry slots
« on: April 25, 2023, 03:03:10 AM »

Hi, im new to the game and have somes questions about colony, i have 3 o them.

terran 150% hazard (farm-light industry-comerce-mining"organics and ore") my income planet
barren 225% hazard (mining "transplutonics"-orbital works + corrupted Nano Forge - Command-refining) my ship production planet and kinda a military too
Gas giants 250% hazard(mining-fuel production-2 slots free)

My questions is more about orbital works and command HQ, how many of them i need, from what I understood, orbital works ships quality only use the high value of your faction, High command is very useful because turns defending the entire system trivial, but i need more than one? and they defend more than one star system, if they are clone enough of course? i dont expect the ships defending a system too far away.
choosing a planet according to special items i'm getting the idea over time.


  • Captain
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Re: industry slots
« Reply #1 on: April 25, 2023, 04:59:01 AM »

Higher-level military bases spawn bigger fleets, but you very rarely need more than one per system cluster even with Nex. You *can* put one in close-by systems, but they can spawn task forces that defend nearby colonies, so it isn't necessary to put one literally everywhere.
Orbitals don't stack, even the ship order part, sadly.
Proof that you don't need to know any languages to translate, you just need to care.


  • Commander
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Re: industry slots
« Reply #2 on: April 25, 2023, 05:21:55 AM »

Keep in mind that Nex invasions and raids will scale with the permanent defenses.  Keeping the defenses a little more threadbare could make it easier for the player fleet or a Special Task Group to defend.  You can create your own STG, order them to act independently, and they will defend your systems.