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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: industry slots  (Read 848 times)

iurev

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industry slots
« on: April 25, 2023, 03:03:10 AM »

Hi, im new to the game and have somes questions about colony, i have 3 o them.

terran 150% hazard (farm-light industry-comerce-mining"organics and ore") my income planet
barren 225% hazard (mining "transplutonics"-orbital works + corrupted Nano Forge - Command-refining) my ship production planet and kinda a military too
Gas giants 250% hazard(mining-fuel production-2 slots free)

My questions is more about orbital works and command HQ, how many of them i need, from what I understood, orbital works ships quality only use the high value of your faction, High command is very useful because turns defending the entire system trivial, but i need more than one? and they defend more than one star system, if they are clone enough of course? i dont expect the ships defending a system too far away.
 
choosing a planet according to special items i'm getting the idea over time.
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Princess of Evil

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Re: industry slots
« Reply #1 on: April 25, 2023, 04:59:01 AM »

Higher-level military bases spawn bigger fleets, but you very rarely need more than one per system cluster even with Nex. You *can* put one in close-by systems, but they can spawn task forces that defend nearby colonies, so it isn't necessary to put one literally everywhere.
Orbitals don't stack, even the ship order part, sadly.
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basileus

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Re: industry slots
« Reply #2 on: April 25, 2023, 05:21:55 AM »

Keep in mind that Nex invasions and raids will scale with the permanent defenses.  Keeping the defenses a little more threadbare could make it easier for the player fleet or a Special Task Group to defend.  You can create your own STG, order them to act independently, and they will defend your systems.
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