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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: Touhou Quest [0.97a] [WIP]  (Read 4730 times)

willthefunperson

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Touhou Quest [0.97a] [WIP]
« on: April 09, 2023, 09:47:31 AM »

Touhou Quest Beta 0.0.13 ~ Shizuha + Minoriko edition ... 3! Welcome Fall! Requires LazyLib, MagicLib, WVNU
Download:https://gitlab.com/starsector/touhou_quest/-/archive/main/touhou_quest-main.zip

WVNU: https://fractalsoftworks.com/forum/index.php?topic=25853.msg384723#msg384723

A mod based on ships, characters, and bullet patterns from Touhou Project. It is a faction and quest mod. The questline is currently unfinished.

Features: 2 quests, some visual novel stuff, 8 unique ships, 9 fighter wings, 14 weapons, and a 1.5 new factions.

IMPORTANT: Most content will not be available at the start of a save.

Read below for more explanation. And spoilers !!! >:( >:( >:(:
Spoiler
The Mayohiga Pact does not have many of the ships, fighters, and weapons of this mod, until the Fantasy Resurgence tracker goes up. Doing virtually any content in this mod increases this number. It will also go up over time.
The blueprints are not in any drop list, you will need to acquire them by doing Lost Girl quests. You can get these after you complete Yumemi Back Home(the first story quest). Or just raiding them
[close]

"The Mayohiga Pact became known to the rest of the sector by their appearance in the Mayohiga system and refurbishing a habitat astonishingly quickly. Bizarrely, the ships they came in did not have hyperdrives, and to this day they seem to rely on other factions for basic technology. Despite this, the ‘Kappa’, a name probably derived from ‘Habitat Kappa’, are very skilled at engineering. They seem to be some kind of federation, however their leaders and other members are unknown."

Changelog:
0.0.12
added sanae ship spellcard system, default variant, and added to the faction.
fixed rika text

You will see more placeholders than with the last releases. Very much in dev.
« Last Edit: November 02, 2024, 06:57:44 PM by willthefunperson »
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V_KJ

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Re: Touhou Quest [0.95.1a] [WIP]
« Reply #1 on: July 25, 2023, 01:34:39 AM »

Wonder if this is still being updated.
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willthefunperson

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Re: Touhou Quest [0.95.1a] [WIP]
« Reply #2 on: July 25, 2023, 03:22:46 PM »

Wonder if this is still being updated.
It is still being worked on. If you want you can check out the dev branch of the repository here https://gitlab.com/starsector/touhou_quest/-/tree/dev?ref_type=heads. There you will find the new ships, weapons, etc. Of course I can't guarantee everything will work correctly. For WVNU I don't have a .96 version online, it might work if you change the version in the mod info file to .96. I will release a .96 update for WVNU sometime soon to fix this issue. The release schedule is the way it is because it takes time for me to go over everything for each release, and time for those interested to go through the content too, which makes me not want to do smaller releases. However if that is not what the people want I am willing to change.

Edit: WVNU for 0.96 is out now
« Last Edit: July 26, 2023, 04:39:41 PM by willthefunperson »
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V_KJ

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Re: Touhou Quest [0.95.1a] [WIP]
« Reply #3 on: July 27, 2023, 07:23:45 AM »

I'm just glad updates are still being worked on, that's what I want to most to know after all, doesn't matter how long it takes.
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willthefunperson

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Re: Touhou Quest [0.97a] [WIP]
« Reply #4 on: October 15, 2024, 08:18:05 PM »

a new version is up. Check it out if you feel like it. Not save compatible
« Last Edit: October 15, 2024, 08:23:23 PM by willthefunperson »
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Reimu Hakurei

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Re: Touhou Quest [0.97a] [WIP]
« Reply #5 on: October 30, 2024, 12:42:08 AM »

It appears i found a problem at riko when you select the questions about the ships. I can't exit out the visual novel section since there's no back or exit button.
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willthefunperson

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Re: Touhou Quest [0.97a] [WIP]
« Reply #6 on: October 30, 2024, 01:15:17 PM »

It appears i found a problem at riko when you select the questions about the ships. I can't exit out the visual novel section since there's no back or exit button.
Thanks for the bug report, I will get this fixed soon.
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willthefunperson

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Re: Touhou Quest [0.97a] [WIP]
« Reply #7 on: October 30, 2024, 03:05:54 PM »

done! And you get the sanae ship system which is now done. My guess is this will be save compatible. Did not test, make sure to backup your save before loading into the new version
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Reimu Hakurei

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Re: Touhou Quest [0.97a] [WIP]
« Reply #8 on: October 31, 2024, 01:42:11 AM »

Ey, Thanks man. Doing a great job so far. Hopefully this mod can reach the forum's mod list. I had to search starsector touhou mod to get this lmao.
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Reimu Hakurei

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Re: Touhou Quest [0.97a] [WIP]
« Reply #9 on: November 02, 2024, 11:45:15 AM »

Looks like i found another problem. When i got mima and approached back to gensokyo i got a crash saying. Fatal: Ship hull spec [thquest_sanae_standard] not found!
154921     1457926 [Thread-2] INFO com.fs.starfarer.loading.LoadingUtils Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\tasc]
154922     1457990 [Thread-2] ERROR boggled.scripts.BoggledTerraformingProjectEffectFactory$ColonizeAbandonedStation ColonizeAbandonedStation colonize_abandoned_station has invalid station construction factory boggled_gatekeeper_station
154923     1457991 [Thread-2] ERROR boggled.scripts.BoggledTerraformingProjectEffectFactory$ColonizeAbandonedStation ColonizeAbandonedStation aotd_colonize_abandoned_station has invalid station construction factory boggled_gatekeeper_station
154924     1458030 [Thread-2] ERROR boggled.campaign.econ.boggledTools Mod replacement_id terraforming project project_to_be_replaced not found, ignoring
154925     1458042 [Thread-2] INFO com.fs.starfarer.loading.LoadingUtils Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\tasc]
154926     1458047 [Thread-2] ERROR boggled.campaign.econ.boggledTools Mod aotd_remnant_station terraforming project industry_remnant_station not found, ignoring
165085     5674070 [Thread-2] INFO sound.O Cleaning up music with id [campaign_music_part_2_v28.ogg]
165089     5677934 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.RuntimeException: Ship hull spec [thquest_sanae_standard] not found!
165090     java.lang.RuntimeException: Ship hull spec [thquest_sanae_standard] not found!
165091            at com.fs.starfarer.loading.do.o00000(Unknown Source)
165092            at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
165093            at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
165094            at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
165095            at com.fs.starfarer.campaign.Faction.getApproximateMaxFPPerFleet(Unknown Source)
165096            at com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers$CreateFleetAction.doAction(HubMissionWithTriggers.java:1634)
165097            at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.runStageTriggers ReturnFleets(BaseHubMission.java:1181)
165098            at com.fs.starfarer.api.impl.campaign.missions.cb.BaseCustomBountyCreator.createFl eet(BaseCustomBountyCreator.java:235)
165099            at com.fs.starfarer.api.impl.campaign.missions.cb.CBDeserter.createBounty(CBDeserter.java:111)
165100            at com.fs.starfarer.api.impl.campaign.missions.cb.BaseCustomBounty.create(BaseCustomBounty.java:247)
165101            at com.fs.starfarer.api.impl.campaign.missions.cb.MilitaryCustomBounty.create(MilitaryCustomBounty.java:37)
165102            at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.createAndAbortIf Failed(BaseHubMission.java:707)
165103            at mmm.missions.MbmHubMissionBarEventWrapper.canCreate(MbmHubMissionBarEventWrapper.java:29)
165104            at mmm.missions.MbmBarEventCreator.canCreate(MbmBarEventCreator.java:59)
165105            at mmm.missions.MbmBarEventManager.computeActiveEvents(MbmBarEventManager.java:582)
165106            at mmm.missions.MbmBarEventManager.reportPlayerOpenedMarket(MbmBarEventManager.java:627)
165107            at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
165108            at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
165109            at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
165110            at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
165111            at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
165112            at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
165113            at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
165114            at com.fs.state.AppDriver.begin(Unknown Source)
165115            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
165116            at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
165117            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
165118            at java.base/java.lang.Thread.run(Thread.java:1575)
Here is my starsector log, this is also a fresh new save.
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willthefunperson

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Re: Touhou Quest [0.97a] [WIP]
« Reply #10 on: November 02, 2024, 06:59:01 PM »

Looks like i found another problem. When i got mima and approached back to gensokyo i got a crash saying. Fatal: Ship hull spec [thquest_sanae_standard] not found!
154921     1457926 [Thread-2] INFO com.fs.starfarer.loading.LoadingUtils Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\tasc]
154922     1457990 [Thread-2] ERROR boggled.scripts.BoggledTerraformingProjectEffectFactory$ColonizeAbandonedStation ColonizeAbandonedStation colonize_abandoned_station has invalid station construction factory boggled_gatekeeper_station
154923     1457991 [Thread-2] ERROR boggled.scripts.BoggledTerraformingProjectEffectFactory$ColonizeAbandonedStation ColonizeAbandonedStation aotd_colonize_abandoned_station has invalid station construction factory boggled_gatekeeper_station
154924     1458030 [Thread-2] ERROR boggled.campaign.econ.boggledTools Mod replacement_id terraforming project project_to_be_replaced not found, ignoring
154925     1458042 [Thread-2] INFO com.fs.starfarer.loading.LoadingUtils Loading CSV data from [DIRECTORY: C:\Games\Starsector\starsector-core\..\mods\tasc]
154926     1458047 [Thread-2] ERROR boggled.campaign.econ.boggledTools Mod aotd_remnant_station terraforming project industry_remnant_station not found, ignoring
165085     5674070 [Thread-2] INFO sound.O Cleaning up music with id [campaign_music_part_2_v28.ogg]
165089     5677934 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.RuntimeException: Ship hull spec [thquest_sanae_standard] not found!
165090     java.lang.RuntimeException: Ship hull spec [thquest_sanae_standard] not found!
165091            at com.fs.starfarer.loading.do.o00000(Unknown Source)
165092            at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
165093            at com.fs.starfarer.loading.SpecStore.o00000(Unknown Source)
165094            at com.fs.starfarer.settings.StarfarerSettings$1.getHullSpec(Unknown Source)
165095            at com.fs.starfarer.campaign.Faction.getApproximateMaxFPPerFleet(Unknown Source)
165096            at com.fs.starfarer.api.impl.campaign.missions.hub.HubMissionWithTriggers$CreateFleetAction.doAction(HubMissionWithTriggers.java:1634)
165097            at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.runStageTriggers ReturnFleets(BaseHubMission.java:1181)
165098            at com.fs.starfarer.api.impl.campaign.missions.cb.BaseCustomBountyCreator.createFl eet(BaseCustomBountyCreator.java:235)
165099            at com.fs.starfarer.api.impl.campaign.missions.cb.CBDeserter.createBounty(CBDeserter.java:111)
165100            at com.fs.starfarer.api.impl.campaign.missions.cb.BaseCustomBounty.create(BaseCustomBounty.java:247)
165101            at com.fs.starfarer.api.impl.campaign.missions.cb.MilitaryCustomBounty.create(MilitaryCustomBounty.java:37)
165102            at com.fs.starfarer.api.impl.campaign.missions.hub.BaseHubMission.createAndAbortIf Failed(BaseHubMission.java:707)
165103            at mmm.missions.MbmHubMissionBarEventWrapper.canCreate(MbmHubMissionBarEventWrapper.java:29)
165104            at mmm.missions.MbmBarEventCreator.canCreate(MbmBarEventCreator.java:59)
165105            at mmm.missions.MbmBarEventManager.computeActiveEvents(MbmBarEventManager.java:582)
165106            at mmm.missions.MbmBarEventManager.reportPlayerOpenedMarket(MbmBarEventManager.java:627)
165107            at com.fs.starfarer.campaign.CampaignEngine.reportPlayerOpenedMarket(Unknown Source)
165108            at com.fs.starfarer.campaign.CampaignState.startEncounterInvolvingPlayerFleet(Unknown Source)
165109            at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
165110            at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source)
165111            at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
165112            at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
165113            at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
165114            at com.fs.state.AppDriver.begin(Unknown Source)
165115            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
165116            at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
165117            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
165118            at java.base/java.lang.Thread.run(Thread.java:1575)
Here is my starsector log, this is also a fresh new save.
Sorry about that, I think I found the issue and updated the mod. The fix is save compatible
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ChaosSpecialist

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Re: Touhou Quest [0.97a] [WIP]
« Reply #11 on: November 02, 2024, 08:48:27 PM »

I still have the same problem despite downloading the new version. Sorry, new to this reply and quoting thing here.
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willthefunperson

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Re: Touhou Quest [0.97a] [WIP]
« Reply #12 on: November 03, 2024, 04:40:51 PM »

I still have the same problem despite downloading the new version. Sorry, new to this reply and quoting thing here.
From the log it looks like this is error was triggered by More Military Missions trying to use a hull spec that doesn't exist, "thquest_sanae_standard". I have been trying to get it to trigger with a hull spec that doesn't exist, but no luck so far. The only way that "thquest_sanae_standard" was added was with the midgame known hulls addition, which the last update fixed. Your game must be that way with the bad ID known by the faction. I am thinking that you should start a new game, If the issue happens again, send me the save file and mods so I can properly diagnose the issue.
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Zack65

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Re: Touhou Quest [0.97a] [WIP]
« Reply #13 on: December 25, 2024, 02:55:22 PM »

Hello.

I've found an issue with the mod. If the Faction Mayohiga gets wiped out then the game will run into error and CTD. I presume it's trying to check their economy or something but since they don't exist anymore it can't do that....???  As I tried to make sense of the error logs I tested ways to fix my save file and found that if I teleported into their system and helped them defend off the invading Iron Shell ground forces then my game doesn't CTD anymore.
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N8

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Re: Touhou Quest [0.97a] [WIP]
« Reply #14 on: December 26, 2024, 09:07:51 AM »

Does this work with Gensokyo Manufacture or do they clash?
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