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News:

Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.97a][WIP] San Batavia Republic 0.3  (Read 73033 times)

YukitoOnline

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #90 on: April 07, 2025, 09:44:43 PM »

Hope this mod gets an update
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Mold

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #91 on: April 13, 2025, 09:07:08 PM »

I sure hope Clay the Claymore shows up in the next update.
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Glissa

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #92 on: April 17, 2025, 06:40:29 PM »

[edit: I see this was reported on the previous page already, whoops. Also running into the same PersonalFleetScript error as reported by SecondaryType]

Bug report - only affects Linux users:

Case mismatch in file structure causes the mod to not load. Can be corrected by renaming the folder below with all lowercase text.

Code
graphics/weapons/sbr_deshelde/Kinetic/ >> graphics/weapons/sbr_deshelde/kinetic/

Thanks!

« Last Edit: April 17, 2025, 07:51:29 PM by Glissa »
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al00195

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #93 on: April 18, 2025, 11:52:16 AM »

Hello. When I run this mod solo, TriOS report me the presence of these error in the game log :

151321     3792 [Thread-2] ERROR com.fs.starfarer.loading.WeaponSpreadsheetLoader Weapon spec [sbr_minibreve] not found in weapon_data.csv


[edit: I'm running into the same PersonalFleetScript error as reported by SecondaryType]
« Last Edit: April 22, 2025, 06:43:07 AM by al00195 »
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StalkeroftheWeek

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #94 on: May 06, 2025, 11:58:05 AM »

Quite nice designs. Eagerly awaiting the 0.98 update, whenever it's ready.
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majormagers

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #95 on: May 07, 2025, 05:58:33 PM »

I was able to get SBR to load up to the main menu after playing with the weapons file.
Added a line to weapon_data.csv under missiles nearly 100% ripped from UAF
Hope this helps in some way for those who cant get it to work. now i have to start a new game and see if anything crashes. TAB is next cell. 2 TAB = blank cell.

Spoiler
Minibreve Launcher (Special)   sbr_s_minibreve   5      10000   2000      3000      150   50   8      0.04      ENERGY   0      0   5   1      0   0   0         325   25   18   500         SYSTEM, STRIKE, USE_VS_FRIGATES, DO_NOT_AIM   no_drop, no_drop_salvage, hide_in_codex      San Batavia Republic   Strike Cruise Missile (WMD)   Strike Torpedo   Medium   Medium   Poor      Cruise missile with low-yield nuclear warhead, it only deals single damage burst at much smaller area compared to Semibreve. Perfect to finish off small to medium targets.   single damage burst | small to medium targets         TRUE   9
[close]

I also changed the Kinetics folder to have a lower case per a couple posts. graphics/weapons/sbr_deshelde/kinetic/

Update:
New game does not load. error in spoiler
Spoiler
ERROR com.fs.starfarer.combat.CombatMain  - java.lang.AbstractMethodError: Missing implementation of resolved method 'abstract com.fs.starfarer.api.campaign.econ.MarketAPI getSourceMarket()' of abstract class com.fs.starfarer.api.impl.campaign.fleets.PersonalFleetScript.
java.lang.AbstractMethodError: Missing implementation of resolved method 'abstract com.fs.starfarer.api.campaign.econ.MarketAPI getSourceMarket()' of abstract class com.fs.starfarer.api.impl.campaign.fleets.PersonalFleetScript.
   at com.fs.starfarer.api.impl.campaign.fleets.PersonalFleetScript.advance(PersonalFleetScript.java:83)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0OO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.H.%u04B00000(Unknown Source)
   at com.fs.starfarer.ui.H.processInput(Unknown Source)
   at com.fs.starfarer.ui.classsuper.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.base/java.lang.Thread.run(Unknown Source)
[close]

« Last Edit: May 07, 2025, 06:20:28 PM by majormagers »
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FUBARSOB

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #96 on: May 10, 2025, 11:27:56 PM »

I get the exact same error as majormagers in the second spoiler. Super excited to try San Batavia Republic ships when you get the chance to update though   :D
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Astrefernal

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Re: [0.97a][WIP] San Batavia Republic 0.3
« Reply #97 on: May 27, 2025, 01:02:31 PM »

Hey Wiskey ! Still working on the mod ?

I kinda miss my little Bees.

Also, might be a good idea to reduce the OP cost and refit time for some of the fighters. Kinda too expensive to use ad is, at least for me ; their counterpart in the Arma Ad-on are a better investment in my opinion.
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