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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

Author Topic: SPOILERS - new Luddic Path quest chain  (Read 2636 times)

KopiG

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SPOILERS - new Luddic Path quest chain
« on: May 09, 2023, 10:58:20 AM »

So after I obtained the Planet Killer weapon. Where do you turn this in for the Pathers to forever stop bothering you?
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BigBrainEnergy

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Re: SPOILERS - new Luddic Path quest chain
« Reply #1 on: May 09, 2023, 01:14:33 PM »

I feel like there's gonna be consequences to this decision... maybe after a cycle or two the pathers blow up a tri-tach planet and you get implicated as a potential suspect.
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TL;DR deez nuts

KopiG

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Re: SPOILERS - new Luddic Path quest chain
« Reply #2 on: May 09, 2023, 03:50:25 PM »

I feel like there's gonna be consequences to this decision... maybe after a cycle or two the pathers blow up a tri-tach planet and you get implicated as a potential suspect.
Oh ***. Then I guess I wont do it. Also you have to go a Pather Cell base. You cant hand in the Planet Killer weapon at a permanent location in the Core Systems for whatever reason. I smell this is a bug.
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KopiG

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Re: SPOILERS - new Luddic Path quest chain
« Reply #3 on: May 09, 2023, 04:20:14 PM »

Okay I handed in the Planet Killer weapon and the Colony Threat event progression from the Luddic Path still doesnt go away. Is this a bug?
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