Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
now, to make it clear, I'm not complaining, I love the retro pixel-art lookHowever, some of the design decisions seem curious...in a game where everything seem smooth and rather soft (look at the explosions, engine effects, icons, hud), why the sharp and rough looking pixel-art?and in a game where the tone is dark and generally serious, why the comical bouncy looking bubble shields?Just wondering, again it looks good and all
the comical bouncy looking bubble shields?
A bouncy ball is a lot harder to break with a hammer than glass marble.
http://db3.stb.s-msn.com/i/D9/A719A9A1ED6D2A993A87E5581318A1.jpg
The shields never struck me as comical personally.
Changes as of May 24, 2013Reinvented Starsector.That is all.