I'm struggling a lot with the rogue AI administrator event... I tried unplugging it (in-event), I actually unplugged it (using Nexereling story point option), I defeated the remnant extermination fleet, and it still just deleted my colony wholesale! Is there any way to end the event positively?
Also, I think it really shouldn't proceed if you take off the AI and have a human administrator instead (or maybe it should proceed differently?).
Edit: I solved it by giving the market to another faction then invading back. The Diktat boys must have been incredibly efficient because in the half day they had nominal control of the place, they managed not only to purge all the computers of the system, including in my own other colonies which were affected by the debuff, and they landed some two thousand troops to squash down any AI uprising.
It does feel a lot like cheesing, I hope that exploit gets fixed in future updates.
Also, I think it'd be nice if there were clearer indications of what you're supposed to do to react to events. For example, I had absolutely no idea what to do about the crime syndicate; in one playthrough it just solved itself into a permanent bonus automatically, and in another it failed. I found mentions on an outdated wiki that it's based on stability, but I couldn't tell: I tried putting marines in storage, having a military base, using a stabilization package, etc.
I don't think it needs to be told explicitly to the player, but something like TT's colony crisis, where a contact can tell you what to do in-universe, is very helpful.