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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Ashes of The Domain  (Read 534155 times)

Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #705 on: November 09, 2023, 03:16:20 PM »

Hey,

First I want to say it's a very impressive mod, a bit overwhelming and maybe too grindy for my taste but still: VERY impressive, had many playthroughs but now is the 1st with this mod.

I think I encountered a bug\error from this mod or mods that go with it, here's what I have so far:
- bug appearance: after I order a building upgraded(for this experience: to light industry or to heavy industry) and click on it to view options few times, an error appears and when I press OK the game crashes completely with a window message(image file added)
- log file - this is the part I think is relevant:
java.lang.NullPointerException
   at data.scripts.research.CancelUpgradeUIOverride.createTooltip(CancelUpgradeUIOverride.java:49)
   at com.fs.starfarer.campaign.ui.marketinfo.c$6.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.c.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

- added notes: i didn't have any crashes prior to this mod added. I added a few mods along this one that I can remmber:
HMI_brighton_0_0_3b
HMI_Supervillains_0_0_4d
ThirstSector :X
Hyperdrive
Random-Assortment-of-Things
HMI_Supervillains_0_0_4d
HMI_brighton_0_0_3b

thanks in advance, good luck & GJ with the mod! :)

Please could you send me your save?
This bug is sth that i REALLY wanna replicate
Also mod seems to be overwhelming with amount of content it adds, but i would not say it's grinding, slowing you in colony development yes , but progression is not getting instantly cool stuff, but with time

the ui for research screen is going over the screen my display is 1366 x 768
This res is broken for that UI , in 2.0 this will be fixed

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CrusadeX

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Re: [0.96a] Ashes of The Domain
« Reply #706 on: November 09, 2023, 04:02:28 PM »

I'll try, hope this site and my upload works:
campaign file - https://fastupload.io/PiTJz4YqncuG5q3/file
descriptor file - https://fastupload.io/lzGUAJrSvHlGeUN/file

You can use the colony that can upgrade extraction to mining. I noticed clicking it several times to open the menu does nothing, but hovering over the options causes the error.
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Thorgon

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Re: [0.96a] Ashes of The Domain
« Reply #707 on: November 10, 2023, 02:53:32 PM »

does anyone know what the Dolos Network Center actually Does?
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lolitsjack

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Re: [0.96a] Ashes of The Domain
« Reply #708 on: November 10, 2023, 04:55:52 PM »

For Virtue of Society, I only get Event: Tri Tachyon Investment. Every ~1 or 2 months, every time. Nothing else happens. And I always just choose
Spoiler
Option: Politely Welcome them, but restrict their ability to invest in our industry to protect it from Tri-Tachyon influence
You immediately get 350000 credits but your income from colony is also taken a little by TT
+10 to relation with TT
[close]
I also do not see ANY downside, as I can not check if it is actually taking away the money anywhere. I do see the icon that it says its taking 20k a month in the icons that tell you the planets hazards and available resources, but I do not believe that is taking the 20k away? It is certainly not in the income main income window.
When trying to remove the mod the save file will not load.

The money bonus made the game to easy.
« Last Edit: November 10, 2023, 04:58:11 PM by lolitsjack »
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #709 on: November 10, 2023, 05:35:38 PM »

For Virtue of Society, I only get Event: Tri Tachyon Investment. Every ~1 or 2 months, every time. Nothing else happens. And I always just choose
Spoiler
Option: Politely Welcome them, but restrict their ability to invest in our industry to protect it from Tri-Tachyon influence
You immediately get 350000 credits but your income from colony is also taken a little by TT
+10 to relation with TT
[close]
I also do not see ANY downside, as I can not check if it is actually taking away the money anywhere. I do see the icon that it says its taking 20k a month in the icons that tell you the planets hazards and available resources, but I do not believe that is taking the 20k away? It is certainly not in the income main income window.
When trying to remove the mod the save file will not load.

The money bonus made the game to easy.
Removing mod from save is not possible
Also it takes 20 k income from colony for x amount of days
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Ovid

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Re: [0.96a] Ashes of The Domain
« Reply #710 on: November 11, 2023, 08:00:21 PM »

The FAQ mentions that you can find researchers at Galatia Academy, but where are they? I don't see any in the Contacts list, and there's no other option that mentions any sort of researchers.
For clarification, I've used Nexerelin to skip the main game plotline, and I'm pretty sure another mod is adding an option to have the Galatia Academy count as an officer/administrator trainer location. And I already got one event/message to do the Ouroboros quest, which I did and got the specific databanks.

Also, I have a recommendation for the FAQ. Is there any benefit to having multiple research labs (assuming you don't have the mod setting active to have them generate research databanks on worlds with Pre-Collapse modifier)? Cause as far as I can tell, it's not mentioned anywhere, and the research time seems to be the same regardless.

EDIT: to answer my own question I finally had the Researcher Sophia bar event happen, and when she's active in the research window, it tells you that she enables multiple research stations being beneficial. Before that point, only run 1 for research.
« Last Edit: November 14, 2023, 12:10:36 AM by Ovid »
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TheSAguy

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Re: [0.96a] Ashes of The Domain
« Reply #711 on: November 12, 2023, 02:57:51 PM »

Thanks for this great mod!
I definitely feel like research is a bog part that's missing from the base game and really enjoy having that with your mod!

Is there a way to make research take longer? I feel like one should really work for it.

I'd like to suggest some new contact if possible.
Create a shipyard that almost works like the one that removes d-mods, but have it upgrade your ship. You could research stull like:
Add x Ordinance points.
Increase armor/shield by x
Flux, Hull points, etc.

(Alternatively, this could be an artifact you craft like the domain era stuff)

So this way one could finda make your own unique ships by slowly upgrading them.

Also, possibly endless research, that's very expensive, each time you complete it you get 1% better shield technology for your faction. Same for armor, hull, maintenance, etc.

Thanks again for your mod.

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cjy4312

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Re: [0.96a] Ashes of The Domain
« Reply #712 on: November 12, 2023, 11:04:20 PM »

Hi Kaysaar
There is a trouble when upgrading Vanilla Industries by startUpgrading()
like this:(Nex)
10445951 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.startUpgrading(BaseIndustry.java:572)
   at exerelin.world.industry.HeavyIndustry.apply(HeavyIndustry.java:135)
   at exerelin.world.NexMarketBuilder.addIndustriesToMarket(NexMarketBuilder.java:997)
   at exerelin.world.NexMarketBuilder.addIndustriesToMarket(NexMarketBuilder.java:924)
   at exerelin.campaign.ColonyManager.buildIndustries(ColonyManager.java:1600)
   at exerelin.campaign.ColonyManager.buildIndustries(ColonyManager.java:1620)
   at exerelin.campaign.ColonyManager.upsizeMarket(ColonyManager.java:282)
   at exerelin.campaign.ColonyManager.updateMarkets(ColonyManager.java:188)
   at exerelin.campaign.ColonyManager.reportEconomyTick(ColonyManager.java:1421)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyTick(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

I guess this caused by unresearched techtree
Is there any solution to this problem?
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BlashJCasual

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Re: [0.96a] Ashes of The Domain
« Reply #713 on: November 13, 2023, 06:53:06 PM »

hello, i have an issue with the cryorevival facility. anytime i try to build it it keeps saying that the facility is disrupted for 1 day and never actually gets undisrupted. i have a cryosleeper in my colony orbiting it. i put it there before i built the facility. am i missing something? thanks in advance
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saqib126

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Re: [0.96a] Ashes of The Domain
« Reply #714 on: November 14, 2023, 07:59:40 AM »

Having a strange issue with sector generation, everything works fine except there are an insane amount of pre-collapse facilities, nearly half the planets I survey have them, and I found several of every subtype of vok databank and sold them(while still having more to sell or use). I don't think this is intended(and it rather breaks the economy). Not sure whats causing it, since I don't have any mods installed that change overall sector generation such as adjusted sector.
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WillTheWaffler

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Re: [0.96a] Ashes of The Domain
« Reply #715 on: November 14, 2023, 07:10:56 PM »

Having a strange issue with sector generation, everything works fine except there are an insane amount of pre-collapse facilities, nearly half the planets I survey have them, and I found several of every subtype of vok databank and sold them(while still having more to sell or use). I don't think this is intended(and it rather breaks the economy). Not sure whats causing it, since I don't have any mods installed that change overall sector generation such as adjusted sector.

Having a similar issue myself, I've just been playing it off that this sector had an abundance of facilities, not sure if it was an update or any of the many mods I installed for the first time for my latest playthrough.
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Uther Phobos

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Re: [0.96a] Ashes of The Domain
« Reply #716 on: November 15, 2023, 11:25:43 AM »

This is going to end up as an ACOT/Gigastructural Engineering crossover mod, isn't it?
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #717 on: November 15, 2023, 03:42:51 PM »

Sneak peak into new rework of Tech tree ( Vaults of Knowledge 2.0 WIP)
Spoiler
[close]
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TheSAguy

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Re: [0.96a] Ashes of The Domain
« Reply #718 on: November 16, 2023, 09:57:00 AM »

I assume VoK 2 will not be save game compatible.
Any rough ETA on release?
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #719 on: November 16, 2023, 01:04:14 PM »

I assume VoK 2 will not be save game compatible.
Any rough ETA on release?
Vok 2.0  Is basically full rewrite of this mod
I think first alpha release will be available in next 2-3 weeks the best eta would be one week but this really depends
Also i plan to release today 1.7.1 patch for VOK that fix issue with Procedural Generation
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