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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Ashes of The Domain  (Read 787128 times)

Hansag

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Re: [0.96a] Ashes of The Domain
« Reply #315 on: June 29, 2023, 02:53:43 PM »

Just curious. The framework you have developed here for researching buildings etc.

Would it enable the player to start with knowledge of just Low-Tech orbitals, and then enable the player to research and upgrade them to Mid-Tech or Hi-Tech? (same with Battlestations and Star Fortress)

Also, would it enable the unlocking of ships and weapons etc.?
With stations i have no idea tbh , with weapons ships etc. They would need to be tied up to some industry i mean they are to produce once research for example i dunno Auroran Experimental Ship Line. As for now only industries are included in API

Thank you.
I figured if farms and mines etc. were possible to downgrade in terms of starting knowledge, stations might be similar. But I guess then Infrastructure, Spaceport and Stations might be coded differently ::hmmm::
« Last Edit: June 29, 2023, 05:25:08 PM by Hansag »
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #316 on: June 29, 2023, 08:10:22 PM »

Just curious. The framework you have developed here for researching buildings etc.

Would it enable the player to start with knowledge of just Low-Tech orbitals, and then enable the player to research and upgrade them to Mid-Tech or Hi-Tech? (same with Battlestations and Star Fortress)

Also, would it enable the unlocking of ships and weapons etc.?
With stations i have no idea tbh , with weapons ships etc. They would need to be tied up to some industry i mean they are to produce once research for example i dunno Auroran Experimental Ship Line. As for now only industries are included in API

Thank you.
I figured if farms and mines etc. were possible to downgrade in terms of starting knowledge, stations might be similar. But I guess then Infrastructure, Spaceport and Stations might be coded differently ::hmmm::
I mean i can only limit the level 2 and 3 without big overwriting , not level 1 station,and i want to avoid overwriting as much as i can
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Leob70

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Re: [0.96a] Ashes of The Domain
« Reply #317 on: June 30, 2023, 03:12:50 PM »

So I upgraded subsidized farming  and switched it to rectificates production and I'm not 100% sure but it seems to be what put pollution onto my colony as I have no manufacturing on it otherwise.  Are some industries configured to put pollution onto worlds and if so could there be more clear labelling so that I can better assess the costs/benefits before upgrading to a particular industry or not? thanks.
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justnewaccount3131

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Re: [0.96a] Ashes of The Domain
« Reply #318 on: June 30, 2023, 03:29:45 PM »

does anything in this mod remove farmland and add pollution?

I started the playthrough with adequate farmland, now it vanished and I had pollution added.

I do not have a nanoforge, no heavy industry and it's really early in game and I am 1000% sure my colony was never bombarded.

I am playing with nexerelin, and a lot of mods, but none of them seem candidates for that. (I can give a lost though, but it's 51 though and I do not want to spam the thread)

it seems my trouble started when I started researching my first items. around that month, I lost my farmland. I do not have a save for that exact time unfortunately. but it must have been at that time.

So I upgraded subsidized farming  and switched it to rectificates production and I'm not 100% sure but it seems to be what put pollution onto my colony as I have no manufacturing on it otherwise.  Are some industries configured to put pollution onto worlds and if so could there be more clear labelling so that I can better assess the costs/benefits before upgrading to a particular industry or not? thanks.

we seem to have the same problem... but I had not even switched to anything yet when I lost my farmland on my colony.

pollution is such a BS mechanic... anyone know a mod that gets rid of it?
« Last Edit: June 30, 2023, 03:34:36 PM by justnewaccount3131 »
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #319 on: June 30, 2023, 03:52:06 PM »

does anything in this mod remove farmland and add pollution?

I started the playthrough with adequate farmland, now it vanished and I had pollution added.

I do not have a nanoforge, no heavy industry and it's really early in game and I am 1000% sure my colony was never bombarded.

I am playing with nexerelin, and a lot of mods, but none of them seem candidates for that. (I can give a lost though, but it's 51 though and I do not want to spam the thread)

it seems my trouble started when I started researching my first items. around that month, I lost my farmland. I do not have a save for that exact time unfortunately. but it must have been at that time.

So I upgraded subsidized farming  and switched it to rectificates production and I'm not 100% sure but it seems to be what put pollution onto my colony as I have no manufacturing on it otherwise.  Are some industries configured to put pollution onto worlds and if so could there be more clear labelling so that I can better assess the costs/benefits before upgrading to a particular industry or not? thanks.

we seem to have the same problem... but I had not even switched to anything yet when I lost my farmland on my colony.

pollution is such a BS mechanic... anyone know a mod that gets rid of it?
You both play on new versions ? And switch causes pollution ?
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justnewaccount3131

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Re: [0.96a] Ashes of The Domain
« Reply #320 on: June 30, 2023, 05:14:12 PM »

I play the most current version, yes.
can't tell reliably, but I suddenly got pollution and I lost farmland. first farmland was gone -- noticed far too late and had no save at that exact time, but it was about that time I started researching imho
then a few months later, I got pollution.

it could be that I had added the mod back when I lost the farmland. I thought it was earlier, but now I am not so sure. I added the mod after start though I think. if it matters, I'll check

{"enabledMods": [
  "PAGSM",
  "yunrutechmining",
  "$$$_lightshow_nc",
  "$$$_trailermoments",
  "Adjusted Sector",
  "A_S-F",
  "Angry Periphery",
  "anotherportraitpack",
  "aod_capital",
  "Cryo_but_better",
  "aod_core",
  "apex_design",
  "lw_autosave",
  "timid_admins",
  "better_variants",
  "CaptainsLog",
  "CFT",
  "CJHM",
  "clearCommands",
  "combatactivators",
  "chatter",
  "cmutils",
  "DetailedCombatResults",
  "diableavionics_ornate",
  "diableavionics",
  "Diktat Enhancement",
  "Everybody loves KoC",
  "lyr_ehm",
  "fqol",
  "GrandColonies",
  "HexShields",
  "illustrated_entities",
  "immersionFriendlyPortraitPack",
  "Imperium",
  "JYD",
  "largerZoomOut",
  "lw_lazylib",
  "luddenhance",
  "luddenhanceied",
  "lunalib",
  "MagicLib",
  "Mayasuran Navy",
  "more_hullmods",
  "nexerelin",
  "officerExtension",
  "pn",
  "wisp_perseanchronicles",
  "planet_search",
  "portrait_changer",
  "portrait",
  "pt_qolpack",
  "rotcesrats",
  "scalartech",
  "swp",
  "speedUp",
  "sun_starship_legends",
  "stelnet",
  "scf",
  "tahlan",
  "Terraforming & Station Construction",
  "timid_tmi",
  "transfer_all_items",
  "TTSC",
  "underworld",
  "uaf",
  "US",
  "vic",
  "vanidad",
  "variants_lib",
  "lw_version_checker",
  "whichmod",
  "whichtmi",
  "wowp",
  "XhanEmpire",
  "audio_plus",
  "shaderLib",
  "G1GC_Hide_Leak_Message"
]}
if that helps. I run Linux, the safe 8gb java 8. (not that I think it's relevant, but just in case)
« Last Edit: June 30, 2023, 05:19:25 PM by justnewaccount3131 »
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justnewaccount3131

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Re: [0.96a] Ashes of The Domain
« Reply #321 on: June 30, 2023, 05:26:42 PM »

ok. I sped up time and located the issue... I'm an idiot btw.. I had a safe file from shortly before... I mixed things up.

I had all your mods at start of game, but added terraforming and station construction later.

then when I built the research station (after adding Terraforming station mod), no weird things yet.

but right when I click to research farming, I lose my "adequate farmland" on my planet. - meaning the planet description does not list it any more and when I shut down the farm, I can not rebuild it because I have no farmland
I had already a farm there when I started any research. maybe this is a lot more helpful.

I am unsure what triggers the pollution atm

------------
edit:
I can't reproduce the pollution...
« Last Edit: June 30, 2023, 06:06:29 PM by justnewaccount3131 »
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Luaro

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Re: [0.96a] Ashes of The Domain
« Reply #322 on: July 01, 2023, 04:30:28 AM »

Hello, i have 1 question - the cryosleeper cannot be parked around the planet of governed colony... is this intentional?
I dont want to start my own faction in my current playthrough and dedicated myself to Mayasura, but i cannot park cryosleeper anywhere, but as soon as i started my own colony for test - i was able to park it.
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Leob70

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Re: [0.96a] Ashes of The Domain
« Reply #323 on: July 01, 2023, 07:10:29 AM »

Yeah I am using the latest version, and I also just ran into the disappearing farmland bug a second time too, I didn't even think of it before the other person mentioned it.  The first time was when I just had the most basic version of farming from this mod, at some point the farmland just disappeared from the planet but that was on a different save.   Just a little bit after I posted about the pollution I downgraded my farmland from Subsidized to normal but still producing rectificates, the farmland eventually disappeared however a project from terraforming and station construction was ongoing to improve the farmland and interestingly enough when it finished it brought it back as the worst type poor farmland when before it was adequate.

I posted here because I searched for the pollution bug on every mod I knew and this is the only one where I got any sort of hit, it's definitely a newish bug and it also could be some sort of complex mod interaction, if anyone is using a smaller load order and runs into it I would love for them to speak up so the conditions can be narrowed down.

The other person is saying it might be related to the research interface, I hit research a lot of times without that specific thing triggering but it could be dependent on things like if you remotely access it or other things.

Edit: Alright so I messed around with the research interface and i think I know what is happening, by cycling through all the research options not reasearching them just looking at them I was able to get the pollution to appear and the farmland to disappear, it seems like whatever method it uses it's using to display the potential output or whatever else is for some reason acting as if the planet has those industries on them and causing effects, this could be because of interference from another mod preventing it from undoing whatever it does but the end result is permanent changes to the planet.  If those industries aren't supposed to cause these effects then that makes it weirder.

Edit 2: More testing, it appears there is a third factor in what causes it to delete deposits and apply pollution but it's kind of hard to find, reloading a fresh save before incident = no deletion at least in my current save, however I noticed that it didn't just delete farmland but all deposits on the planet when the bug occured.  If this is something that only happens from data that's cleared when the game is restarted and a save loaded I feel like debugging this is going to be nearly impossible, I'll keep looking into it, sorry to trouble you if it turns out to be nothing on your end but hopefully whatever is causing it can be figured out.
« Last Edit: July 01, 2023, 11:10:27 AM by Leob70 »
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justnewaccount3131

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Re: [0.96a] Ashes of The Domain
« Reply #324 on: July 01, 2023, 02:31:04 PM »

Yeah I am using the latest version, and I also just ran into the disappearing farmland bug a second time too, I didn't even think of it before the other person mentioned it.  The first time was when I just had the most basic version of farming from this mod, at some point the farmland just disappeared from the planet but that was on a different save.   Just a little bit after I posted about the pollution I downgraded my farmland from Subsidized to normal but still producing rectificates, the farmland eventually disappeared however a project from terraforming and station construction was ongoing to improve the farmland and interestingly enough when it finished it brought it back as the worst type poor farmland when before it was adequate.

I posted here because I searched for the pollution bug on every mod I knew and this is the only one where I got any sort of hit, it's definitely a newish bug and it also could be some sort of complex mod interaction, if anyone is using a smaller load order and runs into it I would love for them to speak up so the conditions can be narrowed down.

The other person is saying it might be related to the research interface, I hit research a lot of times without that specific thing triggering but it could be dependent on things like if you remotely access it or other things.

Edit: Alright so I messed around with the research interface and i think I know what is happening, by cycling through all the research options not reasearching them just looking at them I was able to get the pollution to appear and the farmland to disappear, it seems like whatever method it uses it's using to display the potential output or whatever else is for some reason acting as if the planet has those industries on them and causing effects, this could be because of interference from another mod preventing it from undoing whatever it does but the end result is permanent changes to the planet.  If those industries aren't supposed to cause these effects then that makes it weirder.

Edit 2: More testing, it appears there is a third factor in what causes it to delete deposits and apply pollution but it's kind of hard to find, reloading a fresh save before incident = no deletion at least in my current save, however I noticed that it didn't just delete farmland but all deposits on the planet when the bug occured.  If this is something that only happens from data that's cleared when the game is restarted and a save loaded I feel like debugging this is going to be nearly impossible, I'll keep looking into it, sorry to trouble you if it turns out to be nothing on your end but hopefully whatever is causing it can be figured out.


can you check what mods you have that I have too? my list is above
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Leob70

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Re: [0.96a] Ashes of The Domain
« Reply #325 on: July 01, 2023, 04:22:01 PM »




{
  "enabledMods": [
    "more_hullmods",
    "spacetruckin",
    "CJHM",
    "tahlan",
    "kayse_phaseships",
    "logisticsNotifications",
    "keruvim_shipyards",
    "scalartech",
    "progressiveSMods",
    "swp",
    "pn",
    "stelnet",
    "secretsofthefrontier",
    "advanced_gunnery_control_dbeaa06e",
    "ArkLeg",
    "yunrucore",
    "UNSC",
    "variants_lib",
    "hte",
    "Mayasuran Navy",
    "portrait_changer",
    "ungp",
    "fqol",
    "Imperium",
    "timid_tmi",
    "uaf",
    "CFT",
    "officerExtension",
    "yunruhullmods",
    "forge_production",
    "lyr_ehm",
    "yunruindustries",
    "lunalib",
    "pt_qolpack",
    "chatter",
    "assortment_of_things",
    "IndEvo",
    "lw_autosave",
    "aod_capital",
    "wyv_planetaryShieldAccessControl",
    "lw_console",
    "star_federation",
    "mayu_specialupgrades",
    "MagicLib",
    "yunruHullModsLib",
    "pantera_ANewLevel40R",
    "leadingPip",
    "Terraforming & Station Construction",
    "edshipyard",
    "exshippack",
    "furryPortraits",
    "lw_lazylib",
    "CaptainsLog",
    "alcoholism",
    "aod_core",
    "Cryo_but_better",
    "combatactivators",
    "armaa",
    "scan_those_gates",
    "yunruLooseFiles",
    "lw_radar",
    "speedUp",
    "apex_design",
    "GrandColonies",
    "nexerelin",
    "luddenhance",
    "shaderLib"
  ]
}

is my list,  there's a decent amount different there so it might be easier to narrow down, this mod as far as I can tell is what does the final thing though.
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lttorch

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Re: [0.96a] Ashes of The Domain
« Reply #326 on: July 01, 2023, 10:24:57 PM »

Hi, I wanted to report a bug that applies pollution to planets with research facilities.

I have determined that when previewing following facilities in the research menu:
Orbital Skunkworks Facility
Orbital Fleetwork Facility

Whenever I preview the requirements to research for either of those industries it will apply the pollution modifier to the planet that I accessed the research facility through.

I hope this helps you narrow down the issue.
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ttds flat-d major

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Re: [0.96a] Ashes of The Domain
« Reply #327 on: July 01, 2023, 11:57:26 PM »

thx for your brilliant work.
A tiny misfeature may it be there though about artefacts.
If you order an upgrade from an orbital work to a more advanced one of either kind, the forge in it is consumed as expected. Yet you CAN install another forge into the upgrade-in-progress OW.
Once completing upgrade, however, the forge can't be install into it nor unistall from it if there is one.
The same goes with benefication (with bore and dynamo)
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #328 on: July 02, 2023, 06:22:35 AM »

Hi, I wanted to report a bug that applies pollution to planets with research facilities.

I have determined that when previewing following facilities in the research menu:
Orbital Skunkworks Facility
Orbital Fleetwork Facility

Whenever I preview the requirements to research for either of those industries it will apply the pollution modifier to the planet that I accessed the research facility through.

I hope this helps you narrow down the issue.
Omg indeed they are doing this i can finally narrow it down , thanks a lot , question why when looking at menu does that ? To extract info about production i need to place industry first , but well , doing so with those 2 caused to have permamennt poullution gonna fix that thx ^^
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justnewaccount3131

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Re: [0.96a] Ashes of The Domain
« Reply #329 on: July 02, 2023, 06:24:46 AM »

Hi, I wanted to report a bug that applies pollution to planets with research facilities.

I have determined that when previewing following facilities in the research menu:
Orbital Skunkworks Facility
Orbital Fleetwork Facility

Whenever I preview the requirements to research for either of those industries it will apply the pollution modifier to the planet that I accessed the research facility through.

I hope this helps you narrow down the issue.
Omg indeed they are doing this i can finally narrow it down , thanks a lot , question why when looking at menu does that ? To extract info about production i need to place industry first , but well , doing so with those 2 caused to have permamennt poullution gonna fix that thx ^^

I never even saw these two options and I still got pollution and lost farmland.

so it's more than that
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