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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

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Author Topic: [0.97a] Ashes of The Domain  (Read 787070 times)

Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #285 on: June 19, 2023, 11:08:04 PM »

When you install the hot fix should i just delete the entire folder or overwrite it in the mods folder?
Always the best cause of action is deleting folder then replacing it
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memedos

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Re: [0.96a] Ashes of The Domain
« Reply #286 on: June 19, 2023, 11:57:44 PM »

Literally i made those updates during in between work and university studies so if there are any bugs then contact me
Dude does the impossible again, one of the few modders that manage to keep their creations afloat even with lotsa stuff going on irl; Good luck with your studies mate.
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Sarix

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Re: [0.96a] Ashes of The Domain
« Reply #287 on: June 20, 2023, 06:11:23 AM »

Howdy, good luck with exams!
I think I have encountered a bug with polycrystalizer:on player colonies it doesn't produce anything,while the said industry does work fine on Coatl.Can you look at it when you have the free time?
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #288 on: June 20, 2023, 06:12:14 AM »

Howdy, good luck with exams!
I think I have encountered a bug with polycrystalizer:on player colonies it doesn't produce anything,while the said industry does work fine on Coatl.Can you look at it when you have the free time?
Its not bug but my bad that i have not gave info that it produces only materials on markets greater or equal size than 5
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Kaysaar

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Re: [0.95.1a] Cryosleeper 2.0 : Domain Electric Boogallo Edition
« Reply #289 on: June 20, 2023, 06:49:59 AM »

Feature request: it'd be nice to have something in modSettings that allows us to tweak the new population cap. Reaching 10^10 feels a bit silly to me, even with a cryosleeper, but I do really like the idea of getting to do a one-time relocation of the cryosleepers, especially in seeds where they end up in neighboring systems.
After All those years this request has been realised
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cghhj

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Re: [0.96a] Ashes of The Domain
« Reply #290 on: June 21, 2023, 03:26:51 AM »


Personal opinion: Maybe the icons of new basic resources could be smaller. In original game, the artifacts and blueprints have obviously larger icons. I even made my own edit to make your new resources have better view in my gaming... So they looks more like normal items, not something really rare and special.

I also feel some of your icon become too brightness...
« Last Edit: June 22, 2023, 07:29:35 AM by cghhj »
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #291 on: June 22, 2023, 03:01:56 PM »

Ashes of The Domain - Vaults of Knowledge Patch 1.1.1  Save compatible for ver higher than 1.0.2   AoTD - Interstellar Imperium Collab
Spoiler
for full content of this collab you need to wait for Interstellar Imperium to Patch
new : Added Stella Castelum to Research Tech tree as part of AoTD - Interstellar Imperium Collab
new : Byzantium Starfortress Databank , necessary to research Stella Castellum  as far as i know only this one station has beeen added so there is no research of Imperial stations
new : Constructing this station requieres Tier 2 Metals to build soo i very recommend setuping some basic supply chain as if there will be deficit construction wont progress!!
new : Improvments to UI basically  telling info about production on size 6 world in Research UI and in upgradeUI when it does not produce anything there is suggestion that market is too small or resources to sparse
fix: Fixed minor spelling mistakes
nerf sligtly Recitificates and Biotcs
buff slightly water prices
[close]
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Spacegoat

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Re: [0.96a] Ashes of The Domain
« Reply #292 on: June 22, 2023, 08:16:50 PM »

Heya Kaysaar! Two compatibility reports:

Bug Report #1: Vaults of Knowledge & TASC Incompatibility

Spoiler
Details: All forms of TASC stations (Mining Station, Astropolis, Gas Siphons) are unable to build new Commerce industry with the message "Requires functional spaceport." Affects functional Starports and Megaports. Disabling AoD:VoK stops the behavior.

Version: Vaults of Knowledge 1.1.1
[close]


Bug Report #2: The Sleeper & Nexerelin Incompatibility

Spoiler
Details: Unable to use cryosleepers on governed worlds of other factions. Transferring the colony to the player faction with SetMarketOwner allows it to be placed in orbit. Transferring the colony back via the command is the current workaround.

Version: The Sleeper 1.1.2
[close]
« Last Edit: June 22, 2023, 11:19:27 PM by Spacegoat »
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Hansag

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Re: [0.96a] Ashes of The Domain
« Reply #293 on: June 25, 2023, 12:17:27 PM »

Interesting mod, though there might be some incompatibilities with the mods I use. Anyway, interesting to see how this develops.

Each unit of water seems to weigh 10x


« Last Edit: June 25, 2023, 12:32:55 PM by Hansag »
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Arghy

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Re: [0.96a] Ashes of The Domain
« Reply #294 on: June 25, 2023, 02:10:44 PM »

So question regarding research, i have 2 farm research options seemingly with the same output yet 1 required a databank. I assume there's a difference and just researched both of them anyways but it'd be nice to have further documentation like whether or not its just fluff or it'll have an actual result.
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #295 on: June 25, 2023, 02:12:32 PM »

So question regarding research, i have 2 farm research options seemingly with the same output yet 1 required a databank. I assume there's a difference and just researched both of them anyways but it'd be nice to have further documentation like whether or not its just fluff or it'll have an actual result.
Hi on new version of Ashes its shown the difference of outputs of industries , as ui has been made in way to imitate supply /demand on size 6 world with no bonus conditions
« Last Edit: June 25, 2023, 02:15:13 PM by Kaysaar »
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Arghy

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Re: [0.96a] Ashes of The Domain
« Reply #296 on: June 25, 2023, 08:46:21 PM »

I found the difference out once i researched them, one was the artisanal one that gave me money but less output the other was the subsided one. Seeing as it was free to research it wasn't too big of a deal but it did seem confusing.

You also might want to include a hint to toggle the unresearched techs because i didn't realize i had to put more cores and other things into the research storage seeing as i already had options from the start without requiring me to put items in. I went over a cycle with nothing researching because i thought i had to build the industry to unlock them before i clicked through them all and realized i had to put more items in the storage.
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702982

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Re: [0.96a] Ashes of The Domain
« Reply #297 on: June 27, 2023, 01:41:18 AM »

i get a Crash the moment i try to open up the research tab for the first time saying

Fatal:
com.fs.starfarer.api.ui.TooltipMakerAPI.addCheckbox(FFLjava/land/String;Ljava/lang/Object;Lcom/fs/starfarer/api/ui/ButtonAPI$UICheckboxSize;F)Lcom/fs/starefarer/api/ui/ButtonAPI;

I for the love of god can't find the issue in the starsector.log, can't even find where the issue is in the log. been on this for 4 hours straight but im losing hope, do you guys possibly know the reason?
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #298 on: June 27, 2023, 01:48:47 AM »

i get a Crash the moment i try to open up the research tab for the first time saying

Fatal:
com.fs.starfarer.api.ui.TooltipMakerAPI.addCheckbox(FFLjava/land/String;Ljava/lang/Object;Lcom/fs/starfarer/api/ui/ButtonAPI$UICheckboxSize;F)Lcom/fs/starefarer/api/ui/ButtonAPI;

I for the love of god can't find the issue in the starsector.log, can't even find where the issue is in the log. been on this for 4 hours straight but im losing hope, do you guys possibly know the reason?
Redownload Starsector i dont know why but for someone  this is an issue and redownloading starsector helps
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Godofchaos

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Re: [0.96a] Ashes of The Domain
« Reply #299 on: June 27, 2023, 04:44:52 AM »

Hello, so there is a strange bug when i'm pointing my High tech battelstation in the UI of my first planet while doing a research of the autonomous AI starbase, here what the log say :

84619 [Thread-3] INFO  exerelin.campaign.intel.merc.MercDataManager  -   Loading merc company: dorasSurvey
99300 [Thread-3] WARN  org.magiclib.util.MagicSettings  - unable to find aod_core in modSettings.json
104174 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.campaign.ui._.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.m.o00000(Unknown Source)
   at com.fs.starfarer.ui.n.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.MarketConditionsWidget.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.float.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.class.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.public.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.do.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

it seem it's a problem with magiclib not finding aod_core ?

Update : okay it was not the when pointing the UI of the battlestation but when i try selecting the downgrade button

Update 2 : after verification it seem to apply to all the button "downgrade building" for every buildding possible

Update 3 : okay that's really weird, the bug only apply from my first planet not the other one, so now im confused

Update 4 : so it seem that i found the problem, i was in command console and i write "RemoveCondition " to see what was on my planet than i couldn't see and i saw like 20 "GrandColonies_CrampedCondition" and  i removed them and i removed a "terran" condition because the planet was not a terran planet but me just wanted to see if the planet changed if i added the condition terran but forget to remove it after that everything work correctly
« Last Edit: June 27, 2023, 05:13:21 AM by Godofchaos »
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