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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98] Ashes of The Domain  (Read 908087 times)

Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man
« Reply #60 on: April 24, 2023, 09:21:54 PM »

i got an error
Fata;" com/fs/starfarer/api/impl/campaign/rulecmd/CA_repairCryosleeper:
Unsuported major.minor version 52.0

any ideas whats causing this
Fixed : Somehow project was for higher versions and it was working for most so no one pointed to me that untill now , so everything should now work
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #61 on: April 24, 2023, 09:42:19 PM »

Plans for the next udpate :  I don't know if it will be 1.7 or 2.0 depending on how much will be done
Spoiler
Rework of Commodities
 Basically i would add more commodities to the game besides Integrated Components which they wil be interacting with below what i wrote

Industry Tech Tree and Industry Variations
 Yes, our team currently works on deving how that tree would look like, how progression would work etc , and we are working on how item dependecies would look like with introducing industry tiers and new commodities. For now we plan to create custom interface where you could choose what you can research
Tech tree will be unlocked once you contact Galatia and hear some dialouges how factions of the sector cut their funds , and they would ask if you want to support them, which it will unlock Tech Tree and new structure that will help you in researching new things
For Now :
I contacted TASC author and with his permission the TASC structures will be included in Tech Tree if TASC and AoD together enabled
 For more info i would suggest join Ashes of The Domain dsc server
https://discord.gg/VscSDmx8r7
[close]
« Last Edit: April 25, 2023, 01:50:09 PM by Kaysaar »
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Telae

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #62 on: April 25, 2023, 09:56:57 PM »

I'm not sure if it's just me, but after the most recent update it seems that none of the markets that are meant to spawn with the industry to create components are doing so, judging by the total 0 exports on the market breakdown
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #63 on: April 25, 2023, 10:09:47 PM »

I'm not sure if it's just me, but after the most recent update it seems that none of the markets that are meant to spawn with the industry to create components are doing so, judging by the total 0 exports on the market breakdown
I already investigated that issue for now use Random_Sector = true in modsetting.json , somehow it s an rng , that method that sets Cleanroom industry does not get the list of planets before loading the game. I wanted to make it modular but it seems i need to hard code it ;-;. Fix will be released with patch 1.6.2 and as i dont want to spam with hotfixes there will be a little small update that will add some interaction with some Gas Station mod : P I just wait for art as code is already done. I hope max 2 days will take it ( It will be save compatible as nothing game breaking is changing with it )
« Last Edit: April 25, 2023, 10:15:02 PM by Kaysaar »
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Poxil

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #64 on: April 26, 2023, 10:11:57 AM »

There's a problem with the Planetary Defense Force, it just cut my colony's ground defense strength by half rather than increase it.

Edit: I don't know if this is also a bug or not, but it doesn't seem to provide local defense bonus to colonies in a star system.
« Last Edit: April 26, 2023, 10:15:07 AM by Poxil »
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #65 on: April 26, 2023, 10:45:00 AM »

There's a problem with the Planetary Defense Force, it just cut my colony's ground defense strength by half rather than increase it.

Edit: I don't know if this is also a bug or not, but it doesn't seem to provide local defense bonus to colonies in a star system.
You are playing on latest version yes ? If so then i will investigate that bug and also fix it in next hotfix that i hope i can release anytime soon. I would love to do it today, but i am just a student with job and well kinda i need to catch up with few things.I apologize for bug of course and it will be fixed soon
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FreonRu

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #66 on: April 26, 2023, 11:17:36 AM »

Good day. A couple of questions:
1 Somewhat earlier in the future plans were to make an industry that would produce rare items of the domain. Are there more such plans?
2 Any plans for a cryoshunt? Now there is an opportunity to move the cryosleeper - it's just great, thanks again. But what about the cryoshunt? If not move, then at least increase the radius of its action

Thanks in advance for your reply
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #67 on: April 26, 2023, 11:37:52 AM »

Good day. A couple of questions:
1 Somewhat earlier in the future plans were to make an industry that would produce rare items of the domain. Are there more such plans?
2 Any plans for a cryoshunt? Now there is an opportunity to move the cryosleeper - it's just great, thanks again. But what about the cryoshunt? If not move, then at least increase the radius of its action

Thanks in advance for your reply
1 Yes this is still in plan but i feel that with more industries and Special items it will be more intresting to release it later, moreover the 0.96 update release sth that will make easy to implement Tech Tree. What i can say i am already prepearing for 0.96 as i want to literally release update asap
2. What is Cryoshunt?
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JenkoRun

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #68 on: April 26, 2023, 12:04:55 PM »

Good day. A couple of questions:
1 Somewhat earlier in the future plans were to make an industry that would produce rare items of the domain. Are there more such plans?
2 Any plans for a cryoshunt? Now there is an opportunity to move the cryosleeper - it's just great, thanks again. But what about the cryoshunt? If not move, then at least increase the radius of its action

Thanks in advance for your reply
1 Yes this is still in plan but i feel that with more industries and Special items it will be more intresting to release it later, moreover the 0.96 update release sth that will make easy to implement Tech Tree. What i can say i am already prepearing for 0.96 as i want to literally release update asap
2. What is Cryoshunt?
I think they mean the Hypershunt and asking if the radius can be moved or have its range increased. Though personally I'd just use TASC to build one.
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #69 on: April 27, 2023, 01:48:09 AM »

About changes to coronal, Yes there will be some changes , maybe i will slightly increase the range , i dunno for now i am fully focusing on Industry Tech Tree as i want to make it good
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Poxil

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #70 on: April 27, 2023, 05:41:58 AM »

There's a problem with the Planetary Defense Force, it just cut my colony's ground defense strength by half rather than increase it.

Edit: I don't know if this is also a bug or not, but it doesn't seem to provide local defense bonus to colonies in a star system.
You are playing on latest version yes ? If so then i will investigate that bug and also fix it in next hotfix that i hope i can release anytime soon. I would love to do it today, but i am just a student with job and well kinda i need to catch up with few things.I apologize for bug of course and it will be fixed soon
Unfortunately I'm using the 1.5.3 version, which I downloaded recently before I knew about the new update so I'll trying playing the latest mod in a new game and see if the problem is solved.
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YourLocalMairaaboo

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #71 on: April 27, 2023, 08:36:33 AM »

Uh, just a question. I thought that ANY spaceport with a fullerene spool was a space elevator? Is the Space Elevator capital supposed to be a better version of that sort of facility at the cost of no longer being possible to pack up?
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Vundaex

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #72 on: April 27, 2023, 05:02:18 PM »

Just discovered this mod, that sounds exciting!
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Darrow

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #73 on: April 28, 2023, 09:13:35 AM »

Would love if this expanded beyond just basic buildings and colony improvements.

Questline, or more features that promote "Roleplay" to move towards reforming "The Domain" would be awesome.

I know you can basically do that on your own with the current mechanics, but a nice streamline, questline or unique spawns/system that promotes this would be awesome.
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Kaysaar

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Re: [0.95.1a] [WIP] Ashes of The Domain of Man ver 1.6.1
« Reply #74 on: April 28, 2023, 10:20:41 AM »

Uh, just a question. I thought that ANY spaceport with a fullerene spool was a space elevator? Is the Space Elevator capital supposed to be a better version of that sort of facility at the cost of no longer being possible to pack up?
That was a mistake, i missed that Fullerene spool autoatically makes megaport into space elevator. I will change name and descpr
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