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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98] Ashes of The Domain  (Read 924317 times)

Arghy

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Re: [0.96a] Ashes of The Domain
« Reply #345 on: July 06, 2023, 01:42:10 AM »

I can't put the light industry item into the consumer industry, it was in there before i patched but afterwards i can see the option but it just refuses to go inside it. What exactly do the synergies do? I can't see anything on the surface but i don't really know what i'm supposed to build on the same planet though. Can you only get water from a water planet?
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Unknown602Knowm?

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Re: [0.96a] Ashes of The Domain
« Reply #346 on: July 06, 2023, 03:17:09 AM »

I can't put the light industry item into the consumer industry, it was in there before i patched but afterwards i can see the option but it just refuses to go inside it. What exactly do the synergies do? I can't see anything on the surface but i don't really know what i'm supposed to build on the same planet though. Can you only get water from a water planet?

Sir pls check the Descriptions of some items and you might have some answers
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #347 on: July 06, 2023, 05:08:27 AM »

I can't put the light industry item into the consumer industry, it was in there before i patched but afterwards i can see the option but it just refuses to go inside it. What exactly do the synergies do? I can't see anything on the surface but i don't really know what i'm supposed to build on the same planet though. Can you only get water from a water planet?
First one probably that one industry also uses plugin that disables item which should not (plugin has been made so people wont have items on industries where items should not be )  , synergies i left not written and i wont for while because i want you to explore not to simply read to optimize , you discover synergies and i will leave them as it is for now , to discover  , and about water and other commodities , there is a whole help section called "New Commodties " which i bothered to do in game UI please use it because i had put a lot of work there not to hear questions that are answered there
« Last Edit: July 06, 2023, 05:18:14 AM by Kaysaar »
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Arghy

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Re: [0.96a] Ashes of The Domain
« Reply #348 on: July 06, 2023, 12:07:54 PM »

It's the biofactory embyro and it say's 'consumer industry' on the description as well as 'light industry', is that just another name from light industry because i have consumer light industry and it cannot take the item even though there's an option to install it. I know other new industries that don't take items won't even have the option so i assumed it was a bug.
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #349 on: July 07, 2023, 09:24:52 PM »

Ashes of The Domain - Vaults of Knowledge Patch 1.3.0 Partially Save compatible for ver higher than 1.0.2    More Scientist and Quality of Life Improvments
Spoiler
The partially part is about new resaercher added
fix : Fixed bug with Biofactory not being able to be mount on Consumer Industry
buff : Decreased upkeep for most industries
buff : Terminus now consumes less resources
new: Dynamic upkeep for research facilities depending on what you currently research : if there is no research then cost is  very cheap
New Scienntist with skill - Seeker of Knowledge - Basically nullifies need for databanks like Chicomoztoc Databank , but increases cost of research 3 times ( days) , how you get him ? Well suggestion , be nice when doing quests
Added 6 new Industry Synergies : Current List of synergies

Terminus x Militarized Heavy industry
Terminus x Civilian Heavy Industry
Benefication x Policrystalizator
Sublimation x Cascade Reprocessor
Cascade Reprocessor x Orbital Skunkworks Facility
Policrystalizator x Orbital Fleetwork Facility
Consumer Industry x Resort
Artisinal Farming x Resort
Underworld x Resort
Terminus x Resort

:Underworld now reduces stability by -5 not -6
new: Now every 30 days you will get reminder if you have not researched anything , this reminder will pop up 3 times 30 ,60 , 90 days after you finished research and did not start
new : On left of UI you will see what you currently research in Progression tree so you dont need to go to REsearch center to see how much time till research is complete is left
[close]
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NaokiP

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Re: [0.96a] Ashes of The Domain
« Reply #350 on: July 08, 2023, 11:56:33 AM »

Placing a cryosleeper in the orbit of a siphon station from Terraforming & Station Construction mod gives a null error when confirmed, and the game crashes when mousing over the cryorevival facility in the build menu. I'm also running a few other mods that could affect it like the bootleg IndEvo and the latest version of Grand Colonies.

The log didn't seem to print anything relevant, the last two entries are

Code
134826 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI changed
134826 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI injected
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Akekho

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Re: [0.96a] Ashes of The Domain
« Reply #351 on: July 08, 2023, 01:04:01 PM »

Hello i really like this mod. But i really dislike certain item textures (cough, cough Electronics) soo i decided to make a new texture. I place them here for download. (along other textures adjusted and/or changed more to my taste.) I would be honored if the mod creator uses any of them. :)

[attachment deleted by admin]
« Last Edit: July 08, 2023, 01:05:43 PM by Akekho »
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SolariumOnTheMoon

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Re: [0.96a] Ashes of The Domain
« Reply #352 on: July 08, 2023, 04:58:27 PM »

Love the mod but is the head researcher meant to affect this 'decrease the initial research value by one' this removes research requirements like the nanoforge from Militarized heavy industry? 
« Last Edit: July 08, 2023, 05:22:44 PM by SolariumonOnTheMoon »
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Nalesh

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Re: [0.96a] Ashes of The Domain
« Reply #353 on: July 08, 2023, 08:58:28 PM »

Newest version seems to have the first green talent be a blank talent named Resourcefull, what does this do(if anything)?
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #354 on: July 08, 2023, 10:48:57 PM »

Placing a cryosleeper in the orbit of a siphon station from Terraforming & Station Construction mod gives a null error when confirmed, and the game crashes when mousing over the cryorevival facility in the build menu. I'm also running a few other mods that could affect it like the bootleg IndEvo and the latest version of Grand Colonies.

The log didn't seem to print anything relevant, the last two entries are

Code
134826 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI changed
134826 [Thread-3] INFO  net.andylizi.starsector.planetsearch.CoreUIWatchScript  - CoreUI injected
If you tried to use Cryosleeper on TASC stations then It s gonna cause crashes
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #355 on: July 08, 2023, 10:49:32 PM »

Hello i really like this mod. But i really dislike certain item textures (cough, cough Electronics) soo i decided to make a new texture. I place them here for download. (along other textures adjusted and/or changed more to my taste.) I would be honored if the mod creator uses any of them. :)
I am gonna use all 4 of them ^^ but with Integrated Components better would be looking if you depict one instead of 3
« Last Edit: July 09, 2023, 03:17:47 AM by Kaysaar »
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Kaysaar

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Re: [0.96a] Ashes of The Domain
« Reply #356 on: July 08, 2023, 10:50:36 PM »

Love the mod but is the head researcher meant to affect this 'decrease the initial research value by one' this removes research requirements like the nanoforge from Militarized heavy industry?
This is intentional behaviour , but only this is if you have Head Of Research Facility
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Arghy

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Re: [0.96a] Ashes of The Domain
« Reply #357 on: July 09, 2023, 03:01:07 PM »

Hey i got sublimation on a colony with trace volatiles and i'm not getting any compounds from it just the crystal looking stuff. I terraformed it so i don't know if maybe it was built before i improved the volatiles from 0 but it'd be odd to let me build it in the first place if i couldn't get all of the resources needed.

I noticed that you needed a mantle bore for some of the endgame resources and seeing how punishing RNG can be for items i think this isn't a good idea. I have about ~20ish systems left to explore with about 9-13 high threat systems i haven't gotten into and not a single mantle bore has dropped, nor a pristine nanoforge. Unless i console command myself some items it's very likely i won't get the items i need. I really liked your solution with the farms where i could swap production on them, it'd probably be a lot more cleaner to collapse mining/heavy/light production then allow you to swap between output. The high end resources could also be very limited unless you had a mantle bore to increase their output instead of requiring a mantle bore to build in the first place.

Mod compatibility question: does RAT(random assortment of things) work with this mod? I really like having more systems to explore haha and you're mod had kinda become a lynch pin to my load order.
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Akekho

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Re: [0.96a] Ashes of The Domain
« Reply #358 on: July 10, 2023, 02:11:19 AM »

Hello i really like this mod. But i really dislike certain item textures (cough, cough Electronics) soo i decided to make a new texture. I place them here for download. (along other textures adjusted and/or changed more to my taste.) I would be honored if the mod creator uses any of them. :)
I am gonna use all 4 of them ^^ but with Integrated Components better would be looking if you depict one instead of 3

Im glad you like it enough to add them to the mod :). Heres the (sharpened) single electronic texture, as well as the (sharpened) triple image since i felt like it.
Its your mod soo its your choice witch one to use, i personaly prefer 3 becouse it fells like you carry/produce/trade larger quantities (witch i assume is the quantities needed for spaceship construction, but hey i never built one soo i cant be sure). But in the end thats just my preference.

[attachment deleted by admin]
« Last Edit: July 10, 2023, 02:13:58 AM by Akekho »
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Akekho

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Re: [0.96a] Ashes of The Domain
« Reply #359 on: July 10, 2023, 02:23:26 AM »

One more thing. The new "resourcefull" skill in the leadership tree. I assume its the skill that researcher has and it does nothing for the player. If thats not the case i apologize for a mistake. But if i am right and player isnt suposed to have acces to it (like hypercognition skill for alpha AI) you need to add ("npc_only") tag to the skill_data file like so.

aotd_resourceful,Resourcefull,25990,0,,,,,FALSE,FALSE,FALSE,"npc_only",graphics/icons/skills/surveying.png,

At least i think thats how it works. I did it to my mod file and after short testing it seems to work fine. (it doesnt appear in the skill tree and i think it works, but i havent got a chance to see it in game yet) But you are probably better off to test it since im not really a modder and i figured it out by copying the way vanilla hypercognition skill is implemented.
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